@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAntholin vs. Stalingradski Game One
-
By the Gods of War… you roll well.
SZ91
a
Rolls: 2@3, 1@4; Total Hits: 12@3,: (5, 3)1@4: (5)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)Here’s how I feel about Anhwe - looking over your rolls - you rolled well and I missed completely. All three of your rolls hit at one time or another. I’d feel best if I removed one Infantry and started at 3 Inf/Ftr vs Inf/Mech. It feels more fair to me than just starting over, for your account, but takes into consideration great dice already rolled.
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
SZ91
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (4)
d
Rolls: 1@3; Total Hits: 01@3: (6)Anhwe
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Thanks - I appreciate the chance to do that again -
China collects 27 IPCs… noted on map.
UK London collects 36 + 5 NO = 41 IPCs.
UK Calcutta no longer collects!
Italy is up.
-
Italy turn V buys: 2 Mechs, 4 Infantry=19 IPC’s.
Attacking North Ukraine with 4 Infantry, 2 Mechs.
a
Rolls: 6@1; Total Hits: 06@1: (3, 3, 4, 4, 6, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking Bryansk with 2 Infantry, 1 Fighter, 1 Strat.
a
Rolls: 2@1, 1@3, 1@4; Total Hits: 22@1,: (5, 1)1@3,: (3)1@4: (5)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Smolensk with 1 Infantry, 2 Artillery, 2 Tanks, 1 Fighter.
a
Rolls: 3@2, 3@3; Total Hits: 23@2,: (5, 5, 4)3@3: (3, 1, 4)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Pressing the fight in North Ukraine.
a
Rolls: 6@1; Total Hits: 16@1: (4, 6, 6, 3, 6, 1)d
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy disruption in SZ97
a
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
Ah, how quickly the Italian Empire has fallen into economical disarray. Italy collects 15 IPC’s after disruption.
ANZAC and France respectively.
-
Anzac purchases Destroyer, Transport, Artillery = 19 IPCs.
Combat
Claim Borneo.
Anzac collects 18 + 5 NO = 23 IPCs.
France moves around.
Germany 6!
-
Germany turn VI buys: 9 Infantry, 6 Artillery, 3 Mechs=63 IPC’s.
Attacking Archangel with 6 Infantry, 2 Artillery, 1 Strat.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 04@1,: (2, 4, 5, 6)4@2,: (6, 5, 6, 4)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (6)Attacking Rostov with 2 Mechs, 2 Tac’s, 1 Fighter.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (4, 6)2@3,: (3, 1)1@4: (1)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking South Ukraine with 2 Mechs, 2 Tac’s, 1 Fighter.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 12@1,: (1, 3)2@3,: (5, 5)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (6)Attacking Bessarabia with 4 Infantry, 2 Strats.
a
Rolls: 4@1, 2@4; Total Hits: 14@1,: (6, 2, 4, 2)2@4: (5, 3)d
Rolls: 1@2; Total Hits: 01@2: (5)Walking into Vyborg.
Rolling into Vologda.
Also, had deployed 10 Infantry to Germany, along with 1 Strat last round. Exceeded that facilitie’s limit. Will place the additional in Normandy.
-
Continuing the fight in Archangel.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 24@1,: (4, 6, 2, 1)4@2,: (6, 4, 6, 5)1@4: (2)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Mighty Wehrmacht!
-
Non-com, unit adjustment and placement. Germany collects 66 IPC’s.
I double counted my territories and IPC’s earned. It appears as though I over counted for last turn by 6. I apologize for this and will deduct 2 Infantry from my unit’s purchased this turn. I will be more dilligent with this for future rounds, and for each power. Sorry for the mixup.
-
Here is the map with the adjusted German units. Oddly, I didn’t include with the ones above. Go figure. :roll:
-
Russia 6 purchases 9 Infantry, Artillery = 31 IPCs.
Combat
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 6)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Bryansk
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 01@1,: (5)2@2,: (4, 4)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)Rostov
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 3, 4)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (5, 1)All winnable… all scary!
-
Some winnable… some still scary…
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)Bryansk
a
Rolls: 2@2, 1@3; Total Hits: 22@2,: (2, 4)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)A bahn burnah…
-
Russia collects 25 IPCs, and turtles…
I overspent by 4, so I take back the artillery I purchased.
With Japan - both Okinawa and Formosa (among other territories) are subject to convoy raiding… just letting you know because I just noticed it myself.
The Chinese hope to account well for themselves in the upcoming bloodbath!
-
Japan turn VI buys: 10 Infantry, 1 Aircraft Carrier, 1 Infantry, 1 Mech.
Attacking Chahar with 10 Infantry, 3 Tanks.
a
Rolls: 10@1, 3@1; Total Hits: 410@1,: (4, 5, 6, 1, 4, 6, 6, 2, 1, 1)3@1: (6, 5, 1)d
Rolls: 1@2; Total Hits: 11@2: (2)Attacking transport in SZ43 with 1 Strat.
Walking into West India.
-
All right, convoy disruptions and away we go.
Jehol and Okinawa.
a
Rolls: 6@3; Total Hits: 36@3: (1, 5, 5, 3, 2, 5)Kiangsi and Formosa.
a
Rolls: 1@2, 12@3, 2@4; Total Hits: 51@2,: (4)12@3,: (4, 3, 5, 1, 4, 4, 6, 1, 6, 6, 3, 4)2@4: (5, 4)Japan.
a
Rolls: 2@2; Total Hits: 12@2: (1, 3)That should do it.
-
Non-com, unit adjustment & placement. After convoy disruption’s of 5 IPC’s, Japan collects 33 IPC’s.
Mighty USA coming in for the kill. Or are they? Mwah,hahaha… :evil:





