@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAntholin vs. Stalingradski Game One
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Ah, Kenny Rogers. His logic has never been flawed. :mrgreen:
I’ve not seen that sim. I will certainly be using it to calculate a few battles. Thank you. It might actually help me with Japan. Only time will tell though. And as for your gargantuan Russian horde. That is a bit scary. Seeing as how, I actually have to stop it and then wipe them out. Or else they will run amok in the South, supported by the UK and eventually be even more imposing. Uggh, I shudder at the thought.
Yes, I believe that the economy game will be swinging in your favor for quite some time. But, as a wise man once said, I think it was Kenny Roger’s brother, Herbert, “money doesn’t buy you happiness.” But, it does buy you a hell of a lot of troops. That in turn, will secure happiness. Lousy money.
Have a good weekend sir. And game like the Russian horde leaving Moscow, fast and with no regrets for the poor suckers who can’t keep up. :-D
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We’ve just gained entrance to the Witch King’s Citadel. To the South, his undead hordes are squeezing Nyrond into submission… our allies’ army withers on the south bank of the Franz River while the enemy mocks them, and makes nightly raids upon them. Feasting.
But we go to cut off the head.
Our guide is the Grandfather of Assassins… a cunning Yuan-Ti who we threw down, and are now using as a pawn. He is one of the few who can navigate the maze of this Citadel. He is trapped… if he betrays us we kill him again… if he fights for us and we lose he faces eternal torment…
We do not know the nature of our enemy. It might be an ancient worldly evil, like Iuz… or it might be Orcus himself. We do not know, but we have come to kill him, nevertheless.
To the North of us, the Great Wyrm, Talmatigor, has been let loose upon the lands… devouring all in his path. We are all that stands between these evils and the demise of the Flaeness.
Oh yeah, it’ll be fun!
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Now that, sounds like an epic campaign. I’m sure you’ll have your hands full in dealing with the Yuan-Ti and his potential treachery, as well as the looming threat of a such a dark menace. But, you wouldn’t have it any other way. Truly a campaign worthy of the ages.
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After much thought, deliberation and counsel from my Japanese minister of war/PS3, this is turn IX.
Turn IX buys: 2 Tanks & 1 Mech=14 IPC’s.
Attacking West India with 3 Infantry.
a
Rolls: 3@1; Total Hits: 13@1: (5, 1, 3)d
Rolls: 1@2; Total Hits: 01@2: (4)Strat bombing Iraq.
AA gun.
a
Rolls: 2@1; Total Hits: 02@1: (3, 4) -
Strat bombing.
a
Rolls: 2@6; Total Hits: 22@6: (2, 6)+4 total.
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Ah, I did it again. Buying 2 Tanks at 10. :? Sorry, my buys will still be for 14 IPC’s, but will instead be 2 Mechs & 1 Tank.
Convoy raids.
a
Rolls: 8@2; Total Hits: 18@2: (5, 2, 4, 3, 4, 5, 5, 3) -
Non-com, unit adjusment & placement. Japan collects 12 IPC’s after raids. Begins research on elite Nintendo assault squads. Even the Bushido edition Mario cannot save Japan from the Economic disaster that is the Emperor.
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US purchases 4 Transports, 2 Subs, 2 Destroyers, 7 Infantry, 2 Armor, 3 Mech = 101 IPCs.
Combat
Roll into Tobruk. Take Normandy. Liberate Urals. Liberate Timguska and Novosibirsk.
Denmark
a
Rolls: 4@1, 1@3, 1@4; Total Hits: 34@1,: (4, 4, 6, 1)1@3,: (2)1@4: (2)
d
Rolls: 4@2; Total Hits: 14@2: (1, 3, 6, 3) -
Denmark
a
Rolls: 3@1, 1@3, 1@4; Total Hits: 23@1,: (2, 3, 5)1@3,: (3)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Don’t forget - Japan gets 5 IPCs as an NO for holding India - total 17 adjusted on map.
US collects 75 + 25 NO = 100 IPCs.
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China!
Purchases 8 Infantry, Save 2 = 26 IPCS.
Moves around, collects 24 + 2 saved = 26 again…
On to UK…
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UK repairs 6 in Iraq; purchases Fighter, Transport, 8 Infantry = 47 IPCs.
Combat
Norway
Bombard
Rolls: 1@3; Total Hits: 11@3: (3)
a
Rolls: 2@1, 4@3; Total Hits: 12@1,: (4, 6)4@3: (4, 5, 3, 5)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4)Take N Ukraine.
Caucasus
a
Rolls: 12@1, 1@4; Total Hits: 212@1,: (2, 3, 4, 2, 3, 4, 2, 5, 1, 2, 2, 3)1@4: (2)
d
Rolls: 2@1, 9@2; Total Hits: 32@1,: (6, 1)9@2: (3, 3, 1, 4, 4, 1, 3, 6, 4)Do you scramble in SZ97? I’ll run the other battles to the end, and await your response.
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Caucasus
a
Rolls: 10@1, 1@4; Total Hits: 110@1,: (6, 4, 6, 4, 2, 4, 3, 6, 6, 2)1@4: (2)
d
Rolls: 8@2; Total Hits: 58@2: (1, 1, 6, 2, 3, 6, 1, 1) -
I’ll go again just because we’ve reached the realm of the absurd.
Caucasus
a
Rolls: 5@1, 1@4; Total Hits: 25@1,: (2, 6, 5, 5, 1)1@4: (1)
d
Rolls: 7@2; Total Hits: 37@2: (1, 2, 4, 3, 5, 2, 3) -
I’ll continue because I’m stupid.
Caucasus
a
Rolls: 2@1; Total Hits: 02@1: (3, 4)
d
Rolls: 5@2; Total Hits: 05@2: (6, 4, 4, 5, 3) -
Oops, left out the bomber -
Rolls: 1@4; Total Hits: 01@4: (6) -
Right.
Caucasus
a
Rolls: 2@1, 1@4; Total Hits: 12@1,: (2, 4)1@4: (1)
d
Rolls: 5@2; Total Hits: 25@2: (6, 3, 5, 2, 1) -
Retreat the bomber. That’s why I hate the lack of low luck rules of some sort. That was ridiculous. By normal odds, I should have taken it with 2 Infantry and a Mech. Instead, you have 4 land units left. That was a 7 unit shift on the front, plus economy and momentum for Italy/Germany.
If you would have kept the Japanese bombers - let me know. I peeled off your casualties based on ability to inflict max damage. We can go back and look at the rolls if we need to.
After a couple games, I really need to introduce you to a relatively easy low luck system that Steve and I use. I have a really hard time accepting crazy dice for either myself or my opponent. It doesn’t reflect strategy, only luck. Yuck. I’ll say it again - this is a strategy game with dice - not a dice game with strategy. A huge difference.
I’m done venting.
I await your decision to scramble in SZ97.
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Since there is some absurdity about this here battlefield, I’ll go ahead and tempt the fates by scrambling.
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Ok! I’ll try to be a good, non-complaining opponent… :-)
I don’t blame you for scrambling!
SZ97
a subs (can’t hit aircraft)
Rolls: 4@2; Total Hits: 34@2: (2, 1, 4, 2)
a destroyers
Rolls: 2@2; Total Hits: 12@2: (4, 1)
d
Rolls: 2@2, 2@4; Total Hits: 12@2,: (3, 4)2@4: (1, 6)





