here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Antholin vs. Stalingradski Game One
-
Continuing the fight in Archangel.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 24@1,: (4, 6, 2, 1)4@2,: (6, 4, 6, 5)1@4: (2)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Mighty Wehrmacht!
-
Non-com, unit adjustment and placement. Germany collects 66 IPC’s.
I double counted my territories and IPC’s earned. It appears as though I over counted for last turn by 6. I apologize for this and will deduct 2 Infantry from my unit’s purchased this turn. I will be more dilligent with this for future rounds, and for each power. Sorry for the mixup.
-
Here is the map with the adjusted German units. Oddly, I didn’t include with the ones above. Go figure. :roll:
-
Russia 6 purchases 9 Infantry, Artillery = 31 IPCs.
Combat
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 6)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Bryansk
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 01@1,: (5)2@2,: (4, 4)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)Rostov
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 3, 4)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (5, 1)All winnable… all scary!
-
Some winnable… some still scary…
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)Bryansk
a
Rolls: 2@2, 1@3; Total Hits: 22@2,: (2, 4)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)A bahn burnah…
-
Russia collects 25 IPCs, and turtles…
I overspent by 4, so I take back the artillery I purchased.
With Japan - both Okinawa and Formosa (among other territories) are subject to convoy raiding… just letting you know because I just noticed it myself.
The Chinese hope to account well for themselves in the upcoming bloodbath!
-
Japan turn VI buys: 10 Infantry, 1 Aircraft Carrier, 1 Infantry, 1 Mech.
Attacking Chahar with 10 Infantry, 3 Tanks.
a
Rolls: 10@1, 3@1; Total Hits: 410@1,: (4, 5, 6, 1, 4, 6, 6, 2, 1, 1)3@1: (6, 5, 1)d
Rolls: 1@2; Total Hits: 11@2: (2)Attacking transport in SZ43 with 1 Strat.
Walking into West India.
-
All right, convoy disruptions and away we go.
Jehol and Okinawa.
a
Rolls: 6@3; Total Hits: 36@3: (1, 5, 5, 3, 2, 5)Kiangsi and Formosa.
a
Rolls: 1@2, 12@3, 2@4; Total Hits: 51@2,: (4)12@3,: (4, 3, 5, 1, 4, 4, 6, 1, 6, 6, 3, 4)2@4: (5, 4)Japan.
a
Rolls: 2@2; Total Hits: 12@2: (1, 3)That should do it.
-
Non-com, unit adjustment & placement. After convoy disruption’s of 5 IPC’s, Japan collects 33 IPC’s.
Mighty USA coming in for the kill. Or are they? Mwah,hahaha… :evil:
-
Japan gets 5 IPCs for owning India… 38 IPCs, marked on map!
I’ve never seen 33 Infantry on Japan before… this is a unique and surprising game… 8-)
US purchases Carrier, Tac Bomber, Fighter, Minor IC, Destroyer, Transport, Sub, Armor, Mech, Infantry = 83 IPCs.
Combat
Roll into Jehol.
Land in Hainan, Okinawa, and Formosa unopposed.
Iwo Jima
a
Rolls: 2@1, 1@4; Total Hits: 02@1,: (2, 5)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1)Roll through Kiangsi and into Kwangsi.
-
Iwo
a
Rolls: 1@1, 1@4; Total Hits: 01@1,: (2)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Ok, looking for my bomber to hit…
Iwo
a
Rolls: 1@1, 1@4; Total Hits: 21@1,: (1)1@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
There we go. I had to shame them into performing.
CO raid W US
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
You sunk some merchantmen off Los Angeleez…
Build a Destroyer on the West Coast! Protect it with Fighters!
US collects 65 + 25 NO - 3 CO = 87 IPCs.
-
China purchases 9 Infantry.
Combat
Walk into Burma and Hunan.
China collects 23 IPCs.
No map - will go right into UK’s turn.
-
UK London purchases Sub, 7 Infantry, Mech, Fighter = 41 IPCs.
Combat
Algeria
a
Rolls: 2@1, 2@2, 1@4; Total Hits: 22@1,: (2, 5)2@2,: (2, 6)1@4: (2)
d
Rolls: 2@2, 1@3; Total Hits: 12@2,: (3, 5)1@3: (3)NCM - move into NW Persia.
-
Algeria
a
Rolls: 1@1, 2@2, 1@4; Total Hits: 01@1,: (5)2@2,: (5, 4)1@4: (6)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
A tough armored division… you put Rommel in charge of some Italians?
Algeria
a
Rolls: 2@2, 1@4; Total Hits: 12@2,: (3, 4)1@4: (1)
d
Rolls: 1@3; Total Hits: 11@3: (2)





