@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAntholin vs. Stalingradski Game One
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I made it!
US collects 58 + 25 NO = 83 IPCs.
China purchases 3 Infantry, Save 2 = 11 IPCs.
Combat
Anhwe
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (2, 3, 2, 4)1@3: (5)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3)Walk into Yunnan.
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Anhwe
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (4, 3, 6, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1) -
Wow. Come on Flying Tigers!
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (4, 2, 3)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
Ok… I’ve missed on 20 pips, which is 3 2/3 hits in the real world…
I might become a broken record, but after we get a few games under out belts, I’d like to show you Steve and I’s low luck variant… you still get lots of dice, but avoid the wierdness of the last several combat rounds.
To me A&A is a strategy game with dice, not a dice game with strategy. I’d play Risk otherwise. :-P
I’ll keep going in Anhwe, with some hope…
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
R-I just brought up the map again for Anhwe, and I’m only supposed to have 1 Infantry & 1 Mech.
So, please redo your rolls from the start of the battle with your full forces. I’m sorry the map I sent you was not updated properly.
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I retreat.
China collects 18 + 6 NO + 2 Saved = 26 IPCs.
UK London purchases Carrier, Destroyer, 4 Infantry, Mech Infantry = 40 IPCs.
Combat
SZ91 redux.
a
Rolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (2, 2, 5)1@4: (6)
d
Rolls: 3@2, 1@3; Total Hits: 23@2,: (4, 4, 1)1@3: (1)Land in Morocco if successful in SZ91.
Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)
a
Rolls: 2@2; Total Hits: 02@2: (5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)India
a
Rolls: 2@2; Total Hits: 12@2: (3, 2)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
By the Gods of War… you roll well.
SZ91
a
Rolls: 2@3, 1@4; Total Hits: 12@3,: (5, 3)1@4: (5)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)Here’s how I feel about Anhwe - looking over your rolls - you rolled well and I missed completely. All three of your rolls hit at one time or another. I’d feel best if I removed one Infantry and started at 3 Inf/Ftr vs Inf/Mech. It feels more fair to me than just starting over, for your account, but takes into consideration great dice already rolled.
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
SZ91
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (4)
d
Rolls: 1@3; Total Hits: 01@3: (6)Anhwe
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Thanks - I appreciate the chance to do that again -
China collects 27 IPCs… noted on map.
UK London collects 36 + 5 NO = 41 IPCs.
UK Calcutta no longer collects!
Italy is up.
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Italy turn V buys: 2 Mechs, 4 Infantry=19 IPC’s.
Attacking North Ukraine with 4 Infantry, 2 Mechs.
a
Rolls: 6@1; Total Hits: 06@1: (3, 3, 4, 4, 6, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking Bryansk with 2 Infantry, 1 Fighter, 1 Strat.
a
Rolls: 2@1, 1@3, 1@4; Total Hits: 22@1,: (5, 1)1@3,: (3)1@4: (5)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Smolensk with 1 Infantry, 2 Artillery, 2 Tanks, 1 Fighter.
a
Rolls: 3@2, 3@3; Total Hits: 23@2,: (5, 5, 4)3@3: (3, 1, 4)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Pressing the fight in North Ukraine.
a
Rolls: 6@1; Total Hits: 16@1: (4, 6, 6, 3, 6, 1)d
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy disruption in SZ97
a
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
Ah, how quickly the Italian Empire has fallen into economical disarray. Italy collects 15 IPC’s after disruption.
ANZAC and France respectively.
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Anzac purchases Destroyer, Transport, Artillery = 19 IPCs.
Combat
Claim Borneo.
Anzac collects 18 + 5 NO = 23 IPCs.
France moves around.
Germany 6!
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Germany turn VI buys: 9 Infantry, 6 Artillery, 3 Mechs=63 IPC’s.
Attacking Archangel with 6 Infantry, 2 Artillery, 1 Strat.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 04@1,: (2, 4, 5, 6)4@2,: (6, 5, 6, 4)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (6)Attacking Rostov with 2 Mechs, 2 Tac’s, 1 Fighter.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (4, 6)2@3,: (3, 1)1@4: (1)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking South Ukraine with 2 Mechs, 2 Tac’s, 1 Fighter.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 12@1,: (1, 3)2@3,: (5, 5)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (6)Attacking Bessarabia with 4 Infantry, 2 Strats.
a
Rolls: 4@1, 2@4; Total Hits: 14@1,: (6, 2, 4, 2)2@4: (5, 3)d
Rolls: 1@2; Total Hits: 01@2: (5)Walking into Vyborg.
Rolling into Vologda.
Also, had deployed 10 Infantry to Germany, along with 1 Strat last round. Exceeded that facilitie’s limit. Will place the additional in Normandy.
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Continuing the fight in Archangel.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 24@1,: (4, 6, 2, 1)4@2,: (6, 4, 6, 5)1@4: (2)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Mighty Wehrmacht!
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Non-com, unit adjustment and placement. Germany collects 66 IPC’s.
I double counted my territories and IPC’s earned. It appears as though I over counted for last turn by 6. I apologize for this and will deduct 2 Infantry from my unit’s purchased this turn. I will be more dilligent with this for future rounds, and for each power. Sorry for the mixup.
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Here is the map with the adjusted German units. Oddly, I didn’t include with the ones above. Go figure. :roll:
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Russia 6 purchases 9 Infantry, Artillery = 31 IPCs.
Combat
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 6)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Bryansk
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 01@1,: (5)2@2,: (4, 4)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)Rostov
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 3, 4)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (5, 1)All winnable… all scary!





