Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAntholin vs. Stalingradski Game One
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J - I counted 47 + 9 for taking Calcutta + 5 NO (Calcutta) - 8 CO raid = 53 IPCs total. I might have missed something -
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US 5! This is a slugfest - I appreciate your ability to go after goals and get them. I never seem to be able to take Calcutta…
Purchases Minor IC, Airbase, 2 Destroyers, Fighter, 2 Transports, 2 Infantry = 73 IPCs.
A major risk in the Atlantic in SZ91… I have a very, very slight edge… just by sheer mathematics, I should win with a Cruiser left over.
SZ91
a
Rolls: 2@2, 2@3; Total Hits: 22@2,: (3, 4)2@3: (1, 3)
d
Rolls: 2@1, 3@2, 1@3; Total Hits: 52@1,: (3, 1)3@2,: (1, 1, 1)1@3: (3)If I get through - take Morocco.
Take Kwangtung (not liberated - capital fallen).
Kiangsu
Bombard
Rolls: 2@3; Total Hits: 12@3: (5, 2)
a
Rolls: 1@1, 4@3, 1@4; Total Hits: 41@1,: (2)4@3,: (2, 5, 1, 3)1@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)Manchuria
a
Rolls: 1@1, 2@2, 3@3, 1@4; Total Hits: 31@1,: (5)2@2,: (1, 6)3@3,: (4, 4, 3)1@4: (4)
d
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)SZ2
a
Rolls: 2@2, 1@3; Total Hits: 12@2,: (5, 5)1@3: (2)
d
Rolls: 2@1; Total Hits: 22@1: (1, 1)SZ35 - do you call on your Kamikazes?
I won’t complete that particular battle 'til you let me know, but I’ll finish the rest.
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Did I miss something? 5 out of 6 in SZ91?? Two 1’s rolled in SZ2? Did you pay off a leprechaun or something? :-)
Onward!
I await your Order of Loss in SZ91 - I’ll choose my 5 after you choose your 2…
And Kamikazes… don’t forget them off the Phillipines…
That was a disastrous round for me.
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Whoo, luck of the Irish weekend I guess. :-o
I will call 1 Kamikaze strike.
a
Rolls: 1@2; Total Hits: 11@2: (1)For SZ91, I will lose the German U-boat & the Italian sub.
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Huh, I didn’t plan that. The Japanese and Italian troops are fighting harder than I’ve ever seen them. Luck of the Irish all around.
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SZ35
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (6)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
I made it!
US collects 58 + 25 NO = 83 IPCs.
China purchases 3 Infantry, Save 2 = 11 IPCs.
Combat
Anhwe
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (2, 3, 2, 4)1@3: (5)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3)Walk into Yunnan.
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Anhwe
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (4, 3, 6, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1) -
Wow. Come on Flying Tigers!
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (4, 2, 3)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
Ok… I’ve missed on 20 pips, which is 3 2/3 hits in the real world…
I might become a broken record, but after we get a few games under out belts, I’d like to show you Steve and I’s low luck variant… you still get lots of dice, but avoid the wierdness of the last several combat rounds.
To me A&A is a strategy game with dice, not a dice game with strategy. I’d play Risk otherwise. :-P
I’ll keep going in Anhwe, with some hope…
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
R-I just brought up the map again for Anhwe, and I’m only supposed to have 1 Infantry & 1 Mech.
So, please redo your rolls from the start of the battle with your full forces. I’m sorry the map I sent you was not updated properly.
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I retreat.
China collects 18 + 6 NO + 2 Saved = 26 IPCs.
UK London purchases Carrier, Destroyer, 4 Infantry, Mech Infantry = 40 IPCs.
Combat
SZ91 redux.
a
Rolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (2, 2, 5)1@4: (6)
d
Rolls: 3@2, 1@3; Total Hits: 23@2,: (4, 4, 1)1@3: (1)Land in Morocco if successful in SZ91.
Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)
a
Rolls: 2@2; Total Hits: 02@2: (5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)India
a
Rolls: 2@2; Total Hits: 12@2: (3, 2)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
By the Gods of War… you roll well.
SZ91
a
Rolls: 2@3, 1@4; Total Hits: 12@3,: (5, 3)1@4: (5)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)Here’s how I feel about Anhwe - looking over your rolls - you rolled well and I missed completely. All three of your rolls hit at one time or another. I’d feel best if I removed one Infantry and started at 3 Inf/Ftr vs Inf/Mech. It feels more fair to me than just starting over, for your account, but takes into consideration great dice already rolled.
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
SZ91
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (4)
d
Rolls: 1@3; Total Hits: 01@3: (6)Anhwe
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Thanks - I appreciate the chance to do that again -
China collects 27 IPCs… noted on map.
UK London collects 36 + 5 NO = 41 IPCs.
UK Calcutta no longer collects!
Italy is up.
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Italy turn V buys: 2 Mechs, 4 Infantry=19 IPC’s.
Attacking North Ukraine with 4 Infantry, 2 Mechs.
a
Rolls: 6@1; Total Hits: 06@1: (3, 3, 4, 4, 6, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking Bryansk with 2 Infantry, 1 Fighter, 1 Strat.
a
Rolls: 2@1, 1@3, 1@4; Total Hits: 22@1,: (5, 1)1@3,: (3)1@4: (5)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Smolensk with 1 Infantry, 2 Artillery, 2 Tanks, 1 Fighter.
a
Rolls: 3@2, 3@3; Total Hits: 23@2,: (5, 5, 4)3@3: (3, 1, 4)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Pressing the fight in North Ukraine.
a
Rolls: 6@1; Total Hits: 16@1: (4, 6, 6, 3, 6, 1)d
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy disruption in SZ97
a
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
Ah, how quickly the Italian Empire has fallen into economical disarray. Italy collects 15 IPC’s after disruption.
ANZAC and France respectively.
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Anzac purchases Destroyer, Transport, Artillery = 19 IPCs.
Combat
Claim Borneo.
Anzac collects 18 + 5 NO = 23 IPCs.
France moves around.
Germany 6!





