@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAntholin vs. Stalingradski Game One
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Non-com, unit adjustment and placement. 5x damage to S. Ukraine facility. Germany collects 63 IPC’s.
And now the Bolshevik hordes.
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You continue to play a strong Germany/Italy combo.
Russia 5 purchases 5 Infantry, 3 Artillery, Armor = 33 IPCs.
No combat…
NCM, place, collect 31 IPCS.
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Japan turn V buys: 14 Infantry, 2 Mechs=50 IPC’s.
Attacking Jehol with 10 Infantry, 3 Tanks.
a
Rolls: 10@1, 3@3; Total Hits: 410@1,: (2, 5, 5, 5, 2, 6, 1, 6, 4, 4)3@3: (3, 1, 3)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Anhwe with 2 Infantry, 1 Mech.
a
Rolls: 3@1; Total Hits: 23@1: (1, 1, 3)d
Rolls: 1@2; Total Hits: 11@2: (1)Attacking Z35, 1 Sub vs 1 Transport.
Attacking Z79, 1 Fighter vs 1 Transport.
Attacking Burma with 2 Tanks, 2 Infantry.
a
Rolls: 3@2, 2@1; Total Hits: 13@2,: (6, 1, 4)2@1: (3, 4)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking India with 4 Infantry, 2 Artillery, 7 Fighters, 7 Tac’s, 2 Strats, 2 Cruiser shots, 2 Battleship shots.
AA Gun
a
Rolls: 3@1; Total Hits: 03@1: (2, 2, 6) -
Now, actual Battle for India.
a
Rolls: 2@1, 4@2, 9@3, 11@4; Total Hits: 192@1,: (6, 4)4@2,: (3, 1, 1, 5)9@3,: (1, 5, 4, 1, 2, 1, 3, 3, 2)11@4: (3, 1, 4, 3, 2, 4, 4, 4, 2, 4, 5)d
Rolls: 8@2, 1@3, 3@4; Total Hits: 98@2,: (2, 1, 2, 5, 5, 2, 2, 1)1@3,: (2)3@4: (2, 6, 3)Burma was way off on numbers, will be redoing that. My fault.
a
Rolls: 2@3, 2@1; Total Hits: 12@3,: (1, 4)2@1: (3, 2)d
Rolls: 1@2; Total Hits: 01@2: (5) -
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Ah yes, I forgot the 9 IPC’s gained from capture of Calcutta. Japan ends with 67 IPC’s.
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Convoy disruption at Japan.
a
Rolls: 17@3, 3@4; Total Hits: 1317@3,: (2, 2, 5, 3, 6, 4, 5, 3, 2, 1, 3, 5, 2, 2, 6, 2, 1)3@4: (3, 1, 6)Convoy disruption at Kwangsi.
a
Rolls: 1@2; Total Hits: 01@2: (4)Convoy disruption at French Indo-China.
a
Rolls: 1@2; Total Hits: 01@2: (6) -
After convoy disruptions, losing 8 IPC’s, Japan collects 57 IPC’s.
And finally, onto America.
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J - I counted 47 + 9 for taking Calcutta + 5 NO (Calcutta) - 8 CO raid = 53 IPCs total. I might have missed something -
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US 5! This is a slugfest - I appreciate your ability to go after goals and get them. I never seem to be able to take Calcutta…
Purchases Minor IC, Airbase, 2 Destroyers, Fighter, 2 Transports, 2 Infantry = 73 IPCs.
A major risk in the Atlantic in SZ91… I have a very, very slight edge… just by sheer mathematics, I should win with a Cruiser left over.
SZ91
a
Rolls: 2@2, 2@3; Total Hits: 22@2,: (3, 4)2@3: (1, 3)
d
Rolls: 2@1, 3@2, 1@3; Total Hits: 52@1,: (3, 1)3@2,: (1, 1, 1)1@3: (3)If I get through - take Morocco.
Take Kwangtung (not liberated - capital fallen).
Kiangsu
Bombard
Rolls: 2@3; Total Hits: 12@3: (5, 2)
a
Rolls: 1@1, 4@3, 1@4; Total Hits: 41@1,: (2)4@3,: (2, 5, 1, 3)1@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)Manchuria
a
Rolls: 1@1, 2@2, 3@3, 1@4; Total Hits: 31@1,: (5)2@2,: (1, 6)3@3,: (4, 4, 3)1@4: (4)
d
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)SZ2
a
Rolls: 2@2, 1@3; Total Hits: 12@2,: (5, 5)1@3: (2)
d
Rolls: 2@1; Total Hits: 22@1: (1, 1)SZ35 - do you call on your Kamikazes?
I won’t complete that particular battle 'til you let me know, but I’ll finish the rest.
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Did I miss something? 5 out of 6 in SZ91?? Two 1’s rolled in SZ2? Did you pay off a leprechaun or something? :-)
Onward!
I await your Order of Loss in SZ91 - I’ll choose my 5 after you choose your 2…
And Kamikazes… don’t forget them off the Phillipines…
That was a disastrous round for me.
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Whoo, luck of the Irish weekend I guess. :-o
I will call 1 Kamikaze strike.
a
Rolls: 1@2; Total Hits: 11@2: (1)For SZ91, I will lose the German U-boat & the Italian sub.
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Huh, I didn’t plan that. The Japanese and Italian troops are fighting harder than I’ve ever seen them. Luck of the Irish all around.
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SZ35
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (6)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
I made it!
US collects 58 + 25 NO = 83 IPCs.
China purchases 3 Infantry, Save 2 = 11 IPCs.
Combat
Anhwe
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (2, 3, 2, 4)1@3: (5)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3)Walk into Yunnan.
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Anhwe
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (4, 3, 6, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1) -
Wow. Come on Flying Tigers!
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (4, 2, 3)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
Ok… I’ve missed on 20 pips, which is 3 2/3 hits in the real world…
I might become a broken record, but after we get a few games under out belts, I’d like to show you Steve and I’s low luck variant… you still get lots of dice, but avoid the wierdness of the last several combat rounds.
To me A&A is a strategy game with dice, not a dice game with strategy. I’d play Risk otherwise. :-P
I’ll keep going in Anhwe, with some hope…
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
R-I just brought up the map again for Anhwe, and I’m only supposed to have 1 Infantry & 1 Mech.
So, please redo your rolls from the start of the battle with your full forces. I’m sorry the map I sent you was not updated properly.
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I retreat.
China collects 18 + 6 NO + 2 Saved = 26 IPCs.
UK London purchases Carrier, Destroyer, 4 Infantry, Mech Infantry = 40 IPCs.
Combat
SZ91 redux.
a
Rolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (2, 2, 5)1@4: (6)
d
Rolls: 3@2, 1@3; Total Hits: 23@2,: (4, 4, 1)1@3: (1)Land in Morocco if successful in SZ91.
Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)
a
Rolls: 2@2; Total Hits: 02@2: (5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)India
a
Rolls: 2@2; Total Hits: 12@2: (3, 2)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)





