@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsAntholin vs. Stalingradski Game One
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Averting nautical disaster in the Mediterranean at the hands of the bloodthirsty Brit’s, the Italian armada makes for the Atlantic. Non-com, units adjusted and placed.
Italy collects 19 IPC’s.
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I’m sorry, here is the adjusted map with the Italian Infantry deducted from Gibraltar. Tsk, tsk, tsk.
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Anzac 4 purchases Fighter, Transport, Infantry = 20 IPCs.
Combat
Liberate the Phillipines… Friends Helping Friends!
SZ18
a
Rolls: 1@2, 2@3; Total Hits: 11@2,: (1)2@3: (5, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Nice shot!
Sorry - on the map I never added the teo fighters from Carolines to SZ18 fight, but they were represented in the dice -
Anzac collects 14 + 5 NO = 19 IPCs.
France moves some stuff around.
Now the fun really begins… Germany 5.
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Germany turn V buys: 14 Infantry, 2 Artillery, 1 Strat=62 IPC’s. And away we go.
Attacking Karelia with 3 Infantry, 2 Fighters.
a
Rolls: 3@1, 2@3; Total Hits: 23@1,: (6, 2, 1)2@3: (6, 3)d
Rolls: 2@2; Total Hits: 12@2: (2, 6)Strat bomb of South Ukraine. AA gun fire.
a
Rolls: 2@1; Total Hits: 02@1: (4, 4) -
Stat bombing of South Ukraine.
a
Rolls: 2@4; Total Hits: 22@4: (4, 1) -
Non-com, unit adjustment and placement. 5x damage to S. Ukraine facility. Germany collects 63 IPC’s.
And now the Bolshevik hordes.
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You continue to play a strong Germany/Italy combo.
Russia 5 purchases 5 Infantry, 3 Artillery, Armor = 33 IPCs.
No combat…
NCM, place, collect 31 IPCS.
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Japan turn V buys: 14 Infantry, 2 Mechs=50 IPC’s.
Attacking Jehol with 10 Infantry, 3 Tanks.
a
Rolls: 10@1, 3@3; Total Hits: 410@1,: (2, 5, 5, 5, 2, 6, 1, 6, 4, 4)3@3: (3, 1, 3)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Anhwe with 2 Infantry, 1 Mech.
a
Rolls: 3@1; Total Hits: 23@1: (1, 1, 3)d
Rolls: 1@2; Total Hits: 11@2: (1)Attacking Z35, 1 Sub vs 1 Transport.
Attacking Z79, 1 Fighter vs 1 Transport.
Attacking Burma with 2 Tanks, 2 Infantry.
a
Rolls: 3@2, 2@1; Total Hits: 13@2,: (6, 1, 4)2@1: (3, 4)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking India with 4 Infantry, 2 Artillery, 7 Fighters, 7 Tac’s, 2 Strats, 2 Cruiser shots, 2 Battleship shots.
AA Gun
a
Rolls: 3@1; Total Hits: 03@1: (2, 2, 6) -
Now, actual Battle for India.
a
Rolls: 2@1, 4@2, 9@3, 11@4; Total Hits: 192@1,: (6, 4)4@2,: (3, 1, 1, 5)9@3,: (1, 5, 4, 1, 2, 1, 3, 3, 2)11@4: (3, 1, 4, 3, 2, 4, 4, 4, 2, 4, 5)d
Rolls: 8@2, 1@3, 3@4; Total Hits: 98@2,: (2, 1, 2, 5, 5, 2, 2, 1)1@3,: (2)3@4: (2, 6, 3)Burma was way off on numbers, will be redoing that. My fault.
a
Rolls: 2@3, 2@1; Total Hits: 12@3,: (1, 4)2@1: (3, 2)d
Rolls: 1@2; Total Hits: 01@2: (5) -
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Ah yes, I forgot the 9 IPC’s gained from capture of Calcutta. Japan ends with 67 IPC’s.
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Convoy disruption at Japan.
a
Rolls: 17@3, 3@4; Total Hits: 1317@3,: (2, 2, 5, 3, 6, 4, 5, 3, 2, 1, 3, 5, 2, 2, 6, 2, 1)3@4: (3, 1, 6)Convoy disruption at Kwangsi.
a
Rolls: 1@2; Total Hits: 01@2: (4)Convoy disruption at French Indo-China.
a
Rolls: 1@2; Total Hits: 01@2: (6) -
After convoy disruptions, losing 8 IPC’s, Japan collects 57 IPC’s.
And finally, onto America.
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J - I counted 47 + 9 for taking Calcutta + 5 NO (Calcutta) - 8 CO raid = 53 IPCs total. I might have missed something -
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US 5! This is a slugfest - I appreciate your ability to go after goals and get them. I never seem to be able to take Calcutta…
Purchases Minor IC, Airbase, 2 Destroyers, Fighter, 2 Transports, 2 Infantry = 73 IPCs.
A major risk in the Atlantic in SZ91… I have a very, very slight edge… just by sheer mathematics, I should win with a Cruiser left over.
SZ91
a
Rolls: 2@2, 2@3; Total Hits: 22@2,: (3, 4)2@3: (1, 3)
d
Rolls: 2@1, 3@2, 1@3; Total Hits: 52@1,: (3, 1)3@2,: (1, 1, 1)1@3: (3)If I get through - take Morocco.
Take Kwangtung (not liberated - capital fallen).
Kiangsu
Bombard
Rolls: 2@3; Total Hits: 12@3: (5, 2)
a
Rolls: 1@1, 4@3, 1@4; Total Hits: 41@1,: (2)4@3,: (2, 5, 1, 3)1@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)Manchuria
a
Rolls: 1@1, 2@2, 3@3, 1@4; Total Hits: 31@1,: (5)2@2,: (1, 6)3@3,: (4, 4, 3)1@4: (4)
d
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)SZ2
a
Rolls: 2@2, 1@3; Total Hits: 12@2,: (5, 5)1@3: (2)
d
Rolls: 2@1; Total Hits: 22@1: (1, 1)SZ35 - do you call on your Kamikazes?
I won’t complete that particular battle 'til you let me know, but I’ll finish the rest.
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Did I miss something? 5 out of 6 in SZ91?? Two 1’s rolled in SZ2? Did you pay off a leprechaun or something? :-)
Onward!
I await your Order of Loss in SZ91 - I’ll choose my 5 after you choose your 2…
And Kamikazes… don’t forget them off the Phillipines…
That was a disastrous round for me.
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Whoo, luck of the Irish weekend I guess. :-o
I will call 1 Kamikaze strike.
a
Rolls: 1@2; Total Hits: 11@2: (1)For SZ91, I will lose the German U-boat & the Italian sub.
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Huh, I didn’t plan that. The Japanese and Italian troops are fighting harder than I’ve ever seen them. Luck of the Irish all around.
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SZ35
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (6)
d
Rolls: 1@1; Total Hits: 01@1: (6)





