Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsMe1945 v BombsAway alpha+3
-
Korea round 2
A
Rolls: 1@1 4@2 2@3 2@4; Total Hits: 51@1: (5)4@2: (6, 2, 3, 1)2@3: (4, 3)2@4: (1, 2)
D
Rolls: 5@2; Total Hits: 15@2: (4, 2, 3, 6, 5)
-
Cleared after round 3
Lost 7inf -
Yun clr, 1inf is lost
-
NCM/walk in
2inf, art from Cha to Sui
inf Anh – Hop
5inf, mech & art from Anh + art from Hun to Kwe
Art Ksi to Kwa
1inf Jap – Car trn sz6
Inf & art Jeh-Kwa trn sz6
Inf Sia to Kwa trn sz36
1ftr Sha to Kwa
CV sz6 to sz36
CV wftr/tac , BB, DD sz36 to sz37
SS sz36 to sz42
DD sz6 to sz36
aa to ChaPlane’s landing per map.
Income 33+10= 43 -
You should be declaring all combat before rolling, even walk-ins.
P.S. You uploaded the G2 map.
-
Yes, it is wrong map sorry. Will attach soon. Also, I overpriced trn cost in both Japan turns. So, 10 points are left unspent. Current balance is 53.
-
I landed ftr & tac on the new carrier and the rest of the Korea fighting in Man. Planes from Yun to Kwa.
-
Map isn’t correct. Let me update it.
-
ftr Sha >> sz36 - missed this one from NCM list
and 1 ftr Yun >> sz36 instead of landing in Kwa as I put firstly, if you don’t mind . -
USA 2
Purchase 52
cv (16)
3des (24)
2ss (12)Non Combat
sz 10 fleet - 26
fig gua - sz 26
des ss sz 49 - 26
fig sz 10 - 26
fig sz 10 - haw
fig tac wus - haw
2strat - wus3inf rt wus - haw
fig wus - eus
Place
cv 2ss sz 10
3des sz 101Collect 52tt
-
China 2
Purchase 15
5infCombat
Hop
inf she
fig sze
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
inf
Rolls: 1@2; Total Hits: 01@2: (5)
8inf sze - yun
Rolls: 8@1; Total Hits: 18@1: (5, 5, 4, 3, 6, 1, 4, 5)
2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
-
Yun rnd 2
6inf
Rolls: 6@1; Total Hits: 26@1: (6, 1, 1, 6, 5, 2)
inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
Non Combat
inf fig - tsiPlace
4inf tun
inf tsiCollect 7tt 6no = 13
-
UK 2
DOW Japan
Purchase
Europe 33
inf (3)
rt (4)
3ss (18)
trn (7)
save (1)Pacific 21
7infCombat
Ken
mech arm tac egy
inf rt egy via trm
inf rt sudinf hon - ksi
2inf shn - sia
SZ 37
2fig tac ind
bb ca des sz 39Ken
2inf mech 2rt arm tac ca
Rolls: 1@1 4@2 2@3 1@4; Total Hits: 41@1: (1)4@2: (1, 1, 4, 4)2@3: (1, 4)1@4: (6)
3inf rt
Rolls: 4@2; Total Hits: 14@2: (6, 5, 2, 3)
Sia
2inf
Rolls: 2@1; Total Hits: 12@1: (4, 1)
inf
Rolls: 1@2; Total Hits: 01@2: (4)
-
Ken twlo inf
Sia twolSZ 37
des ca 2fig tac bb
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (6)3@3: (6, 1, 1)2@4: (5, 5)
des cv ca tac fig bb
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 2)2@3: (6, 2)2@4: (5, 4)
-
Order of losses (OOL) please. Remember that planes cannot land on damaged carriers and need an adjacent friendly ter. to land.
-
DD and BB - damaged
-
DD and BB - damaged
Of course, but thought I should ask. Hopefully this isn’t too ugly.
SZ 37 rnd 2
2fig tac bb
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 6)2@4: (6, 1)
cv ca tac fig bb
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (6, 5)2@4: (2, 1)
-
Retreat, assuming you take the ca & bb.
-
Or wait minute. Taking planes, yes that makes sense. In any event I am retreating.