@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTex (allies) and Varn H (axis) Spring 1942
-
2 zone5
Rolls: 1@3; Total Hits: 01@3: (5)
defender
Rolls: 1@2; Total Hits: 01@2: (3) -
3 zone5
Rolls: 1@3; Total Hits: 11@3: (2)
defender
Rolls: 1@2; Total Hits: 01@2: (5) -
zone60
Rolls: 3@4 1@2; Total Hits: 23@4: (4, 6, 2)1@2: (6)defender
Rolls: 1@4 1@2; Total Hits: 21@4: (1)1@2: (1)dont know what to do with your sub?
-
Dont know what you want to lose and
if you want your sub to do a surprise attack
and maybe sink my sub before I take out battleship or destroyer?Tell me when you got time.
-
UK, Round 5, continued:
SZ 60, Combat Round 1:
The Japanese sub will remain surfaced and roll a surprise attack each round. It may not be taken as a hit by any planes due to the absence of British Destroyers, nor may any of its hits go to planes. However, it may be taken as a hit by your sub.Defending Sub x1… if it hits, attacking sub is sunk:
Rolls: 1@1; Total Hits: 01@1: (6)Your planes dealt two hits. One is absorbed by my Battleship. The other destroys my Destroyer.
My ships dealt two hits. You may choose any of the units that you have (and lose a total of two of them). Then you may retreat or continue!
-
zone 60, round2
lose 2bomber
Rolls: 1@4; Total Hits: 11@4: (3)
surprise attack
Rolls: 1@2; Total Hits: 01@2: (5)defender
Rolls: 1@4; Total Hits: 01@4: (6) -
defenders
surprise attack
Rolls: 1@2; Total Hits: 01@2: (5) -
zone 60, round 3
surprise attack
Rolls: 1@2; Total Hits: 11@2: (1)defenders
surprise attack
Rolls: 1@2; Total Hits: 01@2: (5) -
noncombat-
bomber in Zone 60 to Mid
fighter in zone 5 to Gbr
Fleet zone 19 to zone 54Place fighter, 2tanks in Gbr
Collect 17, 17 on hand
-
Round 5, Japan
Purchase: $44 on hand
–-1.) Destroyer x1, Carrier x1, Fighter x2 (-$42, 2 remaining)Combat Movement:
—1.) SZ 50 Transport x1 loads Infantry x1 from Carolines, proceeds to SZ 38, invades Australia
—2.) SZ 50 Fleet (minus the Destroyer) loads remaining Caroline units and proceeds to SZ 60 -
Round 5, Japan; continued
I’ll assume the British sub in SZ 60 submerges. However, if you want to roll for combat we can! It would be attacking BB x2 and CV x3 vs. defending Sub x1.
-
Round 5, Japan; continued
Non-Combat Movement:
–-1.) SZ 60 Transport x1 loads Infantry x1 and Tank x1 from Buryatia
—2.) SZ 60 Transports unload Infantry x3, Tank x3 to Japan
—3.) SZ 50 Destroyer x1 to SZ 57
—4.) Caroline Bomber x1 to Japan
—5.) Sinkiang Infantry x2 to China
—6.) Novosibirsk/Evenki: Infantry x1 each to YakutMobilize:
—1.) Destroyer x1, Carrier x1, Fighter x2 to SZ 60Collect Income:
Japan collect 41, total 43 in handSummary:
—1.) Yakut: Infantry x2
—2.) China: Infantry x2
—3.) FIC: Infantry x4
—4.) SZ 60: Carrier x4, Fighter x8, Battleship x2, Destroyer x1, Transport x3
—5.) Borneo/Solomons: Infantry x1 each
—6.) East Indies: Infantry x2
—7.) Buryatia: Infantry x4, Artillery x1, Tank x2
—8.) Japan: Infantry x3, Tank x3, Bomber x1
—9.) SZ 38: Transport x1
—10.) Australia: Infantry x1
—all others 0 -
SZ 57 has a single Destroyer in it as well, as shown on the map file.
USA’s turn!
-
Theirs no way I can get a victory city back. So you win.
CONGRATULATIONS!!! -
Thanks for playing me Tex. I appreciate the learning opportunity and your time!
I will play you again any time, and either side that you want.
See you around the forum!





