@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Tex (allies) and Varn H (axis) Spring 1942
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Ger 1 hit to factory
noncombat-
2bombers in Ger to Gbr
Fleet in zone 33 to zone 28, transport picks up infantry in Rho to zone 28
tranport in zone 30 to zone 28
sub in zone 47 to zone 58Place cruiser in zone 2
bomber in GbrCollect 22, 30 on hand
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Strategic bombing: you rolled two 6 sided dice (one for each bomber). You rolled a 5 and a 4 for a total of $9 IPC damage to the Germany factory. At the beginning of my turn, I must pay this $9 (or some portion of it), otherwise my production will now be limited to (10 - 9 = 1) unit a turn from Germany. If I pay the money then I can use the factory as normal.
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Round 2, Japan
Purchase: $32 on hand
–-1.) Destroyer x1, Carrier x1, Tank x2 (-$32, 0 remaining)Combat Movement:
—1.) China Infantry x2 Sinkiang
—2.) SZ 36 Fleet to SZ 60, load Infantry x2 Japan, invade Buryatia (including Fighters x2 and Bombardment x1)
—3.) SZ 61 Fleet to SZ 60, load Tank x2 and Infantry x3 and Artillery x1, invade Buryatia (including Bombardment x1)
—4.) Manchuria Infantry x1 and Tank x1 and Fighter x1 to Buryatia
—5.) Japan Fighter x1 and Bomber x1 to Buryatia -
Round 1, Japan; continued
Combat BURYATIA, Attacker, Round 1: Fighter x4, Bomber x1, Infantry x6, Artillery x1, Tank x3, Bombardment x2 (first round only)
Rolls: 4@1 2@2 7@3 3@4; Total Hits: 74@1: (3, 3, 5, 6)2@2: (2, 1)7@3: (2, 5, 6, 1, 6, 6, 3)3@4: (6, 1, 1)
Combat BURYATIA, Defender, Round 1: Infantry x6
Rolls: 6@2; Total Hits: 16@2: (3, 6, 3, 4, 1, 3)
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Round 2, Japan; continued
Japan captures Buryatia, losing Infantry x1!
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Round 2, Japan; continued
Non-Combat Movement:
–-1.) Buryatia Fighter x4 to SZ 60
—2.) Buryatia Bomber x1 to JapanMobilize:
—1.) Destroyer x1, Carrier x1 to SZ 60
—2.) Tank x2 to JapanCollect Income:
Japan collect 35, total 35 in handSummary:
—1.) China: Infantry x2
—2.) Sinkiang: Infantry x2
—3.) FIC: Infantry x4, Fighter x2
—4.) SZ 60: Carrier x2, Fighter x4, Battleship x2, Destroyer x1, Transport x4
—5.) Japan: Bomber x1, Tank x2
—6.) Okinawa/Borneo/Carolines/Wake/Solomons/New Guinea: Infantry x1
—7.) East Indies: Infantry x2
—8.) Buryatia: Infantry x5, Artillery x1, Tank x3
—all others 0 -
USA’s turn!
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United States2
buy battleship, cruiser, bomber,sub
save 10combat-
bomber in Gbr to Ger -
anti-aircraft gun
Rolls: 1@1; Total Hits: 11@1: (1)
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You hit me!!
noncombat-
bomber in Eus to Gbr
fleet in zone 20 to zone 55
sub in zone 60 to zone 52
fighter in Eus to Wus
2infantry in Nov to Rus
2infantry in Cus to WusPlace Battleship, cruiser, sub in zone 55
bomber in EusCollect 38, 48 on hand
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Soviet Union 3
buy 3tanks
save 3combat -
nonenoncombat-
nonePlace 3tanks in Rus
Collect 13, 16 on handCollect
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Round 3, Germany
Purchase: $58 on hand
–-1.) repair $9 in damage to German factory
—2.) Tank x9, Infantry x1 (-$48, 1 remaining)Combat Movement:
—1.) Caucasus Tank x4 to India
—2.) Persia Infantry x1 and Artillery x1 to India
—3.) Congo Artillery x1 to Rhodesia
—4.) East Italian Africa Infantry x1 to Rhodesia (uncontested) -
Round 2, Germany; continued
Combat INDIA, Attacker, Round 1: Tank x4, Infantry x1, Artillery x1
Rolls: 2@2 4@3; Total Hits: 22@2: (4, 5)4@3: (6, 3, 1, 5)
Combat INDIA, Defender, Round 1: Infantry x4
Rolls: 4@2; Total Hits: 04@2: (6, 4, 6, 3)
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Round 2, Germany; continued
INDIA, round 1: Defending Infantry x2 destroyed.
Combat INDIA, Attacker, Round 2: Tank x4, Infantry x1, Artillery x1
Rolls: 2@2 4@3; Total Hits: 02@2: (4, 3)4@3: (6, 6, 4, 4)
Combat INDIA, Defender, Round 2: Infantry x2
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Round 2, Germany; continued
INDIA, round 2: Attacking Infantry x1 destroyed.
Combat INDIA, Attacker, Round 3: Tank x4, Artillery x1
Rolls: 1@2 4@3; Total Hits: 31@2: (4)4@3: (2, 2, 4, 3)
Combat INDIA, Defender, Round 3: Infantry x2
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Round 2, Germany; continued
India Captured with loss of Infantry x1 and Artillery x1!
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I keep cutting and pasting Round 2 Germany by mistake but its actually Round 3.
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Round 3, Germany; continued
Non-Combat Movement:
–-1.) Trans-Jordan Infantry x1 to Egypt
—2.) Egypt Infantry x1 to Congo
—3.) West Africa Tank x1 to Egypt
—4.) Eastern Europe Infantry x4 to Ukraine
—5.) Eastern Europe Tank x1 to Caucasus
—6.) Germany Tank x1 to Karelia
—7.) Germany Infantry x2 to Western Europe
—8.) Germany Infantry x2 via SZ 5 Transport to Karelia
—9.) Archangel Infantry x1 to Karelia
—10.) Germany Infantry x2 to Eastern EuropeMobilize:
—1.) Tank x4 to Caucasus
—2.) Tank x5, Infantry x1 to GermanyCollect Income:
Germany collect $62, total $62 in handSummary:
—1.) Germany: Infantry x1, Tank x5
—2.) Western Europe: Inf x10, Fighter x2, Bomber x1
—3.) Eastern Europe: Inf x2
—4.) Karelia: Infantry x7, Tank x5
—5.) Caucasus: Inf x10, Art x1, Tank x12, Fighter x4
—6.) Egypt: Tank x1, Inf x1, Art x1
—7.) SZ 13: Sub x2
—8.) SZ 5: Destroyer x1, Transport x1
—9.) Rhodesia: Infantry x1, Artillery x1
—10.) India: Tank x4
—all others 0 -
Actually it will be $63 in hand.
UK’s turn!
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United Kingdom3
buy 6tanks
save 0combat-
nonenoncombat-
fleet in zone 2 to zone 9, transports picks up 2infantry, 2 tanks
3bomber in Gbr to Wus
Fleet in zone 28 to zone 30
sub in zone 58 to zone 52Place 6tanks in Gbr
Collect 18, 18 on hand