@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Tex (allies) and Varn H (axis) Spring 1942
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Round 1, Japan; continued
I’ll assume your sub submerges in SZ 52. If you prefer to keep the sub in combat, I will re-roll the entire battle!
Combat SZ 52, Attacker, Round 1: Sub x1 first strike (no counter if hit)
Rolls: 1@2; Total Hits: 01@2: (4)
Combat SZ 52, Attacker, Round 1: Fighter x1, Bomber x1, Cruiser x1
Rolls: 2@3 1@4; Total Hits: 12@3: (3, 6)1@4: (6)
Combat SZ 52, Defender, Round 1: Carrier x1, Fighter x1
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
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Round 1, Japan; continued
SZ 52 round 1:
USA loses Carrier x1!
Japan loses Sub x1!Combat SZ 52, Attacker, Round 2: Fighter x1, Bomber x1, Cruiser x1
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 1)1@4: (6)
Combat SZ 52, Defender, Round 2: Fighter x1
Rolls: 1@4; Total Hits: 11@4: (2)
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Round 1, Japan; continued
SZ 52 cleared with loss of Japanese Sub x1 and Cruiser x1!
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Round 1, Japan; continued
Non-Combat Movement:
–-1.) China Fighter x2 to FIC
—2.) China Fighter x1 to Manchuria
—3.) Japan Infantry x1 and Tank x1 via Transport in SZ 60 to SZ 61 and then Manchuria
—4.) SZ 60 BB x1 to SZ 61
—5.) SZ 50 Carrier x1 to SZ 60
—6.) SZ 37 Fleet to SZ 36
—7.) SZ 59 Transport x1 to SZ 49, load Infantry x2 from Phillipines and proceed to SZ 36, unload in FIC
—8.) SZ 52 Fighter x1 to SZ 60
—9.) SZ 52 Bomber x1 back to JapanMobilize:
—1.) Transport x2 to SZ 61
—2.) Tank x2, Infantry x2 to JapanCollect Income:
Japan collect 32, total 32 in handSummary:
—1.) China: Infantry x4
—2.) FIC: Infantry x4, Fighter x2
—3.) Manchruia: Infantry x1, Tank x1, Fighter x1
—5.) SZ 36: Carrier x1, Fighter x2, Battleship x1, Transport x1
—6.) SZ 61: Battleship x1, Transport x3
—7.) SZ 60: Carrier x1, Fighter x1
—8.) Japan: Bomber x1, Infantry x5, Artillery x1, Tank x2
—9.) Okinawa/Borneo/Carolines/Wake/Solomons/New Guinea: Infantry x1
—10.) East Indies: Infantry x2
—all others 0 -
USA’s turn!
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United States1
buy bomber, sub, aircraft carrier
save 10combat moves-
sub in zone 52 to 60 -
Surprise attack
Rolls: 1@2; Total Hits: 01@2: (4)
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defender
Rolls: 1@2; Total Hits: 01@2: (6)
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surprise attack2
Rolls: 1@2; Total Hits: 01@2: (3)
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defender
Rolls: 1@2; Total Hits: 01@2: (3)
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surprise attack 3
Rolls: 1@2; Total Hits: 01@2: (4)
defender3
Rolls: 1@2; Total Hits: 01@2: (4)
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surprise attack4
Rolls: 1@2; Total Hits: 01@2: (6)
defender
Rolls: 1@2; Total Hits: 01@2: (5)
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Oh come on!!
surprise attack 5
Rolls: 1@2; Total Hits: 11@2: (1)
defender
Rolls: 1@2; Total Hits: 11@2: (1)
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I dont think I did the surprise attack right.
Tell me if I did anything wrong, and I will redo it.noncombat moves-
2infantry in Sin to Nov
destroyer in Zone 20 to zone55
cruiser, 2transports in zone10 to zone 20
Bomber in Eus to GbrPlace
Sub , aircraft carrier in Zone 55
Bomber in Euscollect 40, 50 on hand
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Sorry for intruding on your game. Tex, it does seem you did the attacking correctly, you might just want to add what we all already know, that if your hit the defending dice can be ignored. So you sunk the carrier and your sub lives.
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Ok thank you
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Soviet Union2
buy fighter, 2tanks,2artillary
save 0combat moves-
Battleship in zone 16 to zone15 -
Zone 15
Rolls: 1@4; Total Hits: 11@4: (1)
defender
Rolls: 1@4; Total Hits: 11@4: (4)
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zone 15
2
Rolls: 1@4; Total Hits: 11@4: (4)
defender
Rolls: 1@4; Total Hits: 01@4: (5)
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noncombat moves-
3infantry in Arc to RusPlace fighter, 2tanks, 2 infantry in Rus
Collect 18, 18 on hand