That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
United Kingdom1
30, buy destroyer, bomber, sub
save 4
combat moves-
bomber in Gbr to Ger
anti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (2)
bombing only factory
Ger
Rolls: 1@4; Total Hits: 01@4: (6)
Noncombat moves-
bomber in Ger to Gbr
transport in zone1 picks up tank in ECa, goes to zone2 drops off tank in Gbr
infantry in Per to Ind
infantry in TrJ to Per
infantry in SAf to Rho
sub in zone 40 to zone 47
transport in zone 40 to zone 30
fighter, aircraft carrier, cruiser, transport in zone 35 to zone 33
Place destroyer, sub in zone 2
bomber in Gbr
Collect 28, 32 on hand
Round 1, Japan
Purchase: 30 on hand
–-1.) Transport x2, Tank x2, Infantry x2 (-$30, 0 remaining)
Combat Movement:
—1.) Kwangtung Infantry x3 to China
—2.) Manchuria Infantry x2, Fighter x1 to China
—3.) FIC Fighter x1 to China
—4.) SZ 50 Cruiser x1 and Fighter x1 to SZ 52
—5.) SZ 45 Sub x1 to SZ 52
—6.) Japan Bomber x1 to SZ 52
—7.) Japan Fighter x1 to China
Round 1, Japan; continued
Combat CHINA, Attacker, Round 1: Fighter x3, Infantry x5
Rolls: 5@1 3@3; Total Hits: 55@1: (6, 1, 1, 3, 1)3@3: (3, 6, 1)
Combat CHINA, Defender, Round 1: Infantry x2, Fighter x1
Rolls: 2@2 1@4; Total Hits: 12@2: (1, 5)1@4: (6)
Round 1, Japan; continued
China captured with loss of Infantry x1!
Round 1, Japan; continued
I’ll assume your sub submerges in SZ 52. If you prefer to keep the sub in combat, I will re-roll the entire battle!
Combat SZ 52, Attacker, Round 1: Sub x1 first strike (no counter if hit)
Rolls: 1@2; Total Hits: 01@2: (4)
Combat SZ 52, Attacker, Round 1: Fighter x1, Bomber x1, Cruiser x1
Rolls: 2@3 1@4; Total Hits: 12@3: (3, 6)1@4: (6)
Combat SZ 52, Defender, Round 1: Carrier x1, Fighter x1
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
Round 1, Japan; continued
SZ 52 round 1:
USA loses Carrier x1!
Japan loses Sub x1!
Combat SZ 52, Attacker, Round 2: Fighter x1, Bomber x1, Cruiser x1
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 1)1@4: (6)
Combat SZ 52, Defender, Round 2: Fighter x1
Rolls: 1@4; Total Hits: 11@4: (2)
Round 1, Japan; continued
SZ 52 cleared with loss of Japanese Sub x1 and Cruiser x1!
Round 1, Japan; continued
Non-Combat Movement:
–-1.) China Fighter x2 to FIC
—2.) China Fighter x1 to Manchuria
—3.) Japan Infantry x1 and Tank x1 via Transport in SZ 60 to SZ 61 and then Manchuria
—4.) SZ 60 BB x1 to SZ 61
—5.) SZ 50 Carrier x1 to SZ 60
—6.) SZ 37 Fleet to SZ 36
—7.) SZ 59 Transport x1 to SZ 49, load Infantry x2 from Phillipines and proceed to SZ 36, unload in FIC
—8.) SZ 52 Fighter x1 to SZ 60
—9.) SZ 52 Bomber x1 back to Japan
Mobilize:
—1.) Transport x2 to SZ 61
—2.) Tank x2, Infantry x2 to Japan
Collect Income:
Japan collect 32, total 32 in hand
Summary:
—1.) China: Infantry x4
—2.) FIC: Infantry x4, Fighter x2
—3.) Manchruia: Infantry x1, Tank x1, Fighter x1
—5.) SZ 36: Carrier x1, Fighter x2, Battleship x1, Transport x1
—6.) SZ 61: Battleship x1, Transport x3
—7.) SZ 60: Carrier x1, Fighter x1
—8.) Japan: Bomber x1, Infantry x5, Artillery x1, Tank x2
—9.) Okinawa/Borneo/Carolines/Wake/Solomons/New Guinea: Infantry x1
—10.) East Indies: Infantry x2
—all others 0
USA’s turn!
United States1
buy bomber, sub, aircraft carrier
save 10
combat moves-
sub in zone 52 to 60
Surprise attack
Rolls: 1@2; Total Hits: 01@2: (4)
defender
Rolls: 1@2; Total Hits: 01@2: (6)
surprise attack2
Rolls: 1@2; Total Hits: 01@2: (3)
defender
Rolls: 1@2; Total Hits: 01@2: (3)
surprise attack 3
Rolls: 1@2; Total Hits: 01@2: (4)
defender3
Rolls: 1@2; Total Hits: 01@2: (4)
surprise attack4
Rolls: 1@2; Total Hits: 01@2: (6)
defender
Rolls: 1@2; Total Hits: 01@2: (5)
Oh come on!!
surprise attack 5
Rolls: 1@2; Total Hits: 11@2: (1)
defender
Rolls: 1@2; Total Hits: 11@2: (1)