Tex (allies) and Varn H (axis) Spring 1942


  • Round 1, Germany; continued

    Combat EGYPT, Attacker, Round 1: Bomber x1, Infantry x2, Artillery x1, Tank x1
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (1, 2)1@3: (1)1@4: (5)

    Combat EGYPT, Defender, Round 1: Infantry x1, Tank x1, Fighter x1
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (6)


  • Round 1, Germany; continued

    EGYPT is defeated without losses!


  • Round 1, Germany; continued

    Combat SZ 13, Attacker, Round 1: Fighter x2, Sub x1
    sub first strike (no counter if hit):
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    fighters:
    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)

    Combat SZ 13, Defender, Round 1: Cruiser x1
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Round 1, Germany; continued

    Sub in SZ 13 sinks Cruiser prior to counter-attack!


  • Round 1, Germany; continued

    Non-Combat Movement:
    –-1.) Eastern Europe Infantry x2 to Ukraine
    —2.) Balkans Infantry x2 to Ukraine
    —3.) Belorussia Infantry x3 to Ukraine
    —4.) Southern Europe Tank x1 to Ukraine
    —5.) Germany Tank x2 to Ukraine
    —6.) Germany Infantry x3 to Western Europe
    —7.) Southern Europe Infantry x1 to Western Europe
    —8.) Western Europe Tank x2 to Eastern Europe
    —9.) Algeria Infantry x1 and Artillery x1 to Libya
    —10.) Egyptian Bomber x1 to Libya
    —11.) SZ 15 Fighter to Ukraine
    —12.) Caucasus Fighters x3 to Ukraine
    —13.) SZ 13 Fighter x2 to Western Europe
    —14.) SZ 5 Sub x2 to SZ 7
    —15.) Norway Infantry x2 via SZ 5 transport to Eastern Europe

    Mobilize:
    —1.) Infantry x8, Tank x2 to Germany
    —2.) Tank x1 to Southern Europe

    Collect Income:
    Germany collect 48, total 49 in hand

    Summary:
    —1.) Germany: Inf x8, Tank x2
    —2.) Western Europe: Inf x6, Fighter x2
    —3.) Eastern Europe: Inf x2, Tank x2
    —4.) Southern Europe: Tank x1
    —5.) Ukraine: Infantry x7, Tank x3, Fighter x3
    —6.) Karelia: Infantry x1
    —7.) Caucasus: Inf x4, Art x2, Tank x4
    —8.) Libya: Inf x1, Art x1, Bomber x1
    —9.) Egypt: Inf x2, Art x1, Tank x1
    —10.) SZ 13: Sub x1
    —11.) SZ 15: BB x1, Transport x1
    —12.) SZ 5: Destroyer x1, Transport x1
    —13.) SZ 7: Sub x2
    —all others 0

    Tex allies and Varn H axis G1.AAM


  • UK’s turn!


  • United Kingdom1

    30, buy destroyer, bomber, sub
    save 4

    combat moves-
    bomber in Gbr to Ger


  • anti-aircraft gun
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • bombing only factory
    Ger
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Noncombat moves-
    bomber in Ger to Gbr
    transport in zone1 picks up tank in ECa, goes to zone2 drops off tank in Gbr
    infantry in Per to Ind
    infantry in TrJ to Per
    infantry in SAf to Rho
    sub in zone 40 to zone 47
    transport in zone 40 to zone 30
    fighter, aircraft carrier, cruiser, transport in zone 35 to zone 33

    Place destroyer, sub in zone 2
    bomber in Gbr

    Collect 28, 32 on hand

    Tex allies and Varn H axis UK1.AAM


  • Round 1, Japan

    Purchase: 30 on hand
    –-1.) Transport x2, Tank x2, Infantry x2  (-$30, 0 remaining)

    Combat Movement:
    —1.) Kwangtung Infantry x3 to China
    —2.) Manchuria Infantry x2, Fighter x1 to China
    —3.) FIC Fighter x1 to China
    —4.) SZ 50 Cruiser x1 and Fighter x1 to SZ 52
    —5.) SZ 45 Sub x1 to SZ 52
    —6.) Japan Bomber x1 to SZ 52
    —7.) Japan Fighter x1 to China


  • Round 1, Japan; continued

    Combat CHINA, Attacker, Round 1: Fighter x3, Infantry x5
    DiceRolls: 5@1 3@3; Total Hits: 55@1: (6, 1, 1, 3, 1)3@3: (3, 6, 1)

    Combat CHINA, Defender, Round 1: Infantry x2, Fighter x1
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (1, 5)1@4: (6)


  • Round 1, Japan; continued

    China captured with loss of Infantry x1!


  • Round 1, Japan; continued

    I’ll assume your sub submerges in SZ 52. If you prefer to keep the sub in combat, I will re-roll the entire battle!

    Combat SZ 52, Attacker, Round 1: Sub x1 first strike (no counter if hit)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Combat SZ 52, Attacker, Round 1: Fighter x1, Bomber x1, Cruiser x1
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (3, 6)1@4: (6)

    Combat SZ 52, Defender, Round 1: Carrier x1, Fighter x1
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)


  • Round 1, Japan; continued

    SZ 52 round 1:
    USA loses Carrier x1!
    Japan loses Sub x1!

    Combat SZ 52, Attacker, Round 2: Fighter x1, Bomber x1, Cruiser x1
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (4, 1)1@4: (6)

    Combat SZ 52, Defender, Round 2: Fighter x1
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Round 1, Japan; continued

    SZ 52 cleared with loss of Japanese Sub x1 and Cruiser x1!


  • Round 1, Japan; continued

    Non-Combat Movement:
    –-1.) China Fighter x2 to FIC
    —2.) China Fighter x1 to Manchuria
    —3.) Japan Infantry x1 and Tank x1 via Transport in SZ 60 to SZ 61 and then Manchuria
    —4.) SZ 60 BB x1 to SZ 61
    —5.) SZ 50 Carrier x1 to SZ 60
    —6.) SZ 37 Fleet to SZ 36
    —7.) SZ 59 Transport x1 to SZ 49, load Infantry x2 from Phillipines and proceed to SZ 36, unload in FIC
    —8.) SZ 52 Fighter x1 to SZ 60
    —9.) SZ 52 Bomber x1 back to Japan

    Mobilize:
    —1.) Transport x2 to SZ 61
    —2.) Tank x2, Infantry x2 to Japan

    Collect Income:
    Japan collect 32, total 32 in hand

    Summary:
    —1.) China: Infantry x4
    —2.) FIC: Infantry x4, Fighter x2
    —3.) Manchruia: Infantry x1, Tank x1, Fighter x1
    —5.) SZ 36: Carrier x1, Fighter x2, Battleship x1, Transport x1
    —6.) SZ 61: Battleship x1, Transport x3
    —7.) SZ 60: Carrier x1, Fighter x1
    —8.) Japan: Bomber x1, Infantry x5, Artillery x1, Tank x2
    —9.) Okinawa/Borneo/Carolines/Wake/Solomons/New Guinea: Infantry x1
    —10.) East Indies: Infantry x2
    —all others 0

    Tex allies and Varn H axis J1.AAM


  • USA’s turn!


  • United States1
    buy bomber, sub, aircraft carrier
    save 10

    combat moves-
    sub in zone 52 to 60


  • Surprise attack
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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