Tex (allies) and Varn H (axis) Spring 1942


  • 2 zone5
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    defender
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • 3 zone5
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    defender
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • zone60
    DiceRolls: 3@4 1@2; Total Hits: 23@4: (4, 6, 2)1@2: (6)

    defender
    DiceRolls: 1@4 1@2; Total Hits: 21@4: (1)1@2: (1)

    dont know what to do with your sub?


  • Dont know what you want to lose and
    if you want your sub to do a surprise attack
    and maybe sink my sub before I take out battleship or destroyer?

    Tell me when you got time.


  • UK, Round 5, continued:

    SZ 60, Combat Round 1:
    The Japanese sub will remain surfaced and roll a surprise attack each round. It may not be taken as a hit by any planes due to the absence of British Destroyers, nor may any of its hits go to planes. However, it may be taken as a hit by your sub.

    Defending Sub x1… if it hits, attacking sub is sunk:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Your planes dealt two hits. One is absorbed by my Battleship. The other destroys my Destroyer.

    My ships dealt two hits. You may choose any of the units that you have (and lose a total of two of them). Then you may retreat or continue!


  • zone 60, round2
    lose 2bomber

    DiceRolls: 1@4; Total Hits: 11@4: (3)
    surprise attack
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    defender
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • defenders
    surprise attack
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • zone 60, round 3
    surprise attack
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    defenders
    surprise attack
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • noncombat-
    bomber in Zone 60 to Mid
    fighter in zone 5 to Gbr
    Fleet zone 19 to zone 54

    Place fighter, 2tanks in Gbr

    Collect 17, 17 on hand

    Tex allies and Varn H axis UK5 (1).AAM


  • Round 5, Japan

    Purchase: $44 on hand
    –-1.) Destroyer x1, Carrier x1, Fighter x2  (-$42, 2 remaining)

    Combat Movement:
    —1.) SZ 50 Transport x1 loads Infantry x1 from Carolines, proceeds to SZ 38, invades Australia
    —2.) SZ 50 Fleet (minus the Destroyer) loads remaining Caroline units and proceeds to SZ 60


  • Round 5, Japan; continued

    I’ll assume the British sub in SZ 60 submerges. However, if you want to roll for combat we can! It would be attacking BB x2 and CV x3 vs. defending Sub x1.


  • Round 5, Japan; continued

    Non-Combat Movement:
    –-1.) SZ 60 Transport x1 loads Infantry x1 and Tank x1 from Buryatia
    —2.) SZ 60 Transports unload Infantry x3, Tank x3 to Japan
    —3.) SZ 50 Destroyer x1 to SZ 57
    —4.) Caroline Bomber x1 to Japan
    —5.) Sinkiang Infantry x2 to China
    —6.) Novosibirsk/Evenki: Infantry x1 each to Yakut

    Mobilize:
    —1.) Destroyer x1, Carrier x1, Fighter x2 to SZ 60

    Collect Income:
    Japan collect 41, total 43 in hand

    Summary:
    —1.) Yakut: Infantry x2
    —2.) China: Infantry x2
    —3.) FIC: Infantry x4
    —4.) SZ 60: Carrier x4, Fighter x8, Battleship x2, Destroyer x1, Transport x3
    —5.) Borneo/Solomons: Infantry x1 each
    —6.) East Indies: Infantry x2
    —7.) Buryatia: Infantry x4, Artillery x1, Tank x2
    —8.) Japan: Infantry x3, Tank x3, Bomber x1
    —9.) SZ 38: Transport x1
    —10.) Australia: Infantry x1
    —all others 0

    Tex allies and Varn H axis J5.AAM


  • SZ 57 has a single Destroyer in it as well, as shown on the map file.

    USA’s turn!


  • Theirs no way I can get a victory city back. So you win.
    CONGRATULATIONS!!!


  • Thanks for playing me Tex. I appreciate the learning opportunity and your time!

    I will play you again any time, and either side that you want.

    See you around the forum!

Suggested Topics

  • 23
  • 42
  • 131
  • 190
  • 39
  • 48
  • 108
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.8k

Users

40.4k

Topics

1.8m

Posts