Noll, GHR2, Axisplaya, Corriganbp


  • Alpha 3.5 map attached.

    Russian NO is axis and pro axis neutral territories on the atlantic map.

    Alpha 3.5 map.AAM

  • '10

    I have to say : i don’t understand a damn thing of your selection process !


  • Very funny.  Ok I will explain.

    It’s actually very simple.  I assign each of the 4 sides to a result of 1 thru 4.

    course, I need to decide who gets to roll first, that’s what the 50 tank shots are all about.

    so i determine the sequence based on most tanks hitting, then

    you rolled 5 first ( I ignore this) then you rolled 4 - 4 = UK/ANZAC/French, so you’ve drawn your side.
    then I go to Ryan’s rolls - his first roll was a 5, I ingore that result, 2nd roll was a 1, 1= Germany/Italy
    then Noll, he rolled a 3 - that gets Japan

    and then I’m left with the last side that hasn’t been taken.


  • i thought 106 was a cru


  • Im gonna have an annoying time playing without the ipc chart.

  • '10

    @corriganbp:

    Ryan draws Germany, so yes we will wait for you.
    Noll draws Japan.

    Axisplaya (might need a name change) draws UK/ANZAC/French
    Corrigan draws commies and capitalists.

    Ryan – you’re up!

    If UK fall turn 3, that leaves me with India and Anzac to play, while all they have to do is following US moves.
    What about : i play UK and Russia, you play US, Anzac, China and French ?
    That leaves something interesting to play to both of us whatever happens on the board.
    What do you think ?

  • '10

    @ghr2:

    Im gonna have an annoying time playing without the ipc chart.

    What do you mean ?


  • I would suggest to give USA+UK+China to the same player and Anzac+France+Russia to the other one.

    That would help with the turn order.

  • '10

    We all are connected everyday, most of time multiple time per day. So i think primary concern is balance of the powers to play rather than turn order.

    But anyway, i’ll play anything. Was just a suggestion.


  • @Axisplaya:

    @ghr2:

    Im gonna have an annoying time playing without the ipc chart.

    What do you mean ?

    I only have the ToolBar not the InfoView


  • 106 was switched to a cru, then switched back to a dd.


  • I don’t believe that it’s as likely that UK will fall anymore, still - if you want to trade ANZAC for USSR, I’m ok with that.


  • G1:
    Buy: 1 carrier 2 trannys

    Combat Move:
    sz106: 1 ss sz117
    sz109: 1 ss sz103,  1 ss sz108, 1 strat ger, 1 fig holland, 1 fig wger, 2 tac wger
    sz111: 1 ss sz118,  1 ss sz124, 1 fig norway, 1 strat ger, 1 tac ger, 1 tac wger, 1 fig wger
    Normandy: 2 inf 1 arm holland, 1 mech wger
    France: 2 rtl 2 arm 2 inf holland, 3 inf 1 rtl 3 mech wger, 3 tank sger, 1 tac pol
    Yugo: 1 inf 1 tank rom, 2 inf 1 tank 1 fig hung, 1 tank pol, 6 inf sger

    Sramble?

  • '10

    oh, forgot i was UK…sorry.
    Would have answered much sooner.

    No scramble


  • rolling soon


  • sz106 roll off:
    Atk:
    DiceRolls: 10@2; Total Hits: 410@2: (1, 1, 6, 2, 2, 5, 3, 3, 5, 6)

    Def:
    DiceRolls: 10@2; Total Hits: 310@2: (6, 2, 2, 4, 5, 3, 4, 2, 3, 3)

    109:
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 2)2@3: (6, 4)3@4: (6, 4, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    111:
    DiceRolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 4)2@3: (3, 1)3@4: (4, 3, 3)

    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)

    Yugo:
    DiceRolls: 9@1 4@3; Total Hits: 49@1: (2, 6, 5, 1, 1, 1, 5, 5, 3)4@3: (2, 6, 6, 4)

    DiceRolls: 5@2; Total Hits: 15@2: (6, 1, 4, 4, 6)

    Norm:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 3)1@3: (2)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    Fra:
    AA: 
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    (disregard the 4 if it was killed)
    DiceRolls: 5@1 6@2 5@3 1@4; Total Hits: 55@1: (6, 3, 5, 4, 3)6@2: (4, 6, 2, 2, 1, 3)5@3: (2, 5, 1, 5, 6)1@4: (6)

    DiceRolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 3, 6, 5, 1, 3, 5, 2)2@3: (1, 1)1@4: (3)


  • 106 cleared for free
    109 same as 106
    111 cleared with 1 sub gone
    yugo goin to round 2 with 1 inf lost
    norm goin to round 2 with 1 inf lost
    Fra goin to round 2 with 5 inf lost

    Yugo:
    DiceRolls: 8@1 4@3; Total Hits: 48@1: (3, 2, 2, 2, 5, 6, 1, 3)4@3: (1, 1, 3, 6)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Norm:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Fra:

    DiceRolls: 6@2 5@3 1@4; Total Hits: 66@2: (6, 2, 4, 1, 2, 2)5@3: (4, 3, 6, 5, 6)1@4: (4)

    DiceRolls: 4@2 2@3 1@4; Total Hits: 44@2: (6, 6, 1, 1)2@3: (1, 3)1@4: (6)


  • inf/rtl r hitting harder than tanks wtf?

    Fra r3:
    DiceRolls: 2@2 5@3 1@4; Total Hits: 62@2: (1, 5)5@3: (1, 2, 2, 3, 6)1@4: (2)

    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • ok NOW my tanks hit hard

    Fra taken with 1 rtl, 5 tanks

    yugo taken with 2 inf lost

    norm taken with 2 inf lost

    Non-Com soon


  • Planes:
    Yugo fig to sita
    fra tac to wger
    sz111 strike force to wger (the eger tac to the carrier)
    sz109 strike force (1 fig to carrier) to holland

    Norway stack to finland
    romania inf to bulg
    1 rtl 3 inf eger to wger
    3 inf poland to eger
    2 rtl sger to wger
    Baltic fleet to 112 (2 inf denmark to norway via tranny)

    Place:  all in 112

    Collect:
    41 tt + 10 NO + 19 plunder = 70

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