TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
USA turn 3
–>Purchase & repair
purchase: 1 CV (16) + 2 Fig (20) + 2 SS (12) + 1 TT (7) = 55
save 1 ipc
–>Combat movement
Cus: 1 INF --> TT --> Bra (activate)
Haw: 2 INF, 2 ART --> Car
z26: 1 BB, 2 CA --> bombard Car
z26: 1 DD --> z49
z26: 4 Fig, 1 TacB --> z49 (land z33)
Haw: 1 bomber --> z16 (land Haw)
z26: 1 SS --> z16
–>Combat
Car
A:
bombard
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)
round 1
Rolls: 4@2; Total Hits: 24@2: (3, 1, 4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
z49
A:
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 4, 2, 2)1@4: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (4)
z16
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Car twol
z49 twol
z16 twol
–>NCM
z26: 1 DD, 3 CV --> z33
Haw: 1 Fig --> z33
Haw: 1 Fig --> z26
z10: 1 CV, 1 Fig, 1 DD --> z26
z101: 1 TT --> z86
z57: 1 TT --> z75
–>Placement
z101: 1 CV, 2 Fig
z10: 2 SS, 1 TT
–>Income
territories: 52
no’s: 20
saved: 1
total: 73
China turn 3
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc
–>Combat movement
/
–>NCM
Sze: 12 INF, 1 Fig --> Sik
–>Placement
Sze: 1 INF
Sik: 1 INF
Tsi: 1 INF
She: 1 INF
–>Income
territories: 4
UK turn 3
–>Purchase & repair
UKp: 1 ARM (6) + 2 INF (6) + 1 ART (4) = 16
save 1 ipc
–>Combat movement
Ind: 1 TacB, 2 Fig --> z37 (land Bur)
Tang: 1 INF --> Ken (walk in)
Syr: 1 ART, 1 INF --> Eth
Egy: 1 Fig --> Eth (land Sud)
Syr: 1 ARM + 1 INF Egy --> TT --> Iso (walk in)
z98: 1 Fig, 1 TacB --> z96 (land z92)
–>Combat
z37
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4)
D:
Rolls: 2@2 1@4; Total Hits: 22@2: (3, 1)1@4: (1)
Eth
A:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z96
A:
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z37 round 2
z96 twlo 1 TacB
A:
Rolls: 1@3; Total Hits: 01@3: (5)
D:
Rolls: 1@4; Total Hits: 11@4: (2)
Eth round 2
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (6)
z96 holds wlo 2 Fig, 1 TacB (just had to try it). You lose 2 DD
Eth twlo 1 INF
–>NCM
Egy: 1 INF, 1 ART, 1 AA --> Sud
z98: 3 CA, 1 CV, 1 DD --> z92
Con: 1 INF --> Sud
Saf: 1 ARM --> Con
z89: 1 TT --> z106
Ind: 1 AA, 13 INF, 1 ART, 2 ARM --> Bur
–>Placement
Ind: 1 ARM, 2 INF, 1 ART
–>Income
UKp: 7 -1 +1 = 7
Anzac turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 1 INF (3) = 13
save 1 ipc
–>NCM
Egy: 1 INF --> Sud
z62: 2 DD --> z60
Que: all --> Nsw
–>Placement
Nsw: 1 Fig, 1 INF
–>Income
territories: 10
no’s: 5
saved: 1
damage: -2
total: 14
scramble Gib if attacking z92
I think you can continue with Germany after Italy if you want, don’t think France will do anything that influences Germany much
I3
18 IPCs
1 Fig (10)
2 Inf (6)
save 2
Combat
Fleet SZ 97 to SZ 98, take
1 Inf, 1 Art Nita to Egy
1 Inf Alx to Egy
1 Art Nita, 1 Inf Gre to Trj (mt)
1 Inf Gre, 1 Arm Sita to Syr
1 Fig Sita to Syr
Trj twol
SZ 98
Attack (2 SS, 2 CA, 1 BB)
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 2)2@3: (5, 2)1@4: (2)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy
Attack (2 Inf, 1 Art)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Syr
Attack (1 Inf, 1 Arm, 1 Fig)
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (1, 2)
Defense (1 Art)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 98 cw Damage to BB
Egy twol
Syr twlo 1 Inf
Non-coms
1 DD SZ 97 to SZ 96
1 Fig Syr to Gre
1 Fig, 1 Tac Sita to Fra
Place
1 Fig Sita
2 Inf Nita
Collect
20 + 5 NO + 2 leftover = 25 IPCs
Germany 4
91 IPCs
19 Inf (57)
1 DD (8)
1 SS (6)
5 Art (20)
save 0
Combat
None
Non-coms
Fleet SZ 110 to SZ 112, take
3 Art, 8 Arm UK to Wgr
2 Art UK to Nor
1 SS SZ 110 to SZ 125
8 Inf, 2 Art Ger to Pol
5 Inf Wgr to Nor
2 Inf Wgr to Ger
6 Inf, 2 Art Hun to Rom
2 Fig, 2 Tac Wgr to Fin
Place
3 Inf UK
1 DD, 1 SS SZ 112
7 Inf, 3 Art Ger
8 Inf, 2 Art Wgr
1 Inf Fra
Collect
49 + 15 NO = 64 IPCs
And-
2 Fig, 2 Tac Wgr to Fra
1 Fig, 1 Tac SZ 110 to Fra
And if you don’t mind-
change the loss in SZ 98 from damaging the BB to losing 1 SS.
No dice were rolled afterwards, so no problem.
all fine
Russia turn 4
–>Purchase & repair
purchase: 1 ARM (6) + 1 ART (4) + 9 INF (27) = 37
save 0 ipc
–>Combat movement
DOW Germany, Japan, Italy
Japan gain 12 ipc next turn
Amu: 2 INF --> Kor
Bury: 1 ARM --> Kor
Amu: 16 INF --> Man
Bury: 1 ARM, 2 Mech --> Man
z125: 1 SS --> z125 (I never understand this well, in this case the SS can shoot 1 time at each other now and then submerge, right?)
–>Combat
Kor
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Man
A:
Rolls: 18@1 1@3; Total Hits: 218@1: (1, 5, 5, 2, 4, 1, 4, 3, 4, 3, 6, 3, 3, 5, 6, 4, 2, 4)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z125
A:
Rolls: 1@2; Total Hits: 11@2: (1)
D:
Rolls: 1@1; Total Hits: 01@1: (3)
Kor twol
Man twlo 1 INF
z125 twol
–>NCM
Nov: 3 INF, 3 ARM, 1 TacB, 2 Fig --> Bel
Smo: 4 INF --> Bel
Sukr: 3 INF --> Nukr
Bry: 1 ART --> Bel
Rus: 6 INF --> Smo
Amu: 1 AA --> Man
–>Placement
Nov: 1 INF
Sukr: 1 ART, 2 INF
Rus: 1 ARM, 6 INF
–>Income
territories: 40
no’s: 5
total: 45
added 12 ipc to Japan’s treasury 55 + 12 = 67
forgot Korea convoy damage - 3 = 42 ipc
(I never understand this well, in this case the SS can shoot 1 time at each other now and then submerge, right?)
No. I can submerge immediately, which is what I’ll do.
SZ 125 is not clear, so Russia collects only 37 IPCs.
J4
67 IPCs
1 mIC (12)
3 Inf (9)
1 CV (16)
1 Strat (12)
3 SS (18)
save 0
Oh and-
Repair BB SZ 37
Combat
1 Inf Mal to Shn (mt)
1 Inf Kan to Tim (mt)
1 DD, 1 BB*, 2 CV, 1 CV*, 2 Fig, 2 Tac SZ 54 to SZ 33
4 SS SZ 36 to SZ 33
2 SS, 1 DD SZ 6 to SZ 33
2 Fig, 2 Tac, 2 Strat Kwa to SZ 33
1 BB SZ 37 to SZ 75 (TT destroyed)
1 TT SZ 42 to SZ 41, take 1 Inf Jav to Sum (mt)