@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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UK R2
Attack (9 Inf, 5 Art, 8 Arm)
Rolls: 4@1 10@2 8@3; Total Hits: 64@1: (6, 2, 2, 5)10@2: (4, 2, 6, 4, 5, 3, 1, 3, 2, 4)8@3: (2, 4, 3, 5, 5, 2, 6, 5)
Defense (11 Inf)
Rolls: 11@2; Total Hits: 611@2: (1, 4, 5, 5, 6, 1, 1, 1, 1, 6, 2)
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Stop doing that.
UK R3
Attack (3 Inf, 5 Art, 8 Arm)
Rolls: 8@2 8@3; Total Hits: 68@2: (5, 6, 3, 1, 1, 5, 4, 4)8@3: (6, 6, 2, 6, 5, 3, 2, 3)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 15@2: (4, 6, 5, 1, 3)
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Little more than expected but alright.
UK twlo 16 Inf
IC downgradedNon-coms
1 AA gun Sco to UK
1 SS SZ 118 to SZ 110
2 Inf, 1 Art Nor to Fin
5 Inf Rom to Hun
2 Inf Pol to Hun
1 Fig, 1 Strat Wgr to Fra
1 Inf Alb to Yugo
2 Mech, 1 AA gun Ger to HunPlace
8 Inf, 2 Art Ger
7 Inf WgrCollect
49 + 15 NO + 27 plunder = 91 IPCs
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Russia turn 3
–>Purchase & repair
purchase: 1 ARM (6) + 11 INF (33) = 39
save 0 ipc–>NCM
Bel: 1 TacB, 2 Fig --> Nov
Sukr: 3 INF --> Bry
Bry: 12 INF --> Bel
Yen: 2 Mech, 2 ARM --> Bury
Bury: 18 INF, 1 AA --> Amu
Rus: 4 INF --> Smo–>Placement
Nov: 1 ARM, 2 INF
Sukr: 3 INF
Rus: 6 INF–>Income
territories: 37
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J3
44 IPCs
1 Naval Base (15)
3 Inf (9)
2 SS (12)
1 DD (8)save 0
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Combat
DoW on US, UK, Anzac, and France
1 Inf Sui to Kan
1 Fig Anh to Kan1 Inf Hop to She
1 Fig, 1 Tac Kwa to She1 Inf Sia to Fic (mt)
1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac Kwa to Hon
1 Strat Kwa to SZ 45 (TT destroyed)
1 TT SZ 36 to SZ 43, take
1 Inf Kwa to Bor (mt)1 TT SZ 36 to SZ 44, take
1 Inf Kwa to Cel (mt)1 TT SZ 36 to SZ 42, take
1 Inf Kwa to Jav (mt)1 Fig, 1 Tac Kwa to SZ 37
2 DD, 1 BB, 1 TT SZ 36 to SZ 37, take
1 Inf, 1 Art Kwa to Mal
1 Strat Kwa to Mal1 TT SZ 36 to SZ 35, take
1 Inf, 1 Art Kwa to Phi
1 TT SZ 33 to SZ 35, take
2 Inf Car to Phi1 Inf Kwe to Yun
1 Inf, 3 Fig, 2 Tac Kwa to Yun3 Fig, 3 Tac, 2 SS, 1 CA, 1 BB, 2 CV SZ 33 to SZ 54 (scramble possible)
I think that’s it.
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I just need scrambling/submerging orders in SZ 54. (1 US sub)
Fic twol
Bor twol
Jav twol
Cel twol
SZ 45 cwolKan
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
She
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun
Attack (2 Inf, 3 Fig, 2 Tac)
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (5, 2)3@3: (5, 1, 2)2@4: (4, 5)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Hon
Attack (1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac)
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (1, 3)3@3: (1, 1, 6)1@4: (6)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Kan twol
She cwlo 1 Inf
Yun twol
Hon twlo 1 MechSZ 37
Attack (2 DD, 1 BB, 1 Fig, 1 Tac)
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (2, 6)1@3: (5)2@4: (1, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Mal
Attack (1 Inf, 1 Art, 1 Strat)
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Phi
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (5, 4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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SZ 37 cwol, damage to BB
Mal twol
Phi twolJust need orders for SZ 54 -
Attacking with
2 SS, 1 CA, 1 BB, 2 CV, 3 Fig, 3 Tacvs
1 SS, 3 DD, 1 CA, 1 BB (3 potential fighters)
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Actually -
If it’s okay with you, I need the destroyer from SZ 33 to go to the SZ 54 battle, and the cruiser in 33 to stay. I didn’t realize that sub was there when I did my combat moves. I know I’ve already done rolls for this round, but the other battles don’t affect my decision regarding these ships. I need that sub to die regardless of what happened in the other battles.
If it’s a problem, that’s okay; I’ll leave the battle as is. Since this is totally my fault, I’ll leave it up to your discretion. -
it’s ok for me
scramble 3 fighters for z54 please
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Thanks a bunch.
3 fighters it is.SZ 54
Attack (2 SS, 1 DD, 1 BB, 2 CV, 3 Fig, 3 Tac)
Rolls: 3@2 3@3 4@4; Total Hits: 53@2: (6, 5, 5)3@3: (6, 3, 5)4@4: (2, 2, 3, 1)
Defense (1 SS, 3 DD, 1 CA, 1 BB, 3 Fig)
Rolls: 1@1 3@2 1@3 4@4; Total Hits: 31@1: (6)3@2: (6, 5, 1)1@3: (4)4@4: (6, 4, 6, 1)
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OoL?
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damage BB, USA SS, USA DD, ANZAC ships, BB
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and then fighters are last? or BB last.
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yes, fighters last
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Okay so you damage BB, lose SS, US DD, 2 Anzac DDs
I damage BB, lose 2 SS.
R2
Attack (1 DD, 1 BB*, 3 CV, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 4@4; Total Hits: 51@2: (1)3@3: (3, 4, 5)4@4: (5, 3, 4, 2)
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That’s all that’s left so no loss order needed.
Defense (1 CA, 1 BB*, 3 Fig)
Rolls: 1@3 4@4; Total Hits: 31@3: (6)4@4: (3, 5, 4, 4)
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I meant 2 CV but no difference made.
I damage 1 CV, lose 1 Fig, 1 Tac
SZ 54 cwlo 2 SS, 1 CV, 1 Fig, 1 Tac, damage to BB.
Non-coms
1 CV SZ 33 to SZ 54
1 CA SZ 33 to SZ 49
1 DD, 1 CA SZ 36 to SZ 42
1 Strat SZ 45 to Kwa
2 Fig, 1 Tac Hon to Kwa
1 Fig Kan to Sui
1 Fig, 1 Tac She to Hop
5 Inf, 1 Art, 1 AA gun Anh to Kwe
4 Inf, 3 Art Hun to Kwe
1 Inf Man to Kor
2 Inf Jeh to Anh
3 Fig, 2 Tac Yun to Kwa
1 Strat Mal to Kwa
1 Fig, 1 Tac SZ 37 to Kwa
1 DD SZ 6 to SZ 16
4 SS SZ 6 to SZ 36
1 Art Kwa to FicPlace
3 Inf Sha
1 Naval Base Hai
2 SS, 1 DD SZ 6Collect
55 IPCs
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USA turn 3
–>Purchase & repair
purchase: 1 CV (16) + 2 Fig (20) + 2 SS (12) + 1 TT (7) = 55
save 1 ipc–>Combat movement
Cus: 1 INF --> TT --> Bra (activate)
Haw: 2 INF, 2 ART --> Car
z26: 1 BB, 2 CA --> bombard Car
z26: 1 DD --> z49
z26: 4 Fig, 1 TacB --> z49 (land z33)
Haw: 1 bomber --> z16 (land Haw)
z26: 1 SS --> z16–>Combat
Car
A:
bombard
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)
round 1
Rolls: 4@2; Total Hits: 24@2: (3, 1, 4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
z49
A:
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 4, 2, 2)1@4: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (4)
z16
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)