Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3


  • Sco twol

    SZ 119

    Attack (1 SS, 1 Fig, 1 Tac, 1 Strat)
    DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (2)2@4: (5, 3)

    Defense (1 BB)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • SZ 119 cwlo 1 SS

    Non-coms

    1 Strat SZ 119 to Wgr
    1 Fig, 1 Tac SZ 119 to SZ 111
    Fleet SZ 112 to SZ 111, take
    1 Inf Ger,
    1 AA gun Wgr to Sco
    1 SS SZ 106 to SZ 118
    2 Art, 4 Arm Fra to Wgr
    2 Mech Fra to Ger
    1 Arm Wfr to Wgr
    2 Inf, 1 Art Wfr to Hol
    3 Arm Yugo to Wgr
    5 Inf Bul to Rom
    5 Inf, 2 Art Yugo to Hun
    3 Inf Fin to Nor
    1 Inf Pol to Ger
    1 Inf Yugo to Alb
    2 Fig Sita to Wgr

    Place

    10 TT SZ 113

    Collect

    43 + 10 NO = 53 IPCs

    3 Spoox vs Alsch 02aG.AAM


  • Russia turn 2

    –>Purchase & repair

    purchase: 2 ARM (12) + 8 INF (24) = 36
    save 2 ipc

    –>NCM

    Nukr: 5 INF, 1 ART --> Bry
    Sukr: 3 INF --> Bry
    Ros: 2 INF --> Bry
    Smo: 1 INF, 1 ART --> Bel
    Rus: 2 INF --> Bry
    Rus: 2 ARM --> Bel
    Nov: 6 INF --> Bel
    Novo: 2 MEch, 2 ARM --> Yen
    z111: 1 SS --> z125

    –>Placement

    Nov: 2 ARM, 1 INF
    Rus: 4 INF
    Sukr: 3 INF

    –>Income

    territories: 37
    saved: 2
    total: 39

    3 Spoox vs Alsch 02bRussia.AAM


  • J2

    45 IPCs

    1 mIC (12)
    1 DD (8)
    4 SS (24)

    save 1


  • Combat

    1 Inf Anh to Hop (mt)

    1 Inf Anh to Kwe (mt)

    1 Inf Hun to Yun
    1 Inf, 7 Fig, 5 Tac, 2 Strat Kwa to Yun

    2 Inf Cha to Sui
    1 Fig Jeh to Sui


  • Hop twol
    Kwe twol

    Sui

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun

    Attack (2 Inf, 7 Fig, 5 Tac, 2 Strat)
    DiceRolls: 2@1 7@3 7@4; Total Hits: 82@1: (2, 6)7@3: (4, 3, 5, 4, 4, 2, 3)7@4: (6, 6, 1, 2, 3, 3, 3)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • Cha twlo 1 Inf
    Yun twlo 1 Inf

    Non-coms

    All air Yun to Kwa
    1 Fig Sui to Anh
    4 Inf, 3 Art, 1 Mech Anh to Hun
    1 Art Hun to Kwa
    5 Inf, 1 Art, 1 AA gun Jeh to Anh
    2 Inf Man to Jeh
    3 TT SZ 6 to SZ 36, take
    3 Inf, 2 Art, 1 Arm Jap to Kwa
    1 SS, 1 TT SZ 6 to SZ 33, take
    1 Inf Jap, 1 Inf Iwo to Car
    2 DD, 1 TT SZ 33 to SZ 36, take
    1 Inf Car, 1 Inf Pau

    Place

    1 mIC Sha
    4 SS, 1 DD SZ 6

    Collect

    33 + 10 NO + 1 leftover = 44 IPCs

    3 Spoox vs Alsch 02cJ.AAM


  • USA turn 2

    –>Purchase & repair

    purchase: 1 CV (16) + 1 Fig (10) + 1 DD (8 + 2 TT (14) = 48
    save 4 ipc

    –>NCM

    z11: 1 TT --> z26 (drop cargo in Haw)
    z10: 2 CV, 2 Fig --> z26
    Gua: 1 Fig --> z26
    z54: 1 TT + 2 INF --> z57

    –>Placement

    z10: 1 CV, 1 Fig, 1 DD
    z101: 2 TT

    –>Income

    territories: 52
    saved: 4
    total: 56

    3 Spoox vs Alsch 02dUSA.AAM


  • China turn 2

    –>Purchase & repair

    purchase: 5 INF (15) = 15
    save 0 ipc

    –>Combat movement

    Sze: 2 INF, 1 Fig --> Yun (land Sze)

    –>Combat

    Yun
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yun twol

    –>NCM

    /

    –>Placement

    Kan: 1 INF
    Sze: 4 INF

    –>Income

    territories: 6
    no’s: 6
    total: 12

    3 Spoox vs Alsch 02eChina.AAM


  • UK turn 2

    –>Purchase & repair

    UKe: 9 INF (27) + 1 ARM (6) = 33 save 0 ipc
    UKp: 4 INF (12) + 1 ARM (6) = 18 save 0 ipc

    –>Combat movement

    going to try a different approach, see how it works

    z92: 2 Fig --> z96 (land z98+Egy))
    z81: 1 DD --> z96
    Egy: 2 INF, 1 ART --> TT from z81+z76 --> Syr
    Eth: 1 ART --> TT --> Syr
    Egy: 1 ARM --> Syr
    Sud: 1 TacB --> Syr (land z98)
    z76: 1 CA --> bombard Syr

    –>Combat

    z96
    A:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Syr
    A:
    bombard
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    round 1
    DiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 3, 2, 3)1@3: (3)1@4: (2)
    D:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 6, 1, 5)1@3: (5)


  • Nice defense guys.  :lol:


  • z96 twlo 1 DD
    Syr twlo 1 INF

    –>NCM

    z92: 1 CV, 1 DD, 2 CA --> z98
    z92: 1 TT --> z89
    Rho: 1 INF --> Tang+Con
    z110: 1 DD --> z92
    Uk is lost anyways, so I’d rather save my planes --> Gib
    z39: 1 DD --> z37
    Shn: 3 INF --> Bur
    Ont: 1 INF, 1 ART --> Que

    –>Placement

    Uk: 9 INF
    Saf: 1 ARM
    Ind: 4 INF, 1 ARM

    –>Income

    UKe: 27 -1 = 26
    UKp: 17

    3 Spoox vs Alsch 02fUK.AAM


  • Anzac turn 2

    –>Purchase & repair

    purchase: 2 DD (16) = 16
    save 0 ipc

    –>Combat movement

    Jav: 1 INF --> TT --> Dgu

    –>NCM

    z62: 1 DD --> z54
    Alx: 1 INF --> Egy

    –>Placement

    z62: 2 DD

    –>Income

    territories: 14

    3 Spoox vs Alsch 02gAnzac.AAM


  • I can actually opt not to convoy you, which I will do in Syria.  So UK collects 27 instead.

    I2

    ….gotta make up for those crappy dice in Syria somehow.  Hm.

    14 IPCs

    1 DD (8)
    1 SS (6)

    save 0


  • Combat

    1 Art, 1 Mech Tun to Alg (mt)
    1 Arm Lib to Alg

    2 Inf Bul to Gre
    1 Fig Sita to Gre
    2 Fig, 1 Tac Fra to Gre
    Fleet SZ 99 to SZ 97, take
    1 Inf Nita,
    2 Inf, 1 Art Tob to Gre

    1 Inf Tob to Alx (mt)

    1 Inf Ken to Eth (mt)


  • Eth lwol
    Alg twol
    Alx twol

    Gre

    Attack (5 Inf, 1 Art, 3 Fig, 1 Tac, 2 CA, 1 BB)
    DiceRolls: 4@1 2@2 5@3 2@4; Total Hits: 54@1: (3, 3, 4, 5)2@2: (2, 1)5@3: (6, 4, 5, 3, 3)2@4: (6, 3)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 04@2: (6, 5, 5, 6)


  • I don’t want to cause any trouble but…where in the rules is it stated that convoy disruptions are optional? (looking at the Europe rulebook here atm)
    Never thought it was optional and never played like it, that’s why I’m asking.


  • Kinda takes the sting off of Syria.

    Gre twol

    Non-coms

    3 Fig, 1 Tac Gre to Sita
    1 SS SZ 93 to SZ 97
    1 DD SZ 99 to SZ 96
    1 Inf, 2 Art Sfr to Nita
    1 Arm Sfr to Sita

    Place

    1 SS, 1 DD SZ 97

    Collect

    18 IPCs

    To explain the convoy thing-
    It doesn’t specify it in the Europe book, but it’s in the Pacific rule book-
    Pg 20, “Conduct Convoy Disruptions”

    3.  At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared.

    That’s how I’ve always understood it; it simply doesn’t come up much in play.

    3 Spoox vs Alsch 02hI.AAM


  • ah ok, I was a bit too lazy and should have looked up my Pacific rulebook, it is MUCH clearer explained that way.

Suggested Topics

  • 3
  • 77
  • 66
  • 76
  • 702
  • 152
  • 107
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.6k

Users

40.3k

Topics

1.7m

Posts