@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Ug waste of time.
Tun R4
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Urg
Tun R5
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Tun twlo 1 Inf
Non-coms
1 DD SZ 95 to SZ 96
1 DD SZ 95 to SZ 99
2 Fig, 1 Tac SZ 93 to Fra
1 Inf Sita to Nita
2 Inf Alb to Bul
1 Arm Tob to LibPlace
1 Fig Sita
Collect
15 - 1 = 14 IPCs
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standard ncm’s for France in Africa and Indian Ocean
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Might be a bit risky here, but it wouldn’t hurt to try. Certainly would be fun to do-
G2
70 IPCs
10 TT (70)
save 0
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And- repair BB SZ 112. :-D
Combat
1 SS, 1 Fig, 1 Tac SZ 112 to SZ 119
1 Strat Wgr to SZ 1192 TT SZ 112 to SZ 111, take
2 Inf Nor,
1 Inf Wgr,
1 Inf Ger to Sco (mt) -
Sco twol
SZ 119
Attack (1 SS, 1 Fig, 1 Tac, 1 Strat)
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (2)2@4: (5, 3)Defense (1 BB)
Rolls: 1@4; Total Hits: 11@4: (4) -
SZ 119 cwlo 1 SS
Non-coms
1 Strat SZ 119 to Wgr
1 Fig, 1 Tac SZ 119 to SZ 111
Fleet SZ 112 to SZ 111, take
1 Inf Ger,
1 AA gun Wgr to Sco
1 SS SZ 106 to SZ 118
2 Art, 4 Arm Fra to Wgr
2 Mech Fra to Ger
1 Arm Wfr to Wgr
2 Inf, 1 Art Wfr to Hol
3 Arm Yugo to Wgr
5 Inf Bul to Rom
5 Inf, 2 Art Yugo to Hun
3 Inf Fin to Nor
1 Inf Pol to Ger
1 Inf Yugo to Alb
2 Fig Sita to WgrPlace
10 TT SZ 113
Collect
43 + 10 NO = 53 IPCs
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Russia turn 2
–>Purchase & repair
purchase: 2 ARM (12) + 8 INF (24) = 36
save 2 ipc–>NCM
Nukr: 5 INF, 1 ART --> Bry
Sukr: 3 INF --> Bry
Ros: 2 INF --> Bry
Smo: 1 INF, 1 ART --> Bel
Rus: 2 INF --> Bry
Rus: 2 ARM --> Bel
Nov: 6 INF --> Bel
Novo: 2 MEch, 2 ARM --> Yen
z111: 1 SS --> z125–>Placement
Nov: 2 ARM, 1 INF
Rus: 4 INF
Sukr: 3 INF–>Income
territories: 37
saved: 2
total: 39 -
J2
45 IPCs
1 mIC (12)
1 DD (8)
4 SS (24)save 1
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Combat
1 Inf Anh to Hop (mt)
1 Inf Anh to Kwe (mt)
1 Inf Hun to Yun
1 Inf, 7 Fig, 5 Tac, 2 Strat Kwa to Yun2 Inf Cha to Sui
1 Fig Jeh to Sui -
Hop twol
Kwe twolSui
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Yun
Attack (2 Inf, 7 Fig, 5 Tac, 2 Strat)
Rolls: 2@1 7@3 7@4; Total Hits: 82@1: (2, 6)7@3: (4, 3, 5, 4, 4, 2, 3)7@4: (6, 6, 1, 2, 3, 3, 3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Cha twlo 1 Inf
Yun twlo 1 InfNon-coms
All air Yun to Kwa
1 Fig Sui to Anh
4 Inf, 3 Art, 1 Mech Anh to Hun
1 Art Hun to Kwa
5 Inf, 1 Art, 1 AA gun Jeh to Anh
2 Inf Man to Jeh
3 TT SZ 6 to SZ 36, take
3 Inf, 2 Art, 1 Arm Jap to Kwa
1 SS, 1 TT SZ 6 to SZ 33, take
1 Inf Jap, 1 Inf Iwo to Car
2 DD, 1 TT SZ 33 to SZ 36, take
1 Inf Car, 1 Inf PauPlace
1 mIC Sha
4 SS, 1 DD SZ 6Collect
33 + 10 NO + 1 leftover = 44 IPCs
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USA turn 2
–>Purchase & repair
purchase: 1 CV (16) + 1 Fig (10) + 1 DD (8 + 2 TT (14) = 48
save 4 ipc–>NCM
z11: 1 TT --> z26 (drop cargo in Haw)
z10: 2 CV, 2 Fig --> z26
Gua: 1 Fig --> z26
z54: 1 TT + 2 INF --> z57–>Placement
z10: 1 CV, 1 Fig, 1 DD
z101: 2 TT–>Income
territories: 52
saved: 4
total: 56 -
China turn 2
–>Purchase & repair
purchase: 5 INF (15) = 15
save 0 ipc–>Combat movement
Sze: 2 INF, 1 Fig --> Yun (land Sze)
–>Combat
Yun
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun twol
–>NCM
/
–>Placement
Kan: 1 INF
Sze: 4 INF–>Income
territories: 6
no’s: 6
total: 12 -
UK turn 2
–>Purchase & repair
UKe: 9 INF (27) + 1 ARM (6) = 33 save 0 ipc
UKp: 4 INF (12) + 1 ARM (6) = 18 save 0 ipc–>Combat movement
going to try a different approach, see how it works
z92: 2 Fig --> z96 (land z98+Egy))
z81: 1 DD --> z96
Egy: 2 INF, 1 ART --> TT from z81+z76 --> Syr
Eth: 1 ART --> TT --> Syr
Egy: 1 ARM --> Syr
Sud: 1 TacB --> Syr (land z98)
z76: 1 CA --> bombard Syr–>Combat
z96
A:
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (2, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Syr
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
round 1
Rolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 3, 2, 3)1@3: (3)1@4: (2)
D:
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 6, 1, 5)1@3: (5) -
Nice defense guys. :lol:
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z96 twlo 1 DD
Syr twlo 1 INF–>NCM
z92: 1 CV, 1 DD, 2 CA --> z98
z92: 1 TT --> z89
Rho: 1 INF --> Tang+Con
z110: 1 DD --> z92
Uk is lost anyways, so I’d rather save my planes --> Gib
z39: 1 DD --> z37
Shn: 3 INF --> Bur
Ont: 1 INF, 1 ART --> Que–>Placement
Uk: 9 INF
Saf: 1 ARM
Ind: 4 INF, 1 ARM–>Income
UKe: 27 -1 = 26
UKp: 17 -
Anzac turn 2
–>Purchase & repair
purchase: 2 DD (16) = 16
save 0 ipc–>Combat movement
Jav: 1 INF --> TT --> Dgu
–>NCM
z62: 1 DD --> z54
Alx: 1 INF --> Egy–>Placement
z62: 2 DD
–>Income
territories: 14





