Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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USA turn 7
–>Purchase & repair
purchase: 3 DD (24) + 3 TT (21) + 3 INF (9) + 2 ART (8 + 1 CA (12) = 74
save 0 ipc–>Combat movement
/
–>NCM
Eus: 3 INF, 3 ART --> Gib
z101: 1 CA --> z91
z26: 1 DD --> z31
z10: 2 DD, 1 SS --> z26–>Placement
z10: 3 DD
z101: 3 TT, 1 CA
Eus: 3 INF, 2 ART–>Income
territories: 54
no’s: 20
total: 74 -
China turn 7
–>Purchase & repair
purchase: 4 INF (12) = 12
save 2 ipc–>Combat movement
/
–>NCM
Hop: 15 INF, 1 Fig --> Sui
–>Placement
Tsi: 1 INF
Sui: 3 INF–>Income
territories: 10
saved: 2
total: 12 -
UK turn 7
–>Purchase & repair
purchase: /
–>Combat movement
/
–>NCM
Cpr: 3 INF, 2 ARM --> Epr
–>Income
UKp: 5 - 3 = 2
total: 10 -
Anzac turn 7
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Placement
z62: 1 DD
–>Income
territories: 10
saved: 2
total: 12 -
I7
22 IPCs
6 Inf (18)
1 Art (4)save 0
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Combat
1 Inf Trj to Egy
1 Arm Tob to Egy
1 Mech Alx to Egy
1 Arm, 1 Fig, 1 Tac Irq to Egy
Fleet SZ 97 to SZ 98, take
4 Inf, 1 Art Sita, 1 Art Lib to Egy5 Inf, 1 Art Irq to Cpr
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Cpr twol
Egy
AA guns- 1 Fig, 1 Tac
Rolls: 1@1 1@1; Total Hits: 01@1: (6)1@1: (4)
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Egy
Attack (5 Inf, 2 Art, 1 Mech, 2 Arm, 1 Fig, 1 Tac, 2 CA, 1 BB)
Rolls: 4@1 4@2 5@3 2@4; Total Hits: 34@1: (4, 5, 4, 2)4@2: (2, 6, 3, 5)5@3: (6, 4, 3, 4, 4)2@4: (5, 2)
Defense (5 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (3, 4, 2, 5, 4, 5, 1)2@3: (1, 3)1@4: (2)
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Ug dammit. Hitting at 1/2 while you hit 1 over. :roll:
I lose 4 Inf, 1 Art and retreat to Trj.
Only 1 Art from the amphibious assault has to stay.
Egy R2
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (3, 4, 6, 4)2@3: (4, 5)1@4: (3)
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At least I got that.
Egy hwlo 4 Inf.
Non-coms
1 Fig, 1 Tac Egy to SZ 98
10 Inf Nita to SitaPlace
3 Inf Irq
2 Inf, 1 Art Sita
1 Inf NitaCollect
20 + 6 NO = 26 IPCs
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France does nothing
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Germany 8
60 IPCs
20 Inf (60)
save 0
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Combat
4 Inf, 2 Art Fin to Vyb
5 Inf, 1 Art Fin to Kar
8 Inf, 2 Art Pol to Bal
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Vyb
Attack (4 Inf, 2 Art)
Rolls: 2@1 4@2; Total Hits: 42@1: (2, 1)4@2: (1, 6, 2, 1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Kar
Attack (5 Inf, 1 Art)
Rolls: 4@1 2@2; Total Hits: 14@1: (3, 2, 5, 2)2@2: (1, 3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Bal
Attack (8 Inf, 2 Art)
Rolls: 6@1 4@2; Total Hits: 36@1: (5, 4, 1, 5, 5, 2)4@2: (3, 1, 3, 1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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Vyb twol
Bal twlo 1 Inf
Kar twlo 1 InfNon-coms
3 Inf Hun to Epl
9 Inf, 2 Art Ger to Pol
1 Fig, 1 Tac Rom to Wgr
1 Fig, 1 Tac Wgr to UK
1 Fig Wgr to SZ 112
3 Inf Wgr to GerPlace
3 Inf UK
10 Inf Ger
3 Inf Fra
4 Inf WgrCollect
52 + 10 NO = 62 IPCs
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Actually the 3 Inf from Wgr are going to go to Sgr, not Ger.
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Russia turn 8
–>Purchase & repair
purchase: 10 INF (30) = 30
save 2 ipc–>Combat movement
Sukr: 1 INF --> Bes
Bry: 3 Fig, 1 TacB --> Bes (land Bry)
Cau: 6 INF --> Npr
Novo: 1 ARM, 1 Mech --> Tim --> blitz Eve–>Combat
Bes
A:
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (6)3@3: (2, 6, 2)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Npr
A:
Rolls: 6@1; Total Hits: 26@1: (5, 1, 1, 6, 4, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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Bes twol
Npr twlo 1 INF–>NCM
Vol: 3 INF --> Cau
Rus: 10 INF --> Bry–>Placement
Vol: 3 INF
Sukr: 1 INF
Rus: 6 INF–>Income
territories: 28
saved: 2
total: 30 -
J8
73 IPCs
1 Inf (3)
3 Arm (18)
1 CV (16)
6 SS (36)save 0
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1 Inf Kor to Amu (mt)
1 Inf Sik to Kaz (mt)
1 Inf, 3 Fig, 3 Tac Anh to Kwe
2 Fig Kwa to Kwe3 SS SZ 33 to SZ 62
1 SS, 1 Fig, 1 Tac SZ 33 to SZ 30
1 SS SZ 6 to SZ 31
1 Fig, 1 Tac SZ 33 to SZ 31