Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour and 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsSpoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Russia turn 9
–>Purchase & repair
purchase: 10 INF (30) = 30
save 0 ipc–>Combat movement
Eve: 1 ARM, 1 Mech --> Yen --> blitz Yak
Vol: 1 INF --> Kaz
Novo: 1 Fig --> Kaz (land (Eve)–>Combat
Kaz
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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retreat Kaz, lose 1 INF
–>NCM
Vol: 2 INF --> Cau
–>Placement
Rus: 7 INF
Vol: 3 INF–>Income
territories: 26
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J9
74 IPCs
2 CV (32)
2 Inf (6)
1 Art (4)
1 DD (8)
4 SS (24)save 0
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Combat
1 Inf Kaz to Novo (mt)
1 SS, 2 Fig, 2 Tac SZ 33 to SZ 30
1 SS, 1 Fig, 1 Tac SZ 33 to SZ 31
1 Fig, 1 Tac SZ 6 to SZ 313 TT SZ 33 to SZ 25, take
3 Inf, 3 Art Car to Mid (mt)
1 TT SZ 6 to SZ 25, take
2 Inf Jap to Mid -
Mid twol
Novo twolSZ 30
Attack (1 SS, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (2)2@3: (4, 5)2@4: (1, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 31
Attack (1 SS, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (5, 4)2@4: (4, 2)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
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SZ 30 cwlo 1 SS
SZ 31 cwlo 1 SSNon-coms
Fleet SZ 33 to SZ 25
Fleet SZ 6 to SZ 25
1 DD SZ 16 to SZ 25
2 Fig, 2 Tac SZ 30 to SZ 25
2 Fig, 2 Tac SZ 31 to SZ 25
3 Strat Car to Kwa
21 Inf, 7 Art, 1 Arm Yun to Bur
3 Arm Fic to Bur
1 SS SZ 39 to SZ 37
1 SS SZ 80 to SZ 39
1 AA gun Hun to Anh
3 Inf, 1 Art Sha to Anh
1 Inf Anh to Kwe
1 Inf Amu to Bury
1 SS SZ 62 to SZ 49
1 Inf Anh to Hun
1 Fig, 1 Tac Kwa to SZ 6Place
2 Inf, 1 Art Sha
4 SS, 1 DD, 2 CV SZ 6Collect
61 + 10 NO = 71 IPCs
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surrender once again :oops:
Wanted to continue but that would be just postponing the inevitable. Was planning to land in Greece and the middle east and setting up USA factories there. But it’s too late to stop Japan now, even with a dedidcated Pacific buy it wouldn’t be enough to hold them of taking Hawaii and India. -
I think you’re right; Japan can’t be stopped at this point.
After taking Leningrad, Germany’s earning 69 a turn. Europe will only get harder to crack as time goes on.
If you’d like to try again, I’d be perfectly willing to go again. Either side would be okay with me.
Just let me know. :-) -
sure, that would be cool :-D
I’d be happy to try axis now just to have some change. However, would you mind waiting untill after the weekend to start it up? Got some things going on at the moment.
I’ll send you a PM as soon as I start up the game. -
Sure thing, sounds good to me.
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btw is it alpha 2 again or do you want to play the latest alpha?
can you post a map with both setups please? -
I’d prefer to keep playing Alpha 2. Here’s a map of A2 -