TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
z37 round 2
z96 twlo 1 TacB
A:
Rolls: 1@3; Total Hits: 01@3: (5)
D:
Rolls: 1@4; Total Hits: 11@4: (2)
Eth round 2
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (6)
z96 holds wlo 2 Fig, 1 TacB (just had to try it). You lose 2 DD
Eth twlo 1 INF
–>NCM
Egy: 1 INF, 1 ART, 1 AA --> Sud
z98: 3 CA, 1 CV, 1 DD --> z92
Con: 1 INF --> Sud
Saf: 1 ARM --> Con
z89: 1 TT --> z106
Ind: 1 AA, 13 INF, 1 ART, 2 ARM --> Bur
–>Placement
Ind: 1 ARM, 2 INF, 1 ART
–>Income
UKp: 7 -1 +1 = 7
Anzac turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 1 INF (3) = 13
save 1 ipc
–>NCM
Egy: 1 INF --> Sud
z62: 2 DD --> z60
Que: all --> Nsw
–>Placement
Nsw: 1 Fig, 1 INF
–>Income
territories: 10
no’s: 5
saved: 1
damage: -2
total: 14
scramble Gib if attacking z92
I think you can continue with Germany after Italy if you want, don’t think France will do anything that influences Germany much
I3
18 IPCs
1 Fig (10)
2 Inf (6)
save 2
Combat
Fleet SZ 97 to SZ 98, take
1 Inf, 1 Art Nita to Egy
1 Inf Alx to Egy
1 Art Nita, 1 Inf Gre to Trj (mt)
1 Inf Gre, 1 Arm Sita to Syr
1 Fig Sita to Syr
Trj twol
SZ 98
Attack (2 SS, 2 CA, 1 BB)
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 2)2@3: (5, 2)1@4: (2)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy
Attack (2 Inf, 1 Art)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Syr
Attack (1 Inf, 1 Arm, 1 Fig)
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (1, 2)
Defense (1 Art)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 98 cw Damage to BB
Egy twol
Syr twlo 1 Inf
Non-coms
1 DD SZ 97 to SZ 96
1 Fig Syr to Gre
1 Fig, 1 Tac Sita to Fra
Place
1 Fig Sita
2 Inf Nita
Collect
20 + 5 NO + 2 leftover = 25 IPCs
Germany 4
91 IPCs
19 Inf (57)
1 DD (8)
1 SS (6)
5 Art (20)
save 0
Combat
None
Non-coms
Fleet SZ 110 to SZ 112, take
3 Art, 8 Arm UK to Wgr
2 Art UK to Nor
1 SS SZ 110 to SZ 125
8 Inf, 2 Art Ger to Pol
5 Inf Wgr to Nor
2 Inf Wgr to Ger
6 Inf, 2 Art Hun to Rom
2 Fig, 2 Tac Wgr to Fin
Place
3 Inf UK
1 DD, 1 SS SZ 112
7 Inf, 3 Art Ger
8 Inf, 2 Art Wgr
1 Inf Fra
Collect
49 + 15 NO = 64 IPCs
And-
2 Fig, 2 Tac Wgr to Fra
1 Fig, 1 Tac SZ 110 to Fra
And if you don’t mind-
change the loss in SZ 98 from damaging the BB to losing 1 SS.
No dice were rolled afterwards, so no problem.
all fine
Russia turn 4
–>Purchase & repair
purchase: 1 ARM (6) + 1 ART (4) + 9 INF (27) = 37
save 0 ipc
–>Combat movement
DOW Germany, Japan, Italy
Japan gain 12 ipc next turn
Amu: 2 INF --> Kor
Bury: 1 ARM --> Kor
Amu: 16 INF --> Man
Bury: 1 ARM, 2 Mech --> Man
z125: 1 SS --> z125 (I never understand this well, in this case the SS can shoot 1 time at each other now and then submerge, right?)
–>Combat
Kor
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Man
A:
Rolls: 18@1 1@3; Total Hits: 218@1: (1, 5, 5, 2, 4, 1, 4, 3, 4, 3, 6, 3, 3, 5, 6, 4, 2, 4)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z125
A:
Rolls: 1@2; Total Hits: 11@2: (1)
D:
Rolls: 1@1; Total Hits: 01@1: (3)
Kor twol
Man twlo 1 INF
z125 twol
–>NCM
Nov: 3 INF, 3 ARM, 1 TacB, 2 Fig --> Bel
Smo: 4 INF --> Bel
Sukr: 3 INF --> Nukr
Bry: 1 ART --> Bel
Rus: 6 INF --> Smo
Amu: 1 AA --> Man
–>Placement
Nov: 1 INF
Sukr: 1 ART, 2 INF
Rus: 1 ARM, 6 INF
–>Income
territories: 40
no’s: 5
total: 45
added 12 ipc to Japan’s treasury 55 + 12 = 67
forgot Korea convoy damage - 3 = 42 ipc
(I never understand this well, in this case the SS can shoot 1 time at each other now and then submerge, right?)
No. I can submerge immediately, which is what I’ll do.
SZ 125 is not clear, so Russia collects only 37 IPCs.
J4
67 IPCs
1 mIC (12)
3 Inf (9)
1 CV (16)
1 Strat (12)
3 SS (18)
save 0
Oh and-
Repair BB SZ 37
Combat
1 Inf Mal to Shn (mt)
1 Inf Kan to Tim (mt)
1 DD, 1 BB*, 2 CV, 1 CV*, 2 Fig, 2 Tac SZ 54 to SZ 33
4 SS SZ 36 to SZ 33
2 SS, 1 DD SZ 6 to SZ 33
2 Fig, 2 Tac, 2 Strat Kwa to SZ 33
1 BB SZ 37 to SZ 75 (TT destroyed)
1 TT SZ 42 to SZ 41, take 1 Inf Jav to Sum (mt)
Shn twol
Sum twol
Tim twol
SZ 75 cwol
SZ 33
Attack (6 SS, 2 DD, 1 BB*, 2 CV, 1 CV*, 4 Fig, 4 Tac, 2 Strat)
Rolls: 8@2 4@3 7@4; Total Hits: 118@2: (1, 4, 4, 4, 5, 2, 2, 1)4@3: (4, 3, 1, 6)7@4: (1, 6, 1, 1, 3, 5, 4)
OoL?
damage BB, damage & destroy CV’s, DD, CA’s, TacB, destroy BB, Fighters
Kay so you
damage BB, lose 3 CV, 1 DD, 2 CA, and 1 Tac.
Defense (1 DD, 2 CA, 1 BB, 3 CV, 5 Fig, 1 Tac)
Rolls: 4@2 3@3 6@4; Total Hits: 94@2: (2, 4, 1, 4)3@3: (2, 3, 1)6@4: (5, 2, 2, 3, 1, 6)
Ow ow holy crap.
Lose 6 SS, 1 CV*, 1 CV.
SZ 33 R2
Attack (2 DD, 1 BB*, 2 CV, 4 Fig, 4 Tac, 2 Strat)
Rolls: 2@2 4@3 7@4; Total Hits: 72@2: (6, 2)4@3: (6, 5, 6, 6)7@4: (3, 2, 4, 4, 6, 1, 3)