@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Combat
4 Inf, 2 Art Fin to Vyb
5 Inf, 1 Art Fin to Kar
8 Inf, 2 Art Pol to Bal
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Vyb
Attack (4 Inf, 2 Art)
Rolls: 2@1 4@2; Total Hits: 42@1: (2, 1)4@2: (1, 6, 2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Kar
Attack (5 Inf, 1 Art)
Rolls: 4@1 2@2; Total Hits: 14@1: (3, 2, 5, 2)2@2: (1, 3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Bal
Attack (8 Inf, 2 Art)
Rolls: 6@1 4@2; Total Hits: 36@1: (5, 4, 1, 5, 5, 2)4@2: (3, 1, 3, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
Vyb twol
Bal twlo 1 Inf
Kar twlo 1 InfNon-coms
3 Inf Hun to Epl
9 Inf, 2 Art Ger to Pol
1 Fig, 1 Tac Rom to Wgr
1 Fig, 1 Tac Wgr to UK
1 Fig Wgr to SZ 112
3 Inf Wgr to GerPlace
3 Inf UK
10 Inf Ger
3 Inf Fra
4 Inf WgrCollect
52 + 10 NO = 62 IPCs
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Actually the 3 Inf from Wgr are going to go to Sgr, not Ger.
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Russia turn 8
–>Purchase & repair
purchase: 10 INF (30) = 30
save 2 ipc–>Combat movement
Sukr: 1 INF --> Bes
Bry: 3 Fig, 1 TacB --> Bes (land Bry)
Cau: 6 INF --> Npr
Novo: 1 ARM, 1 Mech --> Tim --> blitz Eve–>Combat
Bes
A:
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (6)3@3: (2, 6, 2)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Npr
A:
Rolls: 6@1; Total Hits: 26@1: (5, 1, 1, 6, 4, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Bes twol
Npr twlo 1 INF–>NCM
Vol: 3 INF --> Cau
Rus: 10 INF --> Bry–>Placement
Vol: 3 INF
Sukr: 1 INF
Rus: 6 INF–>Income
territories: 28
saved: 2
total: 30 -
J8
73 IPCs
1 Inf (3)
3 Arm (18)
1 CV (16)
6 SS (36)save 0
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1 Inf Kor to Amu (mt)
1 Inf Sik to Kaz (mt)
1 Inf, 3 Fig, 3 Tac Anh to Kwe
2 Fig Kwa to Kwe3 SS SZ 33 to SZ 62
1 SS, 1 Fig, 1 Tac SZ 33 to SZ 30
1 SS SZ 6 to SZ 31
1 Fig, 1 Tac SZ 33 to SZ 31 -
Amu twol
Kaz twolKwe
Attack (1 Inf, 5 Fig, 3 Tac)
Rolls: 1@1 5@3 3@4; Total Hits: 31@1: (3)5@3: (5, 5, 5, 6, 2)3@4: (3, 6, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)SZ 31
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (3)1@4: (4)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 30
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6) -
SZ 31 cwlo 1 SS
SZ 30 R2
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6)SZ 62
Attack (3 SS)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6) -
SZ 30 cwol
SZ 62 cwolNon-coms
1 Fig, 1 Tac SZ 30 to SZ 33
1 Fig, 1 Tac SZ 31 to SZ 33
2 SS, 1 DD, 1 CV, 1 Fig, 1 Tac SZ 6 to SZ 33
1 Inf Sze to Yun
1 Inf Hun to Yun
2 Inf, 1 Art Fic to Yun
5 Fig, 3 Tac Kwe to Kwa
1 TT SZ 6 - 5 - 6, take
1 Inf Sfe to Jap
1 SS SZ 39 to SZ 80
1 Inf Yak to Bury
1 Fig, 1 Tac Jap to SZ 6
3 Strat Kwa to CarPlace
3 Arm Fic
1 Inf Sha
1 CV, 6 SS SZ 6Collect
64 + 10 = 74 IPCs
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USA turn 8
–>Purchase & repair
purchase: 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 TT (7) + 2 INF (6) + 1 ART (4) + 2 SS (12) + 1 DD (8 = 74
save 0 ipc–>Combat movement
z26: 1 DD, 4 Fig --> z30 (land z10)
Tun: 1 INF --> Lib (walk in)–>Combat
z30
A:
Rolls: 1@3 4@3; Total Hits: 41@3: (3)4@3: (1, 6, 2, 2)
D:
Rolls: 1@1; Total Hits: 11@1: (1) -
z30 twlo 1 DD
–>NCM
z26: 1 DD --> z30
z10: 1 DD --> z31
z26: fleet --> z10
z91: 1 DD --> z104
z91: fleet --> z92, 3 planes to Gib
Eus: 3 INF, 2 ART, 1 AA --> Gib
z101: 1 CA --> z92–>Placement
z10: 1 TT, 1 CV, 1 Fig, 1 TacB, 2 SS
z101: 1 DD
Wus: 1 ART, 1 INF–>Income
territories: 55
no’s: 20
total: 75 -
China turn 8
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc–>Combat movement
Tsi: 1 INF --> Sik (walk in)
She: 1 INF --> Sze (walk in)
Hop: 1 INF --> Kwe
Sui: 1 Fig --> Kwe (land Sui)–>Combat
Kwe
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
retreat Kwe wlo 1 INF
–>NCM
Sui: 1 INF --> Hop
–>Placement
She: 1 INF
Sui: 3 INF–>Income
territories: 11
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UK turn 8
–>Purchase & repair
purchase: /
–>Combat movement
z92: 3 CA, 1 DD, 1 CV, 2 Fig (land Egy) --> z98
Gib: 2 Fig --> z98 (land Egy)
Egy: 1 Fig --> z98 (land Egy)–>Combat
z98
A:
Rolls: 1@2 8@3; Total Hits: 61@2: (4)8@3: (2, 6, 5, 2, 1, 2, 2, 3)
D:
Rolls: 2@2 3@3 2@4; Total Hits: 22@2: (3, 2)3@3: (4, 6, 4)2@4: (6, 2) -
damage CV, lose DD
I take it you lose: DD, 2 CA, 1 CV and damage BB
z98 round 2
A:
Rolls: 8@3; Total Hits: 38@3: (5, 3, 2, 5, 1, 6, 5, 6)
D:
Rolls: 1@3 2@4; Total Hits: 21@3: (5)2@4: (2, 1) -
z98 twlo 1 DD, 1 CV, 1 CA
sorry forgot also to mention 1 ARM in Egy blitzing to Alx and back
–>NCM
z91: 1 TT --> z92
–>Income
territories: 5
damage: -2
saved: 10
total: 13 -
Anzac turn 8
–>Purchase & repair
purchase: 1 ARM (6) + 2 INF (6) = 12
save 0 ipc–>Placement
Nsw: 1 ARM, 2 INF
–>Income
territories: 10
damage: -3
total: 7





