@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Epl
Attack (…8 Arm)
Rolls: 8@3; Total Hits: 48@3: (5, 2, 4, 6, 3, 5, 2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Bes
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (6)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Epl twol
Bes twlo 1 InfNon-coms
1 Fig, 1 Tac Bes to Rom
1 AA gun Hun to Epl
3 Inf Sgr to Hun
8 Inf, 2 Art Ger to Pol
1 Inf Wgr to GerPlace
3 Inf UK
8 Inf, 2 Art Ger
3 Inf Fra
3 Inf WgrCollect
50 + 10 NO = 60 IPCs
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Russia turn 7
–>Purchase & repair
purchase: 13 INF (39) = 39
save 0 ipc–>Combat movement
/
–>NCM
Nukr: 2 ARM, 1 ART, 10 INF --> Bry
Bel: 5 ARM, 47 INF, 1 TacB, 2 Fig, 1 AA, 3 ART --> Bry
Vol: 3 INF --> Cau
Sukr: 1 INF, 1 ART --> Bry
Rus: 1 INF --> Smo
Rus: 1 Mech, 1 ARM, 1 Fig --> Novo
Man: 1 INF --> Kor
Rus: 2 INF --> Bry–>Placement
Rus: 10 INF
Vol: 3 INF–>Income
territories: 35
damage: - 3
total: 32 -
J7
65 IPCs
8 Inf (24)
1 CV (16)
4 SS (24)save 1
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Mistake with purchases-
5 Inf (15)
2 Art (8)
1 CV (16)
1 DD (8)
3 SS (18)save 0
Combat
1 Yen to Yak (mt)
1 Inf Sib to Sfe (mt)
1 Arm Sib to Sak (mt) blitz to Bury (mt)
1 TT SZ 5 to SZ 6, take
2 Inf Jap to Kor
1 Fig, 1 Tac Sha to Kor1 Inf, 1 Fig Sha to Jeh
2 Fig, 1 Tac Kwa to Jeh1 Inf Anh to Hun
2 Fig, 2 Tac Kwa to Hun1 Inf Sze to Sik
3 Strat Kwa to Sik1 DD SZ 6 to SZ 16
2 Fig, 2 Tac Jap to SZ 16 -
Sfe twol
Sak twol
Bury twol
Yak twolSik
Attack (1 Inf, 3 Strat)
Rolls: 1@1 3@4; Total Hits: 31@1: (2)3@4: (2, 4, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Hun
Attack (1 Inf, 2 Fig, 2 Tac)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (1)2@3: (3, 1)2@4: (6, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Jeh
Attack (1 Inf, 3 fig, 1 Tac)
Rolls: 1@1 3@3 1@4; Total Hits: 41@1: (3)3@3: (3, 1, 1)1@4: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)SZ 16
Attack (1 DD, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (1, 1)2@4: (1, 5)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6) -
Sik twol
Hun twol
Jeh twol
SZ 16 cwolKorea
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 3)1@3: (6)1@4: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5) -
Kor R2
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 6)1@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Kor lwol
Non-coms
3 Strat Sik to Kwa
2 Fig Hun to Kwa
2 Tac Hun to Anh
3 Fig, 1 Tac Jeh to Anh
11 Inf Sha to Anh
2 Fig, 2 Tac SZ 16 to Jap
1 Fig, 1 Tac Kor to SZ 6
1 Inf Yun to Sze
3 Inf Fic to Yun
1 BB SZ 36 to SZ 33
2 DD, 1 CA, 1 BB, 2 CV, 2 Fig, 2 Tac, 2 TT SZ 49 to SZ 33, take
2 Inf, 2 Art Sol to Car
4 SS, 1 TT SZ 6 to SZ 33, take
1 Inf, 1 Art Jap to CarPlace
1 Inf Jap
2 Inf, 1 Art Fic
2 Inf, 1 Art Sha
3 SS, 1 DD, 1 CV SZ 6Collect
63 + 10 NO = 73 IPCs
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USA turn 7
–>Purchase & repair
purchase: 3 DD (24) + 3 TT (21) + 3 INF (9) + 2 ART (8 + 1 CA (12) = 74
save 0 ipc–>Combat movement
/
–>NCM
Eus: 3 INF, 3 ART --> Gib
z101: 1 CA --> z91
z26: 1 DD --> z31
z10: 2 DD, 1 SS --> z26–>Placement
z10: 3 DD
z101: 3 TT, 1 CA
Eus: 3 INF, 2 ART–>Income
territories: 54
no’s: 20
total: 74 -
China turn 7
–>Purchase & repair
purchase: 4 INF (12) = 12
save 2 ipc–>Combat movement
/
–>NCM
Hop: 15 INF, 1 Fig --> Sui
–>Placement
Tsi: 1 INF
Sui: 3 INF–>Income
territories: 10
saved: 2
total: 12 -
UK turn 7
–>Purchase & repair
purchase: /
–>Combat movement
/
–>NCM
Cpr: 3 INF, 2 ARM --> Epr
–>Income
UKp: 5 - 3 = 2
total: 10 -
Anzac turn 7
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Placement
z62: 1 DD
–>Income
territories: 10
saved: 2
total: 12 -
I7
22 IPCs
6 Inf (18)
1 Art (4)save 0
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Combat
1 Inf Trj to Egy
1 Arm Tob to Egy
1 Mech Alx to Egy
1 Arm, 1 Fig, 1 Tac Irq to Egy
Fleet SZ 97 to SZ 98, take
4 Inf, 1 Art Sita, 1 Art Lib to Egy5 Inf, 1 Art Irq to Cpr
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Cpr twol
Egy
AA guns- 1 Fig, 1 Tac
Rolls: 1@1 1@1; Total Hits: 01@1: (6)1@1: (4) -
Egy
Attack (5 Inf, 2 Art, 1 Mech, 2 Arm, 1 Fig, 1 Tac, 2 CA, 1 BB)
Rolls: 4@1 4@2 5@3 2@4; Total Hits: 34@1: (4, 5, 4, 2)4@2: (2, 6, 3, 5)5@3: (6, 4, 3, 4, 4)2@4: (5, 2)Defense (5 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (3, 4, 2, 5, 4, 5, 1)2@3: (1, 3)1@4: (2) -
Ug dammit. Hitting at 1/2 while you hit 1 over. :roll:
I lose 4 Inf, 1 Art and retreat to Trj.
Only 1 Art from the amphibious assault has to stay.
Egy R2
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (3, 4, 6, 4)2@3: (4, 5)1@4: (3) -
At least I got that.
Egy hwlo 4 Inf.
Non-coms
1 Fig, 1 Tac Egy to SZ 98
10 Inf Nita to SitaPlace
3 Inf Irq
2 Inf, 1 Art Sita
1 Inf NitaCollect
20 + 6 NO = 26 IPCs
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France does nothing





