@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Wfr twlo 1 Inf
Fra R2
Attack (1 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 3@1 4@2 5@3 2@4; Total Hits: 83@1: (2, 1, 1)4@2: (4, 1, 4, 2)5@3: (3, 1, 6, 4, 5)2@4: (2, 1)
Defense (1 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (3, 6, 1)2@3: (3, 6)1@4: (3)
Yugo R2
Attack (8 Inf, 2 Art, 3 Arm)
Rolls: 6@1 4@2 3@3; Total Hits: 36@1: (3, 4, 3, 6, 2, 4)4@2: (5, 4, 2, 4)3@3: (1, 3, 5)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)
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Fra twlo 4 Inf, 2 Mech
Yugo twlo 3 InfNon-coms
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
1 Tac SZ 110 to SZ 112
2 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
1 Fig Wfr to Sita
1 Tac Wfr to Wgr
1 Fig Fra to Sita
2 Tac Fra to Wgr
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
2 Art Ger to Wgr
1 Inf Den to WgrPlace
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
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and I’m going to do the same as well
–>Purchase & repair
purchase: 2 ARM (12) + 8 INF (24) = 36
save 1 ipc–>NCM
z127: 1 SS --> z111
Cau: 2 INF --> Ros
Nov: all --> Bel
Kar: 1 INF --> Nov
Vyb: 2 INF --> Nov
Bal: 2 INF --> Bel
Epl: 1 INF --> Bel
Bes: 1 INF --> Nukr
Sukr: 3 INF --> Nukr
Vol: 1 ARM, 1 Mech --> Novo
Rus: 1 ARM, 1 Mech --> Novo
z115: 1 BB --> z114
Rus: 1 TacB, 1 Fig --> Bel
Rus: 1 INF, 1 ART --> Smo
Amu: 6 INF --> Bury
Sak: 6 INF, 1 AA --> Bury–>Placement
Nov: 3 INF
Sukr: 3 INF
Rus: 2 ARM, 2 INF–>Income
territories: 37
saved: 1
total: 38 -
J1
26 IPCs
2 TT (14)
1 mIC (12)save 0
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Actually -
3 TT (21)
save 5
Combat-
3 Inf Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun3 Inf, 1 Art Ksi to Hun
1 Fig For to Hun
2 Fig, 2 Tac Man to Hun2 Inf Cha to Jeh (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh
1 Art Cha to Anh -
Jeh twol
Anh twolHun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (1, 1)2@2: (5, 1)3@3: (4, 6, 2)2@4: (2, 3)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Yun
Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (5, 1, 1)1@3: (4)3@4: (6, 4, 6)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 3, 1)
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Ug
Hun twlo 2 Inf
Yun R2
Rolls: 1@1 1@3 3@4; Total Hits: 11@1: (6)1@3: (6)3@4: (5, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
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Yun twlo 2 Inf
Non-coms
All air Yun, Hun to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Fig Oki to Kwa
1 Fig Kor to Jeh
Fleet SZ 6 to SZ 33
1 SS SZ 19 to SZ 6
1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf Man, 1 Inf Oki to Kwa
1 Mech Man to Anh
5 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 TT SZ 20 to SZ 6Place
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
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USA turn 1
–>Purchase & repair
purchase: 2 CV (32) + 1 DD (8 + 2 SS (12) = 52
save 0 ipc–>NCM
z35: 1 DD, 1 SS --> z54
Phi: 1 Fig --> Gua
z26: 1 TT --> z10
Wus: 1 ART, 1 INF --> Haw
Haw: 2 INF --> TT --> z54
z10: fleet --> z26
z101: 1 TT with INF+ART Eus --> z11
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 bomber --> Haw–>Placement
z10: 2 CV
z101: 1 DD, 2 SS–>Income
territories: 52
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China turn 1
buy 4 INF save 0
–>Combat Movement
Sze: 1 Fig --> Yun (land Sze)
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Yun twol
–>NCM
Sui: 1 INF --> She
–>Placement
Sze: 4 INF
She: 1 INF --> Sze–>Income
territories: 9
no’s: 6
total: 15 -
Any chance of UK?
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yes, some unexpected things that went on at work.
UK turn 1
–>Purchase & repair
UKe: 9 INF (27) = 27 save 1 ipc
UKp: 1 ARM (6) + 1 ART (4) + 2 INF (6) = 16 save 1 ipc–>Combat movement
z109: 1 DD --> z106
z98: 1 TacB --> Eth (land Sud)
Sud: 1 INF --> Eth
Ind: 1 ART, 1 INF --> TT --> Eth
Egy: 1 Mech --> Eth
z39: 1 CA --> bombard Eth
Wind: 1 INF --> Epr (walk in)
z111: 1 DD --> z110
Uk: 2 Fig --> z110 (land Uk)
Sco: 1 Fig --> z110 (land Uk)–>Combat
z106 (first hit wins)
A:
Rolls: 10@2; Total Hits: 310@2: (4, 6, 6, 5, 6, 4, 1, 5, 1, 2)
D:
Rolls: 10@1; Total Hits: 310@1: (1, 5, 3, 5, 5, 1, 2, 1, 4, 5)
Eth
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 3)2@2: (6, 4)1@3: (5)
z110
A:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (6, 2, 2)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
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Eth defense
Rolls: 3@2; Total Hits: 23@2: (1, 6, 1)
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z106 beaten back wlo 1 DD
z110 twolEth round 2
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Eth round 3
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Eth twlo 2 INF, 1 Mech
–>NCM
z91: 1 CA --> z92
Gib: 1 Fig --> z92
Mal: 1 Fig --> z92
z98: 1 CV, 1 CA, 1 DD --> z92
Mal: 1 INF, 1 AA --> TT from z98 --> Egy
Alx: 2 INF, 1 ARM, 1 ART --> Egy
Mal: 3 INF --> Shn
Bur: 2 INF, 1 Fig --> Ind
z37: 1 BB --> z54
z71: 1 DD --> z81
Saf: 2 INF --> Rho
z109: 1 TT --> z92
Sco: 1 INF --> Uk
z111: 1 BB --> z119–>Placement
Uk: 9 INF
Ind: 1 ARM, 1 ART, 2 INF–>Income
UKe: 29 + 5 + 1 - 2= 33
UKp: 17 + 1 = 18 -
ANZAC turn 1
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Combat movement
Nsw: 1 INF --> TT --> Jav (walk in)
–>NCM
Egy: 1 INF --> Alx
z62: 1 DD --> z54
z63: 1 CA --> z54
Nze: 2 Fig --> Que
Nsw: 1 INF, 1 AA --> Que–>Placement
z62: 1 DD
–>Income
territories: 14
saved: 2
total: 16 -
I1
10 IPCs
1 Fig (10)
save 0
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Combat
1 SS SZ 95 to SZ 93
1 Fig, 1 Tac Nita to SZ 93
1 Fig Sita to SZ 932 Inf, 2 Art, 1 Arm Nita to Sfr
1 CA, 1 TT SZ 95 to SZ 99
1 CA, 1 BB, 2 TT SZ 97 to SZ 99, take
5 Inf Sita, 1 Arm Alb to Syr1 Inf, 1 Art Lib to Tun
1 Mech Tob to Tun1 Inf Iso to Ken (mt)