@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsSpoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Not a problem at all.
Do what you gotta. -
ok, so it seems I forgot France again, so I would like to do the following if that is ok?
Mor: 1 Fig –> Gib
Sud: 1 INF --> EgyUSA turn 5
–>Purchase & repair
purchase: 1 TT (7) + 1 INF (3) + 2 CA (24) + 1 CV (16) + 2 Fig (20) = 70
save 2 ipc–>Combat movement
Mor: 1 INF --> Alg (walk in)
–>NCM
Eus: 2 INF, 2 ART --> Mor
z101: 1 DD --> z91
z26: 1 DD --> z30+z31
z10: 1 CV, 2 Fig, 1 SS --> z26–>Placement
z10: 2 CA
Eus: 1 INF
z101: 1 TT, 1 CV, 2 Fig–>Income
73+2 = 75
rest later
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China turn 5
–>Purchase & repair
purchase: 3 INF (9) = 9
save 2 ipc–>Combat movement
Kan: 1 INF --> Sui (walk in)
Hop: 1 INF --> Cha (walk in)
Kwe: 1 INF --> Anh (walk in)–>NCM
She: 13 INF, 1 Fig --> Hop
–>Placement
Kwe: 1 INF
Hop: 2 INF–>Income
territories: 11
saved: 2
total: 13 -
UK turn 5
–>Purchase & repair
UKp: 1 ARM (6) = 6
save 1 ipc–>Combat movement
Cpr: 1 INF --> Npr (walk in)
Egy: 1 ARM --> Alx (blitz back Egy)–>NCM
Mal: 1 Fig --> Egy
Mor: 1 ARM, 1 INF --> Gib
Epr: 1 ARM --> Cpr
Sud: 1 INF --> Egy
Ind: 1 ARM --> Epr–>Placement
Ind: 1 ARM
–>Income
5+1 = 6
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Anzac turn 5
–>Purchase & repair
purchase: 1 Fig (10) + 2 INF (6) = 16
save 0 ipc–>Combat movement
/
–>NCM
z61: 1 DD --> z54
–>Placement
Nsw: 1 Fig, 2 INF
–>Income
territories: 10
no’s: 5
total: 15 -
I5
24 IPCs
4 Inf (12)
1 mIC (12)save 0
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Combat
1 Arm Irq to Egy
1 Inf Trj to Egy
2 CA, 1 BB, 3 TT SZ 97 to SZ 98, take
3 Inf, 1 Art Sita
1 Mech, 1 Arm Lib to Egy
1 Fig, 1 Tac SZ 97 to Egy
2 Fig Sita to Egy -
Actually scratch that. Sorry.
Combat
1 Mech, 1 Arm Lib to Alx (mt)
Alx twol
Non-coms
1 Art Tun to Lib
1 Fig, 1 Tac SZ 97 to IrqPlace
1 mIC Irq
2 Inf Sita
2 Inf NitaCollect
19 + 2 NO = 21 IPCs
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G 6
59 IPCs
1 SS (6)
15 Inf (45)
2 Art (8)save 0
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Combat
None
Non-coms
17 Inf, 6 Art Ger to Hun
1 Fig, 1 Tac Fra to Nita
1 Fig, 1 Tac SZ 112 to UK
1 DD SZ 125 to SZ 112
1 SS SZ 125 to SZ 112
1 SS SZ 114 to SZ 112
1 Strat Irq to Wgr
3 Inf Wgr to SgrPlace
3 Inf UK
8 Inf, 2 Art Ger
3 Inf Fra
1 Inf WgrCollect
49 + 10 NO = 59 IPCs
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Forgot to place the sub in 112
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France does nothing
Russia turn 6
–>Purchase & repair
purchase: 1 ARM (6) + 1 Mech (4) + 1 ART (4) + 7 INF (21) = 35
save 1 ipc–>Combat movement
Jeh: 14 INF, 2 ARM --> Man
–>Combat
Man
A:
Rolls: 14@1 2@3; Total Hits: 514@1: (4, 1, 1, 2, 4, 3, 6, 5, 1, 2, 3, 3, 3, 5)2@3: (2, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Man twlo 1 INF
–>NCM
Jeh: 1 AA --> Man
Kor: 1 INF --> Man
Smo: 6 INF --> Bel
Vol: 3 INF --> Cau
Rus: 1 ARM --> Nukr
Nukr: 3 INF --> Sukr–>Placement
Sukr: 1 ART, 2 INF
Rus: 1 ARM, 1 Mech
Vol: 3 INF
Rus: 2 INF–>Income
territories: 38
saved: 1
total: 39 -
J6
61 IPCs
8 Inf (24)
1 Art (4)
1 DD (8)
4 SS (24)save 1
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Oh and repair BB SZ 33. :lol:
Combat
1 Inf Eve to Yen (mt)
1 TT SZ 17 to SZ 5, take
1 Inf, 1 Arm Jap to Sib (mt)1 TT SZ 17 to SZ 6, take
1 Inf Jap to Kor
3 Tac Jap to Kor1 Inf, 4 Fig Sha to Jeh
1 Inf Sha to Anh
2 Fig, 2 Tac Yun to Anh1 Inf Yun to Sze
1 Fig, 1 Tac Kwa to Sze1 SS, 2 Fig, 2 Tac SZ 33 to SZ 54
2 TT SZ 33 to SZ 49, take
2 Inf, 2 Art Car to Sol (mt)3 Strat Kwa to Ind for Strat bomb on IC
Should be it.
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Yen twol
Sib twol
Sol twolStrat bomb in Ind
3 Strats
Rolls: 3@1; Total Hits: 03@1: (4, 5, 5)damage for each -
Rolls: 3@6; Total Hits: 33@6: (6, 3, 6)Sze
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Anh
Attack (1 Inf, 2 Fig, 2 Tac)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (2, 1)2@4: (2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Jeh
Attack (1 Inf, 4 Fig)
Rolls: 1@1 4@3; Total Hits: 31@1: (4)4@3: (5, 3, 3, 3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Kor
Attack (1 Inf, 3 Tac)
Rolls: 1@1 3@3; Total Hits: 21@1: (3)3@3: (3, 1, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 54
Attack (1 SS, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (5, 3)2@4: (5, 3)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2) -
IC in India takes max 20 damage.
Sze twol
Anh twol
Jeh cwlo 1 Inf
Kor cwlo 1 Inf
SZ 54 cwlo 1 SSNon-coms
3 Strat Ind to Kwa
3 Inf Fic to Yun
1 Fig, 1 Tac Sze to Kwa
2 SS SZ 36 to SZ 37
1 BB SZ 41 to SZ 36
1 Fig Sum to Kwa
2 Fig, 2 Tac Anh to Kwa
2 Fig Jeh to Jap
2 Fig Jeh to Sha
1 Tac Kor to Sha
2 Tac Kor to Jap
1 DD SZ 33 to SZ 16
2 DD, 1 CA, 1 BB, 2 CV SZ 33 to SZ 49
2 Fig, 2 Tac SZ 54 to SZ 49Place
3 Inf Fic
3 Inf Sha
2 Inf, 1 Art Jap
4 SS, 1 DD SZ 6Collect
54 + 10 NO = 64 IPCs
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Mistake again. Sorry about that. :lol:





