@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Egy twlo 1 INF
–>NCM
Sud: 1 AA --> Egy
Ken: 1 INF --> Sud
Bur: 2 ARM, 1 AA, 1 ART, 15 INF --> Ind
Ind: 1 ARM --> Epr
Que: 1 ARM, 1 INF --> Mor–>Placement
Ind: 2 INF
–>Income
UKp: 6 + 1 = 7
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and forgot a NCM for UK, 1 Fig from Gib to z92 if that’s ok
Anzac turn 4
–>Purchase & repair
purchase: 1 Fig (10) + 1 INF (3) = 13
save 1 ipc–>Combat movement
z60: 1 DD --> z41 (defenseless TT)
–>NCM
z60: 1 DD --> z61
Sud: 1 INF --> Egy–>Placement
Nsw: 1 INF, 1 Fig
–>Income
territories: 10
no’s: 5
saved: 1
total: 16note: think I forgot UKp placement, so corrected it in here
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I4
27 IPCs
1 CV (16)
3 Inf (9)save 2
-
Combat
None
Non-coms
1 Arm Syr to Irq (activate)
1 Art Trj to Irq
Fleet SZ 98 to SZ 97, take
3 Inf, 1 Art Gre to Sita
1 DD SZ 96 to SZ 97
1 Art Alg to Tun
1 Mech, 1 Arm Alg to Lib
1 Fig Gre to SZ 97
1 Tac Fra to SZ 97
1 Fig Fra to SitaPlace
1 CV SZ 97
3 Inf NitaCollect
20 + 2 NO + 2 leftover = 24 IPCs
-
G5
64 IPCs
1 Strat (12)
1 SS (6)
14 Inf (42)
1 Art (4)save 0
-
Combat
1 Strat Fra to SZ 81 (TT destroyed)
1 DD SZ 112 to SZ 125
1 SS SZ 125 to SZ 112
1 Fig, 1 Tac Fin to SZ 1251 SS SZ 112 to SZ 114
2 Fig, 2 Tac Fra to SZ 114 -
SZ 81 cwol
SZ 125
Attack (1 DD, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (5)1@4: (3)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)SZ 114
Attack (1 SS, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (4, 2)2@4: (4, 4)Defense (1 BB)
Rolls: 1@4; Total Hits: 01@4: (6) -
SZ 125 cwol
SZ 114 cwolNon-coms
1 Fig, 1 Tac SZ 125 to SZ 112
5 Inf, 2 Art Nor to Fin
1 Fig, 1 Tac Fin to UK
2 Fig, 2 Tac SZ 114 to Wgr
8 Inf, 5 Art Wgr to Ger
9 Inf, 3 Art Ger to Hun
8 Arm Wgr to Sgr
1 Inf Yugo to Rom
1 Strat SZ 81 to IrqPlace
1 SS SZ 112
2 Inf, 1 Strat Fra
9 Inf, 1 Art Ger
3 Inf WgrCollect
49 + 10 NO = 59 IPCs
-
Russia turn 5
–>Purchase & repair
purchase: 1 ARM (6) + 1 Fig (10) + 7 INF (21) = 37
save 0 ipc–>Combat movement
Man: 1 INF --> Jeh (walk in)
–>NCM
Man: 14 INF, 1 AA, 1 ARM --> Jeh
Kor: 1 ARM --> Jeh
Smo: 6 INF --> Bel
Rus: 6 INF --> Smo
Rus: 1 ARM --> Nukr
Sukr: 2 INF, 1 ART --> Nukr
Bry: 3 INF --> Nukr–>Placement
Sukr: 3 INF
Vol: 3 INF
Rus: 1 INF, 1 ARM, 1 Fig–>Income
territories: 39
damage: -3
total: 36 -
J5
60 IPCs
6 Inf (18)
1 Arm (6)
3 Tac (33)
1 Inf (3)save 0
-
Combat
1 Inf Tim to Eve (mt)
1 TT SZ 36 to SZ 19, take
1 Inf Gua to Man
1 TT SZ 35 to SZ 19, take
2 Inf Phi to Man
2 Fig SZ 6 to Man
1 Strat Jap to Man1 BB SZ 75 to SZ 41
1 Fig Kwa to SZ 412 TT SZ 35 to SZ 33, take
2 Inf, 2 Art Phi to Car
2 Fig SZ 33 to Car
2 Tac Pau to Car
1 CA SZ 36 to SZ 33 for bombard1 Inf Shn to Bur
2 Fig Yun to Bur
1 Fig, 3 Tac Kwa to Bur -
Eve twol
SZ 41
Attack (1 BB, 1 Fig)
Rolls: 1@4 1@3; Total Hits: 21@4: (1)1@3: (1)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)Bur
Attack (1 Inf, 3 Fig, 3 Tac)
Rolls: 1@1 3@3 3@4; Total Hits: 41@1: (1)3@3: (1, 2, 6)3@4: (6, 2, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Man
Attack (3 Inf, 2 Fig, 1 Strat)
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (2, 6, 5)2@3: (3, 5)1@4: (1)Defense (2 Mech, 1 Strat)
Rolls: 2@2 1@1; Total Hits: 12@2: (1, 4)1@1: (4)Car
Attack (2 Inf, 2 Art, 2 Fig, 2 Tac, 1 CA, 1 BB)
Rolls: 4@2 3@3 3@4; Total Hits: 54@2: (5, 6, 2, 4)3@3: (1, 2, 2)3@4: (5, 5, 2)Defense (2 Inf, 2 Art)
Rolls: 4@2; Total Hits: 04@2: (4, 6, 3, 3) -
SZ 41 cwol
Bur twol
Car lwolMan R2 - I’ll assume you leave a Mech leftover.
Attack (2 Inf, 2 Fig, 1 Strat)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 5)2@3: (3, 5)1@4: (3)Defense (1 Mech)
Rolls: 1@2; Total Hits: 11@2: (1) -
Man twlo 2 Inf
Non-coms
2 Fig Man to Sha
3 Inf Anh to Sha
1 Strat Man to Kwa
1 Inf, 1 Art Kwa to Yun
1 Fig SZ 41 to Sum
3 Fig, 3 Tac Bur to Kwa
2 Fig Pau to Sha
2 Strat Pau to Kwa
2 Fig, 2 Tac Car to SZ 33
1 SS, 1 CV SZ 6 to SZ 33
2 SS to SZ 36
1 DD SZ 36 to SZ 33Place
3 Inf Fic
3 Inf Sha
1 Inf, 1 Arm, 3 Tac JapCollect
56 + 5 NO = 61 IPCs
-
hi, just to inform you that it might take some days before I can post allies. Some really busy weekend ahead
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Not a problem at all.
Do what you gotta. -
ok, so it seems I forgot France again, so I would like to do the following if that is ok?
Mor: 1 Fig –> Gib
Sud: 1 INF --> EgyUSA turn 5
–>Purchase & repair
purchase: 1 TT (7) + 1 INF (3) + 2 CA (24) + 1 CV (16) + 2 Fig (20) = 70
save 2 ipc–>Combat movement
Mor: 1 INF --> Alg (walk in)
–>NCM
Eus: 2 INF, 2 ART --> Mor
z101: 1 DD --> z91
z26: 1 DD --> z30+z31
z10: 1 CV, 2 Fig, 1 SS --> z26–>Placement
z10: 2 CA
Eus: 1 INF
z101: 1 TT, 1 CV, 2 Fig–>Income
73+2 = 75
rest later
-
China turn 5
–>Purchase & repair
purchase: 3 INF (9) = 9
save 2 ipc–>Combat movement
Kan: 1 INF --> Sui (walk in)
Hop: 1 INF --> Cha (walk in)
Kwe: 1 INF --> Anh (walk in)–>NCM
She: 13 INF, 1 Fig --> Hop
–>Placement
Kwe: 1 INF
Hop: 2 INF–>Income
territories: 11
saved: 2
total: 13 -
UK turn 5
–>Purchase & repair
UKp: 1 ARM (6) = 6
save 1 ipc–>Combat movement
Cpr: 1 INF --> Npr (walk in)
Egy: 1 ARM --> Alx (blitz back Egy)–>NCM
Mal: 1 Fig --> Egy
Mor: 1 ARM, 1 INF --> Gib
Epr: 1 ARM --> Cpr
Sud: 1 INF --> Egy
Ind: 1 ARM --> Epr–>Placement
Ind: 1 ARM
–>Income
5+1 = 6
-
Anzac turn 5
–>Purchase & repair
purchase: 1 Fig (10) + 2 INF (6) = 16
save 0 ipc–>Combat movement
/
–>NCM
z61: 1 DD --> z54
–>Placement
Nsw: 1 Fig, 2 INF
–>Income
territories: 10
no’s: 5
total: 15





