@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Trajan (axis) vs Alexgreat (Allies) G40 A3
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Iraq
A
Rolls: 1@3 4@1; Total Hits: 01@3: (6)4@1: (4, 2, 6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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Iraq
A
Rolls: 1@3 4@1; Total Hits: 21@3: (1)4@1: (3, 1, 2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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3. NON-COMBAT MOVEMENT
6 Fig to Norway
Fleet SZ 109 –> SZ 112
TTs bring Arm, AA, 3 Inf to Norway
Fig Iraq --> AC SZ 80
Art Alb --> BC
10 Inf, 3 Art from India to Burma4. MOBILIZATION
2 Inf India
2 Arm S-Afr
MIC C-Persia5. INCOME
26 (terr) Europe
11 (terr) IndiaFRANCE 4
Inf from TT SZ 101 --> Denmark
DD SZ 39 --> SZ 80ANZAC 4
1. PURCHASE (14)
- 2 Subs (12)
save 2
2. COMBAT MOVEMENT
SZ 42 <-- 2 Fig Queensland
A
Rolls: 2@3; Total Hits: 22@3: (3, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
- 2 Subs (12)
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3. NON-COMBAT MOVEMENT
Fig SZ 80 –> India
DD Sz 39 --> SZ 80
Fig SZ 42 --> NT
Inf S-Aus --> NT
3 Inf, 2 Art, Arm, Mech, 2 AA Que --> NT
1 Inf, 1 Art Queens --> NSW
TT SZ 63 --> SZ 624. MOBILIZATION
2 Subs SZ 62
5. INCOME
10 (terr) + 2 saved = 12
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Forgot to roll convoy damage for US (Norway, German Sub):
Rolling 2d6:
(3, 4) -
convoy damage to US updated on map
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OK, I’m back…
I4:
Purchase:
1 Tech (5)
1 mIC (12)
1 Tac (11)
1 DD (8)
Save 1.Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (5)
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Getting closer…
Combat:
Gib (Inf):
2 TT z98 pick up 2 Inf SIta, Rt Mor, AA NIta (<= last one not in the attack)
Bombard BB. Cr z98
Attack:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (3)2@2: (4, 4)1@3: (1)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
FEA (Inf):
2 Inf Sud
Bom Tob
Attack:
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 5)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
TrJ ():
2 Inf Egy, 2 Rt EgySyr ():
Inf SIta, via TT z98 (moves back to z98 before dropping) -
Gib twlo inf
FEA, TrJ, Syr twol.Non-Com:
Bom lands in Egy
Inf Con to Sud
Rt Egy to Sud
Cr z98 to z92
CV z95 to z98
Ftrs Lib land on CV
Ftr Tob to Egy
2 Sub z95 to z98Build:
Tac NIta
DD z95
mIC EgyEarn:
24 Ter + 15 NO + 1 Saved = 40 -
G5:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 3)
If hit, second list:
Rolls: 1@6; Total Hits: 11@6: (5)
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Purchase:
4 Inf (12)
Tac (11)
DD (8 )
3 Tr (21)…Why didn’t I put these in z115? They would have been completely safe there.Combat:
Bel (Inf):
2 Inf EPl
Bom WGr
Attack:
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 4)1@4: (5)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
Nukr (Inf):
2 Inf EPl
Tac Ger
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)
Bes (2 Inf):
3 Inf EPl
Bom WGr
Attack:
Rolls: 3@1 1@4; Total Hits: 23@1: (5, 4, 1)1@4: (4)
Defend:
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Bal (Inf)
2 Inf Pol
Tac, Ftr z115
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 6)1@3: (5)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
Den (Inf)
2 Inf Ger
6 Ftr, 3 Tac…the Fuhrer was not please that you freed the Danes.
Attack:
Rolls: 2@1 6@3 3@4; Total Hits: 72@1: (2, 6)6@3: (4, 2, 3, 1, 6, 1)3@4: (3, 4, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)
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Bes, Bal, Den twol
Bel lose 1 Inf.
Rd 2:
Attack:
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
NUkr Rd 2:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
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Bel cleared, not taken.
NUkr Rd 3:
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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NUkr twol.
Non-Com:
Land Planes:
Bel, NUKr, Bes to EPl
2 Ftr land on CV (in z113)
Everything else to WGr
Others:
z115 fleet to z113
Everything Hol to WGr, except 2 RT to Fr
3 Inf Pol to EPl
3 Inf 3 Rt Ger to Pol
Tr z98 to z92
Sub z125 to z119Build:
2 Inf WGer, Inf Fr, Inf Ger
Tac WGr
DD, Trs z113Collect:
45 Ter + 5 NO = 50 -
Welcome back, hope you had a nice weekend. R coming up soon.
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USSR 5
1. PURCHASE (33)
- 7 Inf (21)
- 3 Art (12)
2. COMBAT MOVES
Kan <– 1 Inf Tim
Bal <-- 2 Mech, Inf Nov; 2 Fig, 2 Tac Smo
A
Rolls: 2@4 2@3 3@1; Total Hits: 12@4: (6, 6)2@3: (3, 6)3@1: (2, 6, 2)
D
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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A
Rolls: 2@4 2@3 2@1; Total Hits: 12@4: (2, 5)2@3: (4, 6)2@1: (4, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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unbelievable……
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3. NON-COMBAT as per map (sorry, way too tired)
4. MOBILIZATION
3 Inf Nov
3 Art, 4 Inf Rus5. INCOME
31 (terr) + 5 (NO) = 36
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J5:
Purchase:
1 Inf (3)
3 Mech (12)
1 mIC (12)
1 CV (16)
1 DD (8 )
1 Tr (7)
2 Tech Rolls
Save -0-Tech Rolls:
Rolls: 2@1; Total Hits: 02@1: (3, 6)
If hit, use second list
Rolls: 1@1; Total Hits: 01@1: (5)