dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Trajan (axis) vs Alexgreat (Allies) G40 A3
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Kan, Hon, Mal, Shn twol.
And I just saw I forgot to actually write my purchase. I was going to buy 3 Tk, 1 Cv, 1 DD for 42 Save 3, placed in Ksi and z6 respectively. Up to you if you want to let me have them.Non-Com:
Land Planes:
z35 on Cv z6
Mal on 2 Cv z36 to z37
All Kan, She, Shan to Kwe
z37, Hon to Kwa
Others:
Navy z33 to z26
DD z6 to z26
DD z36 to z42
All land in Hop and Ksu to Kwe
3 Inf Cha to Sui
2 Inf Cha to Hop
2 Inf Jeh to ChaEarn 54 Terr + 5 NO + 3 Saved = 62
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of course.
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USA 3
DOW on all bullies.
1. PURCHASE (52)
- BB (20)
- AC (16)
- TT (7)
- 3 Inf (9)
2. COMBAT MOVES
SZ 26 (2 BB, 2 CR, 3 DD, 1 Sub, 1 AC, 1 Fig, 1 Tac) <– Fleet from SZ 10, Bomber from West Indies (can land Midway), Tac from SZ 101 (can land on AC in SZ 26), DD SZ 54, Sub SZ 30, Fig Midway
A
Rolls: 3@4 4@3 5@2; Total Hits: 43@4: (5, 4, 2)4@3: (6, 1, 2, 4)5@2: (5, 3, 5, 5, 4)
D
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 63@4: (4, 5, 2)3@3: (3, 3, 1)4@2: (4, 2, 6, 4)1@1: (5) -
not that grea. Pls allocate 4 hits.
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actually, its not that difficult, may I presume? Taking into account that you can land and have a naval base, I damage both BBs, one AC and take away one sub. Your defense is maximised, you still can land the figs, and you can repair your ships.
I will remove both ACs (battle to the death here), damage my BB and remove one sub.
Round 2 then
A
Rolls: 3@4 4@3 4@2; Total Hits: 43@4: (5, 6, 4)4@3: (4, 4, 6, 1)4@2: (1, 6, 2, 4)
D
Rolls: 3@4 3@3 4@2; Total Hits: 33@4: (6, 5, 5)3@3: (6, 3, 6)4@2: (6, 2, 3, 2) -
Ok, now I think your decision is needed, cannot presume now what you’d like to do.
Pls allocate 4 hits.
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You have 2 damaged BBs, 2 CRs, 3 DDs, 1 damaged AC, Fig and Tac next to your Hawaii
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I lose 3 DD and the CV.
I didn’t see the extra Tac and Bom from the Long Range Aircraft…nice move -
I remove 2 DD and a Fig.
Round 3, two subs with surprise strike first
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
A
Rolls: 3@4 3@3; Total Hits: 23@4: (5, 4, 1)3@3: (4, 5, 5)D
Ships
Rolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (4, 5)
Aif
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4) -
pls allocate 2 hits
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I lose 2 of His Holiness’s Cruisers. Just like June 5-6, 1942.
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lol
I lose CR and TacRound 4
2 Subs surprise…or not, more likely
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
A
Rolls: 2@4 2@3; Total Hits: 32@4: (2, 1)2@3: (5, 2)D ship
Rolls: 1@4; Total Hits: 01@4: (5)
D air
Rolls: 1@4 1@3; Total Hits: 11@4: (2)1@3: (6) -
It’s actually not that tragic for the IJN.
I see myself losing 145 IPC (incl 2 Tr) vs you losing 97…but I think I get both your Bom and Dmg BB.
So it’s more like Coral Sea than Midway perhaps? If you get to up to I3, I should be able to post it (and G4 if appropriate) tonight. -
SZ cleared with BB, 2 subs, 2 Fig remaining
3. NON-COMBAT MOVEMENTS
2 Fig SZ 26 –> SZ 10, to be landed on newly cranked out AC
Ships SZ 101–> SZ 91, 1 AA, artillery, Arm, 3 Inf to Gib
2 Mech E-US --> W-US
3 Fig SZ 101 --> UK4. MOBILIZATION
BB, AC, TT SZ 10
3 Inf W-US5. INCOME
49 (terr) + 15 (NO) = 64
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Not sure if you have more than AC and DD in reach of Hawaii. Might be costly, and is not assured at all. Maybe I overlooked something, though
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CHINA 3, beaten and bruised
1. PURCHASE (5)
- Inf (3)
save 2
2. COMBAT MOVEMENTS
Yun <– Inf Szech
3. NON-COMBAT MOVEMENT
14 Inf, Fig Szech --> Sik
4. MOBILIZATION
Inf Tsi
5. INCOME
4 (terr) + 6 (NO) + 2 saved = 12
- Inf (3)
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UK 3
1. PURCHASE (28/21)
Europe
- Reduce damage by 12 to 7 (12)
- AC (16)
Pacific
- AC (16)
- AA (5)
2. COMBAT MOVES
Shan <– 2 Inf Burma, 2 Fig, Tac India
A
Rolls: 1@4 2@3 2@1; Total Hits: 21@4: (1)2@3: (5, 2)2@1: (2, 5)
D
Rolls: 2@2; Total Hits: 12@2: (1, 5)Alex <-- Blitz from Egypt
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3. NON-COMBAT MOVEMENT
TT SZ 39 –> SZ 80
Mech S-Afr --> Rhod
2 Fig UK --> SZ 109
DD SZ 109 --> SZ 112
Art Ont --> Alberta
2 Inf India --> Burma4. MOBILIZATION
AC SZ 109
AC SZ 39
AA India5. INCOME
Pacific: 11 (terr)
Europe: 26 (terr) - convoy
Rolling 2d6:
(3, 4)





