Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
-
Yup, it’s only 7 from UK to Syr…that was dumb…although I think I get your Bom
I3:
Purchase:
2 Tr (14)
Save 9Repair BB z93
Combat:
Alx ()
Blitz in / out Tk TobAlg ()
Inf Rt Mec TunTang ()
Inf KenCon ()
Inf KenSyr (2 Inf 1 Bom)
1 Tk 1 Rt Gre via Tr z95
Cr + BB in z93 Bombard
1 Bom Tob
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (4, 6)2@4: (1, 2)
Defend:
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)If you have anything left, I’ll need you OOL
-
Poor play + bad dice = bad combination. I see it as a 93% win.
Definitely need you OOL. If you keep the Bom, I’ll continue rolling Bom vs Bom. If you keep the inf, I’ll retreat the plane.
Alx, Alg, Tang, Con twol.Non-Coms:
If my Bom retreats or wins, he lands in Tob (I’m putting him there on the map for now).
Rt Ken to Sud
Ftr Tob to Tun
Cr z93 and DD z94 to z95Build 2 Tr z95.
-
Also, to save a day, since the Syr debacle won’t affect me:
G3:Tech Rolls
Rolls: 2@6; Total Hits: 22@6: (3, 4)If one hits, use list 2:
Rolls: 1@6; Total Hits: 11@6: (1) -
Nuthin. Save 2 Tokens.
Purchase:
1 Tr (7)
1 DD (8 )
6 Tk (36)
1 Inf (3)Save -0-
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 3 Ftr WFr 3 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
Do you scramble? -
If it’s ok, I’m going to move 2 escorts to the DD, so:
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 2 Ftr WFr 2 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
1 Ftr WFr 1 Ftr Hol
Do you scramble? -
Keep the inf
-
no scramble, no intercept. Convincing attacks.
-
Trajan,
you cannot bring tank AND art to Syria with TT. ONly one heavy equipment (art, mech, tank) + 1 inf. Or 2 inf.
-
Art did not hit anyway, just replace it with inf. Same battle outcome, bomber retreats.
-
Wow rookie mistake. Apologies for all the rule errors, I’m clearly a bit rusty (and still learning A3). Again, I think I should lose the Rt, I can’t gain from my error. You are welcome to re-roll the whole thing to…but I don’t think you’d want to.
UK SBR:
AA Guns:
Strats:
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Tacs:
Rolls: 1@1; Total Hits: 11@1: (1)Strats to the MIC, Tac to the AB.
Strat vs MIC:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Tac vs AB:
Rolls: 1@6; Total Hits: 11@6: (6) -
Wow AA hits again…3 of 9 now. 13 more damage on the IC.
z 110:
Attack:
Rolls: 5@3 2@4; Total Hits: 45@3: (1, 5, 6, 3, 2)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6) -
Rules errors dont worry me, no need to apologize. You should see mine….thinking I can block subs with CRs…
-
z 110 cwol.
Non-Com:
Land Planes:
4 Ftr 2 Tac to Hol
Everybody else to WGr
Sub z113 to z119
1 Mec WFr to Hol
1 Mec SFr to Hol
2 Rt WGr to Hol
1 Tk WFr to WGr
3 Tk WFt to Hol
3 Tk WGr to Hun
2 Tk Hol to Ger
Inf NIta to SFr
10 Inf Ger to Pol
Rt Ger to Pol
3 AA Ger to WGr
6 Inf Hun to Rom
1 Rt Hun to Pol
2 Rt Hun to Rom
3 AA Hun to Rom
4 Inf Nor to Ger via 2 Tr
4 Inf Nor to FinBuild 6 Tk + Inf Ger
Tr z93
DD z113Earn 44 Ter + 10 NO = 54
(I also forgot to mark Italy IPC = 18 Ter + 5 NO + 9 Saved = 32) -
forgot to kill DD z110.
Have a good night. Should be able to post J3 tomorrow am -
RUSSIA 3
1. PURCHASE (37)
- 1 Arm (6)
- 3 Mech (12)
- 1 Art (4)
- 5 Inf (15)
2. COMBAT MOVES
3. NON-COMBAT MOVES
6 Inf Yen –> Tim
10 Inf, 2 AA Yak --> Yen
Inf Bury --> Yak
Inf Sak --> Bur
Inf Cau --> NW-Persia, activate
Sub SZ 112 --> SZ 125
Inf Bel --> E-Pol
2 Arm, 2 Mech Bel --> Bry
2 Inf, Art S- Ukr --> N-Ukr
Mech Rus --> Bry
2 Inf Rus --> Smo
3 Inf, Art Bry --> N-Ukr
3 Inf Nov --> Bel4. MOBILIZATION
Arm, 2 Mech Nov
Art, Mech, Inf S-Ukr
4 Inf Rus5. INCOME
35 (terr)
Replaced Italian inf with art in Greece.
Good night, looking forward to J3.
-
Forgot France…
-
Here goes nothing…
J3:
DOW US, UK, France, Anzac, Holland
Purchase:Combat Moves:
Sak ()
2 Inf SibKan (Inf)
Inf Sui
Mec Hop
Ftr, Tac Cha
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 6)1@3: (6)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)She (Inf)
Inf, Rt Hop
Ftr Cha
Ftr Kwa
Attack:
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 5)2@3: (1, 6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)Haw (2 Inf…hope I’m not taking the bait here)
2 Inf Car via Tr z33
2 Inf Jap via Tr z6
Bombard w/ BB, CC z33
Ftr, Tac z33 (to land on Cv z33)
Attack:
Rolls: 4@1 2@3 2@4; Total Hits: 44@1: (1, 5, 4, 6)2@3: (2, 1)2@4: (4, 5)
Defend:
Rolls: 2@2; Total Hits: 12@2: (3, 2)Phi (2 Inf)
Inf, Rt Pau
Ftr, Tac Kaw (to land on CV z6)
Attack:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 2)1@3: (3)1@4: (6)
Defend:
Rolls: 2@2; Total Hits: 12@2: (2, 5)Hon (2 Inf)
Inf, Rt Ksi
Tk Ksu
Ftr, Tac Kwa
Attack:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 4)2@3: (4, 1)1@4: (6)
Defend:
Rolls: 2@2; Total Hits: 12@2: (6, 1)Mal Amphib:
z37 (Cr)
DD, SS z36
Ftr, Bom, Tac Kwa
Land (2 Inf)
Inf, Rt, Bom Kwa via Tr z36
2 Tac 2 Ftr z36
Sea Battle:
Attack (ignore return if first 2 hits):
Rolls: 1@2 2@2 1@3 2@4; Total Hits: 31@2: (6)2@2: (6, 2)1@3: (6)2@4: (4, 3)
Defend:
Rolls: 1@3; Total Hits: 01@3: (6)
Land battle to followShn (2 Inf)
Inf Yun
2 Inf Sia
Ftr, 2 Tac Kwa
Attack:
Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (3, 3, 4)2@3: (6, 3)1@4: (6)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 6)FIC ()
Inf KwaBor ()
Inf Kwa via tr z36 -
Sak, She, FIC,Bor twol
Haw twlo Inf
Phi twol InfKan I lose inf. Rd 2:
Attack:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (3)Hon both lose 1 Inf. Rd 2:
Attack:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (3, 4)1@4: (2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)z37 cwol
Mal:
Attack:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (2, 4)2@3: (2, 3)3@4: (5, 5, 3)
Defend:
Rolls: 2@2; Total Hits: 02@2: (5, 3)Shn both lose 1 Inf. Rd 2:
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 2)1@3: (3)1@4: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4) -
Kan, Hon, Mal, Shn twol.
And I just saw I forgot to actually write my purchase. I was going to buy 3 Tk, 1 Cv, 1 DD for 42 Save 3, placed in Ksi and z6 respectively. Up to you if you want to let me have them.Non-Com:
Land Planes:
z35 on Cv z6
Mal on 2 Cv z36 to z37
All Kan, She, Shan to Kwe
z37, Hon to Kwa
Others:
Navy z33 to z26
DD z6 to z26
DD z36 to z42
All land in Hop and Ksu to Kwe
3 Inf Cha to Sui
2 Inf Cha to Hop
2 Inf Jeh to ChaEarn 54 Terr + 5 NO + 3 Saved = 62
-
of course.





