@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Trajan (axis) vs Alexgreat (Allies) G40 A3
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Bombing IC
Rolling 2d6:
(1, 1)
+4Bombing air base
Rolling 2d6:
(1, 4) -
Damage to IC: 6
Damage to air base: 5
One tac lost in the process.
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USSR 2
1. PURCHASE (37)
- 6 Inf (18)
- 1 Mech (4)
- 1 Tac (11)
- 1 Art (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
1 Inf Bury –> Sak
10 Inf, 2 AA Bury --> Yak
6 Inf Yak – Yen
Inf Vol --> Cauc
2 Inf Ros --> Bry
3 Inf S-Ukr --> N-Ukr
Arm, Mech Rus --> Bel
Inf Bel --> Bal
AA Bel --> Nov
Sub SZ 111 --> SZ 112
3 Art Nov --> Bel
3 Inf Bel --> Nov4. MOBILIZATION
2 Inf, Tac Nov
Art, 2 Inf S-Ukr
2 Inf, Mech Rus5. INCOME
37 (terr)
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Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course…it’s not a real war, and while I don’t like my position, it’s far from resulting in a not fun game! So I’ll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).
J2:
Purchase:
1 Mec (4)
1 Tk (6)
1 CV (16)
1 DD (8)
1 Tr (7)
Save -0-Combat:
Sui (1 Inf)
2 Inf Cha
2 Ftr Sha
1 Tac Sha
Attack:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (2, 4)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Hop ()
6 Inf 2 Rt Anh
1 Mec 1 Rt Cha
1 Tk KsuKwe (1 Inf)
1 Inf 1 Rt Hun
1 Ftr 1 Tac 2 Str Sha
Attack:
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 6)1@3: (4)3@4: (6, 1, 1)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Yun (1 Inf)
2 Inf Hun
4 Ftr 3 Tac Kwa
Attack:
Rolls: 2@2 4@3 3@4; Total Hits: 32@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
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Sui, Hop twol
Kwe, Yun twlo 1 Inf eachNon-Com:
Land Planes:
All Kwe, Yun to Kwa
All Sui to Cha
Others:
Ftr Sha to Man
Inf SFE to Sib
1 Tr z6 to z33
Rt Man to Pau via 1 Tr z19
Inf Man to Kwa via 1 Tr z19
2 Inf Jap to Kwa var Tr z6
Tr z5 to z6
1 CV 1 Ftr 1 Tac z33 to z36
1 BB 1 Cr z36 to z33
5 Inf Jeh to Cha
2 Inf Man to JehBuild CV, Tr, DD z6
Mec, Tk KsuEarn 35 Ter + 10 NO = 45
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you are right, I did not add the one Tac again that you lost in the first try.
And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon :)
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Added Tac in Holland.
USA 2
1. R&D / PURCHASE (52)
- 2 Research Tokens (10)
- BB (20)
- AC (16)
- Sub (6)
Rolling 2d6:
(2, 6) -
Lucky, and this time it wont be radar :wink:
Rolling 1d6:
(5) -
Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.
2. COMBAT MOVEMENT
3. NON-COMBAT MOVEMENT
Fleet SZ 89 –> SZ 101
Mech SE-Mex --> E-US
2 Inf, Art C-US --> E-US
Sub SZ 54 --> SZ 30
Fig Guam --> Mid4. MOBILIZATION
Sub, BB, AC SZ 10
5. INCOME
52 (terr)
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CHINA 2
1. PURCHASE (15)
- 5 Inf
2. COMBAT MOVES
3. NON-COMBAT MOVES
13 Inf, Fig She –> Sze
4. MOBILIZATON
1 Inf She
1 Inf Kan
3 Inf Sze5. INCOME
5 (terr)
No map, comes with UK
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UK 2
1. PURCHASE (43/21)
Europe:
- Reduce air base damage by 3 (3)
- AC (16)
- 2 Fig (20)
- Mech (4)
Pacific:
- 7 Inf
2. COMBAT MOVES
SZ 97 <– Bomber UK autokills 2 TTs
3. NON-COMBAT MOVES
Bomber SZ 97 lands in Syria
Fleet SZ 91 --> SZ 109
TT SZ 106 brings Arm from Que to UK
CR, DD SZ 106 --> SZ 109
1 Fig UK --> SZ 109
Inf TJ --> Syr
Inf Egy --> TJ
DD SZ 79 --> 39
Inf E-Pers --> C-Persia, activate
TT SZ 41 --> SZ 39
Art Que–> Ont
Burma all bar 2 Inf --> India4. MOBILIZATION
AC, 2 Fig SZ 109
Mech S-Afr
7 Inf India5. INCOME
Europe 28 (terr)
Pacific 21 (terr) -
COntinuing with ANZAC
ANZAC 2
1. PURCHASE (14)
- Arm (6)
- 1 Art (4)
- 1 Mech (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
DD SZ 57 –> 39
CR SZ 56 --> 37
Fig Java --> Queensland
TT SZ 42 --> SZ 61
2 INf, Art NSW --> Queens4. MOBILIZATION
Arm, Art, Mech Queensland
5. INCOME
14 (terr)
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one UK correction, take AA gun from Gib to UK
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Yup, it’s only 7 from UK to Syr…that was dumb…although I think I get your Bom
I3:
Purchase:
2 Tr (14)
Save 9Repair BB z93
Combat:
Alx ()
Blitz in / out Tk TobAlg ()
Inf Rt Mec TunTang ()
Inf KenCon ()
Inf KenSyr (2 Inf 1 Bom)
1 Tk 1 Rt Gre via Tr z95
Cr + BB in z93 Bombard
1 Bom Tob
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (4, 6)2@4: (1, 2)
Defend:
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)
If you have anything left, I’ll need you OOL
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Poor play + bad dice = bad combination. I see it as a 93% win.
Definitely need you OOL. If you keep the Bom, I’ll continue rolling Bom vs Bom. If you keep the inf, I’ll retreat the plane.
Alx, Alg, Tang, Con twol.Non-Coms:
If my Bom retreats or wins, he lands in Tob (I’m putting him there on the map for now).
Rt Ken to Sud
Ftr Tob to Tun
Cr z93 and DD z94 to z95Build 2 Tr z95.
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Also, to save a day, since the Syr debacle won’t affect me:
G3:Tech Rolls
Rolls: 2@6; Total Hits: 22@6: (3, 4)
If one hits, use list 2:
Rolls: 1@6; Total Hits: 11@6: (1)
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Nuthin. Save 2 Tokens.
Purchase:
1 Tr (7)
1 DD (8 )
6 Tk (36)
1 Inf (3)Save -0-
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 3 Ftr WFr 3 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
Do you scramble? -
If it’s ok, I’m going to move 2 escorts to the DD, so:
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 2 Ftr WFr 2 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
1 Ftr WFr 1 Ftr Hol
Do you scramble? -
Keep the inf