@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Trajan (axis) vs Alexgreat (Allies) G40 A3
- 
					
					
					
					
 G10: Tech Rolls: 
  Rolls: 2@6; Total Hits: 22@6: (4, 1) Rolls: 2@6; Total Hits: 22@6: (4, 1)
 First List:
  Rolls: 1@6; Total Hits: 11@6: (5) Rolls: 1@6; Total Hits: 11@6: (5)
- 
					
					
					
					
 jeez. I don’t even want to look at how many G & I have missed. Build: 
 12 Inf (36)
 3 Mec (12)Combat: 
 Bes (Inf):
 2 Inf, Ftr Rom
 A:
  Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)Bal (3 Inf): 
 Tk, 2 Mec Hun
 Bom, Ftr, Tac WGr
 A:
  Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4) Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4)
 D:
  Rolls: 3@2; Total Hits: 03@2: (6, 5, 3) Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)EPl (10 Inf, 2 AA): 
 8 Inf, 2 Rt Rom
 Tac, 3 Ftr Rom
 Tac WGr
 AA Guns:
  Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6) Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6)
- 
					
					
					
					
 Bes, Bal cwol EPl: 
 A:
  Rolls: 6@1 4@2 3@3 2@4; Total Hits: 96@1: (2, 1, 2, 1, 1, 1)4@2: (4, 5, 6, 2)3@3: (2, 1, 4)2@4: (4, 2) Rolls: 6@1 4@2 3@3 2@4; Total Hits: 96@1: (2, 1, 2, 1, 1, 1)4@2: (4, 5, 6, 2)3@3: (2, 1, 4)2@4: (4, 2)
 D:
  Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 1, 5, 6, 6, 5, 6) Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 1, 5, 6, 6, 5, 6)
- 
					
					
					
					
 I lose 2 Inf. You lose 2 AA, 7 Inf. 
 Rd 2:
 A:
  Rolls: 4@1 4@2 3@3 2@4; Total Hits: 34@1: (1, 5, 5, 4)4@2: (5, 3, 4, 4)3@3: (5, 6, 5)2@4: (4, 3) Rolls: 4@1 4@2 3@3 2@4; Total Hits: 34@1: (1, 5, 5, 4)4@2: (5, 3, 4, 4)3@3: (5, 6, 5)2@4: (4, 3)
 D:
  Rolls: 3@2; Total Hits: 13@2: (4, 4, 1) Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
- 
					
					
					
					
 EPl tw 5 Inf, 2 Rt, Air remain. Non-Com: 
 Land Epl, Bom Bal in Wgr except 1 Ftr z113
 Land Bal, Bes in Hun
 All Tk, AA Rom to Hun
 All Ger to Pol
 5 Inf, Rt Hun to Rom
 Inf Irq to CPr
 Tr to z80Build: 
 3 Mec, 6 Inf Ger
 7 Inf WGr
 Inf FraWFr CRD: 
  Rolls: 2@3; Total Hits: 12@3: (2, 4) Rolls: 2@3; Total Hits: 12@3: (2, 4)
- 
					
					
					
					
 Earn 41 ter + 5 NO - 2 CRD = 44 
- 
					
					
					
					
 USSR 10 1. PURCHASE (39) - Arm (6)
- 3 Mech (12)
- 7 Inf (21)
 2. COMBAT MOVES N-Persia <– Mech Cau Kaz <-- 2 Mech Cau; 2 Mech, Arm Vol; 9 Inf, 2 Mech Sam 
 A
  Rolls: 1@3 15@1; Total Hits: 21@3: (2)15@1: (4, 4, 1, 4, 5, 2, 2, 5, 4, 2, 4, 5, 2, 2, 2) Rolls: 1@3 15@1; Total Hits: 21@3: (2)15@1: (4, 4, 1, 4, 5, 2, 2, 5, 4, 2, 4, 5, 2, 2, 2)
 D
  Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 2@2; Total Hits: 12@2: (5, 1)Bal <-- Fig, 2 Tac, Inf, Mech Nov; 2 Inf Bel 
 A
  Rolls: 1@4 2@3 4@1; Total Hits: 31@4: (1)2@3: (6, 1)4@1: (2, 6, 2, 1) Rolls: 1@4 2@3 4@1; Total Hits: 31@4: (1)2@3: (6, 1)4@1: (2, 6, 2, 1)
 D
  Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3) Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3)
- 
					
					
					
					
 3. NON-COMBAT MOVEMENTS 2 Fig, Tac Bal –> Nov 
 6 Arm, 12 Mech Bel --> Bry
 9 Inf, 10 Art N-Ukr --> Bry
 Inf Rus --> Bry
 Inf Fin --> Nor
 2 AA Sam --> Kaz4. MOBILIZATION Arm, 2 Mech Vol 
 Inf S-Ukr
 3 Inf Nov
 3 Inf, Mech Rus5. INCOME 33 (terr) + 5 (NO) = 38 
- 
					
					
					
					
 J10: 
 Build:
 2 Tech Roll (10)
 3 Inf (9)
 2 Rt (8 )
 3 Mec (12)
 1 Bom (12)
 1 Sub (5)
 3 Tr (18 )
 Save zero.Tech Roll: 
  Rolls: 2@6; Total Hits: 22@6: (1, 4) Rolls: 2@6; Total Hits: 22@6: (1, 4)
 Second List:
  Rolls: 20@6; Total Hits: 2020@6: (3, 1, 4, 5, 6, 6, 4, 4, 2, 2, 2, 1, 2, 2, 2, 5, 3, 2, 1, 5) Rolls: 20@6; Total Hits: 2020@6: (3, 1, 4, 5, 6, 6, 4, 4, 2, 2, 2, 1, 2, 2, 2, 5, 3, 2, 1, 5)
- 
					
					
					
					
 Nothing, save 2 tokens. Combat: 
 SBR Vol mIC:
 Bom CPr
 AA:
  Rolls: 1@1; Total Hits: 01@1: (3) Rolls: 1@1; Total Hits: 01@1: (3)
 SBR:
  Rolls: 1@6; Total Hits: 11@6: (5) Rolls: 1@6; Total Hits: 11@6: (5)z25 (DD) 
 Sub, 4 Ftr, 2 Tac z6
 Attack:
  Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 5, 4, 4)2@4: (1, 3) Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 5, 4, 4)2@4: (1, 3)
 Defend:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)NPr (Mec): 
 Tac CPr
 2 Ftr Bur
 A:
  Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2) Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
 D:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Ind (Inf): 
 3 Inf, 3 Rt Mal via 3 Tr
 3 Tk 3 Mec Bur
 A:
  Rolls: 3@1 6@2 3@3; Total Hits: 63@1: (1, 5, 5)6@2: (3, 3, 2, 6, 2, 5)3@3: (3, 1, 1) Rolls: 3@1 6@2 3@3; Total Hits: 63@1: (1, 5, 5)6@2: (3, 3, 2, 6, 2, 5)3@3: (3, 1, 1)
 D:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 SBR Max Damage. 
 z25 cwlo Sub
 NPr cwol
 Ind twol Inf. MIC => mIC. 5 IPC Plundered.Non-Com: 
 Land Planes:
 Vol, NPr to CPr
 z25 to z33Other: 
 Ftr, 3 Tac CPr to WGr
 CV z37 to z39 (move 1 Ftr Bur, 1 Ftr Egy onto it)
 Rest of z37 to z35
 All Tsi, Kwe to She
 Navy z6 to z33 except 2 DD, Sub, 1 CV
 3 Inf, Rt Jap to Car via 2 Tr
 Ksu to Kwe
 All Bur to Yun
 3 Mec Mal to Yun
 Inf Mal to Shn
 Inf Anh to Kwe
 Bom Mal to CPrPlace: 
 3 Inf 2 Rt Jap
 3 Tr, SS z6
 3 Mec Mal
 Bom KsuEarn 71 Ter + 10 NO + 5 Plunder = 86. 
- 
					
					
					
					
 USA 10 1. PURCHASE (83) - 2 BB (40)
- AC (16)
- 2 Inf (6)
- Art (3)
- Bomber (12)
- RD (5)
  Rolling 1d6: Rolling 1d6:
 (4)
- 
					
					
					
					
 actually, change the bomber to a minor IC, same money 2. COMBAT MOVES Denmark <– 5 Inf, 3 Art, 2 Arm from Gib / Norway via 5/6 TTS Gold Coast <-- Arm, Inf FWA 
 A
  Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (4) Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (4)
 D
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)FEA, CON <-- blitz from FCA SFA <-- 8 Inf, 2 Mech, 2 Art, Arm, AA 
- 
					
					
					
					
 Gold Coast 
 A
  Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (2) Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (2)
 D
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
- 
					
					
					
					
 Gold Coast 
 A
  Rolls: 1@3 1@1; Total Hits: 11@3: (6)1@1: (1) Rolls: 1@3 1@1; Total Hits: 11@3: (6)1@1: (1)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
- 
					
					
					
					
 3. NON-COMBAT DD, Sub SZ 106 –> 109 
 Inf, AA Nor --> Den
 Inf Bra --> FWA
 Inf FCA --> FEA
 Inf, Mech, Art Fin --> Nor
 2 Fig, Tac Fin --> Nor
 2 Fig Nor --> SZ 113 to land on newly built AC
 Bomb W-US --> UK4. MOBILIZATION 2 BB, AC SZ 113 
 2 Inf, Art Fin
 MIC Brazil5. INCOME 61 (terr) + 20 (NO) = 81 
- 
					
					
					
					
 UK 10 1. PURCHASE (23) - 5 Inf (15)
- 2 Mech (8)
 2. COMBAT MOVES Arm Rho –> Tan --> Con 
 E-Pers <-- 7 Inf, 5 Art, 3 AA3. Non-COMBAT all Rho --> Cong 
 Mech SAF --> Con
 Fleet SZ 91 --> SZ 112
 5 Fig to Denmark
 4 Inf, 2 AA to Denmark
 AA Fin --> Nor
 Inf Nor --> Fin4. MOBILIZATION 2 Mech, Inf SAF 
 4 Inf UK5. INCOME 25 (terr) So whats in Denmark, map totally overloaded: 3 AA (2 UK, 1 US) 
 5 Fig (UK)
 10 Inf (4UK, 6 US)
 3 Art (US)
 2 Arm (US)SZ 113 
 2 BB, AC, 2 Fig, 3 potential scramblers from NorwayGo on with Italy and Germany, ANZAC to follow Germany. 
- 
					
					
					
					
 I10: 
 Tech Rolls:
  Rolls: 2@6; Total Hits: 22@6: (6, 2) Rolls: 2@6; Total Hits: 22@6: (6, 2)
 First List:
  Rolls: 1@6; Total Hits: 11@6: (4) Rolls: 1@6; Total Hits: 11@6: (4)
- 
					
					
					
					
 Increased Factory Prod. Build: 
 15 Inf (45)
 Save 1Combat: 
 Cauc ():
 Tk from CPr Blitz NPrAlg (): 
 Mec Tob + Inf Egy via Tr z81Mor, Gib (): 
 1 Inf each from Lib and Malta via Tr z96All combats are resolved. Non-Com: 
 Inf Mec Egy to CPr via Tr
 All Sud to Egy
 Ftr z96 to CPr
 Ftr z96 to Egy
 Tac SIta to Egy
 Fleet z96 to z92
 4 Inf NIta to WGr
 All SIta to NIta
 3 Inf Yugo to Hun
 AA Irq to CPrPlace: 
 5 Inf Each NIta, CPr, EgyEarn: 27 Ter + 21 NO + 1 Saved = 49 
- 
					
					
					
					
 G11: Tech Rolls: 
  Rolls: 2@6; Total Hits: 22@6: (5, 6) Rolls: 2@6; Total Hits: 22@6: (5, 6)
 First List:
  Rolls: 1@6; Total Hits: 11@6: (5) Rolls: 1@6; Total Hits: 11@6: (5)




 
		 
		






