Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '17 '16 '15 '12

    for the way you declared the battle of Britain, that is :)

  • '17 '16 '15 '12

    If you want to post G2, indicate your combat moves and I can decide on scrambling and do the rolls for you in case you attack ships. Lets me do Russia during the day.

  • '13

    Apologies for the delay, work got the better of me.

    Combat Moves:

    SBRs:

    1 Strat vs AirBase:
    AA Guns:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    Bombing (ignore if hit):
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    1 Strat, 4 Tac vs MIC:
    AA Gun Strat:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    AA Gun Strat:
    DiceRolls: 4@1; Total Hits: 24@1: (1, 2, 4, 1)
    Strat Bomb Run (ignore if hit):
    DiceRolls: 1@6; Total Hits: 11@6: (6)
    Tac Bomb Runs (ignore the later dice for any hits):
    DiceRolls: 4@1; Total Hits: 04@1: (6, 3, 5, 3)

    Rule Clarification if it’s ok…can I kill your undefended Tr without facing Scramble? If so, kill Tr z109 w/ Ftr WGr, otherwise the lucky guy gets to survive (my planes end up in same place I kill it or not, so just take it off the Map depending on the ruling)

    WFr ()
    1 Mec Fr

    And that’s it.

  • '13

    Results:
    Airbase takes max damage.
    I lose 2 Tacs
    17 hits on MIC (good rolling both sides…)

    Non-Combat:

    Land planes:
    2 Ftr 2 Tac Hol
    2 Strat WGr
    1 Ftr WFr

    Navy z112 => z113 (except Tac to WGr)
    3 Tk Yug => WFr
    2 Tk Fra => Hol
    4 Tk Fra => WFr
    2 Ftr WGr => WFr
    6 Inf WGr => Nor via 3 Tr z112 => z113
    1 Inf Fin => Nor
    Navy z112 => z113 (except the Tac which goes to WGr
    2 Rt Fra => WGr
    1 Inf 3 AA WGr => Ger
    5 Inf Bul => Rom
    3 Inf 2 Rt Yug => Rom

    Build:
    SS z113
    9 Inf 1 Rt Ger

    Earn 44 Ter + 10 NO = 54
    Did I screw this up? Fairly certain I’m not supposed to be moving west to defend Nor, WFr and Hol on G2. Nor are you supposed to be pushing my Navy back  :?

    I’m not sure i’ll be able to post tomorrow - but Sat a.m. my time I’ll get to J2 if you have R2 by then. Cheers…remember to kill your Tr if I’m allowed to…

    Trajan_v_Alex_2AGer.AAM

  • '17 '16 '15 '12

    Hi, you cannot use tacs against ic, only against air and naval  :wink:. Pls just redo, including aa guns of course. And yes, i can scramble for dd and tt.

  • '17 '16 '15 '12

    Based on your goals, I will redo the bombings. Pls feel free to change this, with the new knowledge that Tacs cannot bomb ICs you might distribute differently (including attacking the DD and or TT). I will assign three tacs to the airbase to make sure its inoperable. I still assume your fighters come along as escort still, as otherwise intercept might be in my favour, but just have a review and decide when you are on.

    2 Strat Bomber vs IC
    AA guns
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)

    3 Tacs vs air base
    AA guns
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 5)

  • '17 '16 '15 '12

    Bombing IC

    DiceRolling 2d6:
    (1, 1)  
    +4

    Bombing air base
    DiceRolling 2d6:
    (1, 4)

  • '17 '16 '15 '12

    Damage to IC: 6

    Damage to air base: 5

    One tac lost in the process.

  • '17 '16 '15 '12

    USSR 2

    1. PURCHASE (37)

    • 6 Inf (18)
    • 1 Mech (4)
    • 1 Tac (11)
    • 1 Art (4)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    1 Inf Bury –> Sak
    10 Inf, 2 AA Bury --> Yak
    6 Inf Yak – Yen
    Inf Vol --> Cauc
    2 Inf Ros --> Bry
    3 Inf S-Ukr --> N-Ukr
    Arm, Mech Rus --> Bel
    Inf Bel --> Bal
    AA Bel --> Nov
    Sub SZ 111 --> SZ 112
    3 Art Nov --> Bel
    3 Inf Bel --> Nov

    4. MOBILIZATION

    2 Inf, Tac Nov
    Art, 2 Inf S-Ukr
    2 Inf, Mech Rus

    5. INCOME

    37 (terr)

    Trajan_v_Alex_2bR.AAM

  • '13

    Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course…it’s not a real war, and while I don’t like my position, it’s far from resulting in a not fun game! So I’ll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).

    J2:
    Purchase:
    1 Mec (4)
    1 Tk (6)
    1 CV (16)
    1 DD (8)
    1 Tr (7)
    Save -0-

    Combat:
    Sui (1 Inf)
    2 Inf Cha
    2 Ftr Sha
    1 Tac Sha
    Attack:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (2, 4)1@4: (4)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Hop ()
    6 Inf 2 Rt Anh
    1 Mec 1 Rt Cha
    1 Tk Ksu

    Kwe (1 Inf)
    1 Inf 1 Rt Hun
    1 Ftr 1 Tac 2 Str Sha
    Attack:
    DiceRolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 6)1@3: (4)3@4: (6, 1, 1)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun (1 Inf)
    2 Inf Hun
    4 Ftr 3 Tac Kwa
    Attack:
    DiceRolls: 2@2 4@3 3@4; Total Hits: 32@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '13

    Sui, Hop twol
    Kwe, Yun twlo 1 Inf each

    Non-Com:
    Land Planes:
    All Kwe, Yun to Kwa
    All Sui to Cha
    Others:
    Ftr Sha to Man
    Inf SFE to Sib
    1 Tr z6 to z33
    Rt Man to Pau via 1 Tr z19
    Inf Man to Kwa via 1 Tr z19
    2 Inf Jap to Kwa var Tr z6
    Tr z5 to z6
    1 CV 1 Ftr 1 Tac z33 to z36
    1 BB 1 Cr z36 to z33
    5 Inf Jeh to Cha
    2 Inf Man to Jeh

    Build CV, Tr, DD z6
    Mec, Tk Ksu

    Earn 35 Ter + 10 NO = 45

    Trajan_v_Alex_2cJ.AAM

  • '17 '16 '15 '12

    you are right, I did not add the one Tac again that you lost in the first try.

    And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon :)

  • '17 '16 '15 '12

    Added Tac in Holland.

    USA 2

    1. R&D / PURCHASE (52)

    • 2 Research Tokens (10)
    • BB (20)
    • AC (16)
    • Sub (6)

    DiceRolling 2d6:
    (2, 6)

  • '17 '16 '15 '12

    Lucky, and this time it wont be radar  :wink:

    DiceRolling 1d6:
    (5)

  • '17 '16 '15 '12

    Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.

    2. COMBAT MOVEMENT

    3. NON-COMBAT MOVEMENT

    Fleet SZ 89 –> SZ 101
    Mech SE-Mex --> E-US
    2 Inf, Art C-US --> E-US
    Sub SZ 54 --> SZ 30
    Fig Guam --> Mid

    4. MOBILIZATION

    Sub, BB, AC SZ 10

    5. INCOME

    52 (terr)

  • '17 '16 '15 '12

  • '17 '16 '15 '12

    CHINA 2

    1. PURCHASE (15)

    • 5 Inf

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    13 Inf, Fig She –> Sze

    4. MOBILIZATON

    1 Inf She
    1 Inf Kan
    3 Inf Sze

    5. INCOME

    5 (terr)

    No map, comes with UK

  • '17 '16 '15 '12

    UK 2

    1. PURCHASE (43/21)

    Europe:

    • Reduce air base damage by 3 (3)
    • AC (16)
    • 2 Fig (20)
    • Mech (4)

    Pacific:

    • 7 Inf

    2. COMBAT MOVES

    SZ 97 <– Bomber UK autokills 2 TTs

    3. NON-COMBAT MOVES

    Bomber SZ 97 lands in Syria
    Fleet SZ 91 --> SZ 109
    TT SZ 106 brings Arm from Que to UK
    CR, DD SZ 106 --> SZ 109
    1 Fig UK  --> SZ 109
    Inf TJ --> Syr
    Inf Egy --> TJ
    DD SZ 79 --> 39
    Inf E-Pers --> C-Persia, activate
    TT SZ 41 --> SZ 39
    Art Que–> Ont
    Burma all bar 2 Inf --> India

    4. MOBILIZATION

    AC, 2 Fig SZ 109
    Mech S-Afr
    7 Inf India

    5. INCOME

    Europe 28 (terr)
    Pacific 21 (terr)

    Trajan_v_Alex_2f UK.AAM

  • '17 '16 '15 '12

    COntinuing with ANZAC

    ANZAC 2

    1. PURCHASE (14)

    • Arm (6)
    • 1 Art (4)
    • 1 Mech (4)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    DD SZ 57 –> 39
    CR SZ 56 --> 37
    Fig Java --> Queensland
    TT SZ 42 --> SZ 61
    2 INf, Art NSW --> Queens

    4. MOBILIZATION

    Arm, Art, Mech Queensland

    5. INCOME

    14 (terr)

    Trajan_v_Alex_2hi_AF.AAM

  • '17 '16 '15 '12

    one UK correction, take AA gun from Gib to UK

    Trajan_v_Alex_2hi_AF.AAM

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