a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Trajan (axis) vs Alexgreat (Allies) G40 A3
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Good morning Trajan. In such a case where there is no real interaction, you could run Germany with no probs, I would do ANZAC and F after that. But I am also ok with a more slower speed that keeps the turn order :)
Bad luck about S-Fra, but hardly that important. And yes, Radar is the way to go for me. All the other 5 are hardly usefl for the US :lol:
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ANZAC 1
1. PURCHASE (10)
- 2 Inf (6)
- Art (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
DD SZ 62 –> SZ 57
Inf NSW to Java via TT
CR SZ 63 --> SZ 58
Fig NZL --> NSW
2 AA, Inf NSW --> Que4. MOBILIZATION
2 Inf, Art in NSW
5. INCOME
14 (terr)
FRANCE 1
NON-COMBAT MOVES
Inf Alg --> Mor
Inf FWA --> FCA
DD SZ 72 --> SZ 78No access to map, will send later. Subject to final review but no error in it that could influence Germany 2.
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some changes, map now.
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I can’t post the whole move tonight…which is just as well since you will need to respond.
G2:
2 Tech Rolls.
I don’t know how to roll in the non-AA fashion, but these will hit if 6’s.Rolls: 2@6; Total Hits: 22@6: (2, 3)
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No hits, so I retain 2 tokens.
Purchase (60 remain):
1 tac (11)
1 Ftr (10)
9 Inf (21)
1 Rt (12)
1 SS (6)Battle of Britain:
Against UK:
2 Bom
4 Tac
3 Ftr as escortI am unclear on the rules as to whether you send up interceptors before or after I declare the rest of my combat moves. Let me know and I’ll post the rest of G2 tomorrow.
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Declare all your combat moves first. Then I decide interceptors (0 to 5 fighters). Interceptors would not be able to fight in other battles this turn.
Your nine would do air battle with my max 5, then strats and tacs break off to targets you name by then, face AA and bomb away. -
in any case, no intercept.
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for the way you declared the battle of Britain, that is :)
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If you want to post G2, indicate your combat moves and I can decide on scrambling and do the rolls for you in case you attack ships. Lets me do Russia during the day.
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Apologies for the delay, work got the better of me.
Combat Moves:
SBRs:
1 Strat vs AirBase:
AA Guns:
Rolls: 1@1; Total Hits: 01@1: (6)
Bombing (ignore if hit):
Rolls: 1@6; Total Hits: 11@6: (5)
1 Strat, 4 Tac vs MIC:
AA Gun Strat:
Rolls: 1@1; Total Hits: 01@1: (6)
AA Gun Strat:
Rolls: 4@1; Total Hits: 24@1: (1, 2, 4, 1)
Strat Bomb Run (ignore if hit):
Rolls: 1@6; Total Hits: 11@6: (6)
Tac Bomb Runs (ignore the later dice for any hits):
Rolls: 4@1; Total Hits: 04@1: (6, 3, 5, 3)
Rule Clarification if it’s ok…can I kill your undefended Tr without facing Scramble? If so, kill Tr z109 w/ Ftr WGr, otherwise the lucky guy gets to survive (my planes end up in same place I kill it or not, so just take it off the Map depending on the ruling)
WFr ()
1 Mec FrAnd that’s it.
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Results:
Airbase takes max damage.
I lose 2 Tacs
17 hits on MIC (good rolling both sides…)Non-Combat:
Land planes:
2 Ftr 2 Tac Hol
2 Strat WGr
1 Ftr WFrNavy z112 => z113 (except Tac to WGr)
3 Tk Yug => WFr
2 Tk Fra => Hol
4 Tk Fra => WFr
2 Ftr WGr => WFr
6 Inf WGr => Nor via 3 Tr z112 => z113
1 Inf Fin => Nor
Navy z112 => z113 (except the Tac which goes to WGr
2 Rt Fra => WGr
1 Inf 3 AA WGr => Ger
5 Inf Bul => Rom
3 Inf 2 Rt Yug => RomBuild:
SS z113
9 Inf 1 Rt GerEarn 44 Ter + 10 NO = 54
Did I screw this up? Fairly certain I’m not supposed to be moving west to defend Nor, WFr and Hol on G2. Nor are you supposed to be pushing my Navy back :?I’m not sure i’ll be able to post tomorrow - but Sat a.m. my time I’ll get to J2 if you have R2 by then. Cheers…remember to kill your Tr if I’m allowed to…
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Hi, you cannot use tacs against ic, only against air and naval :wink:. Pls just redo, including aa guns of course. And yes, i can scramble for dd and tt.
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Based on your goals, I will redo the bombings. Pls feel free to change this, with the new knowledge that Tacs cannot bomb ICs you might distribute differently (including attacking the DD and or TT). I will assign three tacs to the airbase to make sure its inoperable. I still assume your fighters come along as escort still, as otherwise intercept might be in my favour, but just have a review and decide when you are on.
2 Strat Bomber vs IC
AA guns
Rolls: 2@1; Total Hits: 02@1: (6, 4)
3 Tacs vs air base
AA guns
Rolls: 3@1; Total Hits: 13@1: (1, 4, 5)
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Bombing IC
Rolling 2d6:
(1, 1)
+4Bombing air base
Rolling 2d6:
(1, 4) -
Damage to IC: 6
Damage to air base: 5
One tac lost in the process.
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USSR 2
1. PURCHASE (37)
- 6 Inf (18)
- 1 Mech (4)
- 1 Tac (11)
- 1 Art (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
1 Inf Bury –> Sak
10 Inf, 2 AA Bury --> Yak
6 Inf Yak – Yen
Inf Vol --> Cauc
2 Inf Ros --> Bry
3 Inf S-Ukr --> N-Ukr
Arm, Mech Rus --> Bel
Inf Bel --> Bal
AA Bel --> Nov
Sub SZ 111 --> SZ 112
3 Art Nov --> Bel
3 Inf Bel --> Nov4. MOBILIZATION
2 Inf, Tac Nov
Art, 2 Inf S-Ukr
2 Inf, Mech Rus5. INCOME
37 (terr)
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Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course…it’s not a real war, and while I don’t like my position, it’s far from resulting in a not fun game! So I’ll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).
J2:
Purchase:
1 Mec (4)
1 Tk (6)
1 CV (16)
1 DD (8)
1 Tr (7)
Save -0-Combat:
Sui (1 Inf)
2 Inf Cha
2 Ftr Sha
1 Tac Sha
Attack:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (2, 4)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Hop ()
6 Inf 2 Rt Anh
1 Mec 1 Rt Cha
1 Tk KsuKwe (1 Inf)
1 Inf 1 Rt Hun
1 Ftr 1 Tac 2 Str Sha
Attack:
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 6)1@3: (4)3@4: (6, 1, 1)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Yun (1 Inf)
2 Inf Hun
4 Ftr 3 Tac Kwa
Attack:
Rolls: 2@2 4@3 3@4; Total Hits: 32@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
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Sui, Hop twol
Kwe, Yun twlo 1 Inf eachNon-Com:
Land Planes:
All Kwe, Yun to Kwa
All Sui to Cha
Others:
Ftr Sha to Man
Inf SFE to Sib
1 Tr z6 to z33
Rt Man to Pau via 1 Tr z19
Inf Man to Kwa via 1 Tr z19
2 Inf Jap to Kwa var Tr z6
Tr z5 to z6
1 CV 1 Ftr 1 Tac z33 to z36
1 BB 1 Cr z36 to z33
5 Inf Jeh to Cha
2 Inf Man to JehBuild CV, Tr, DD z6
Mec, Tk KsuEarn 35 Ter + 10 NO = 45
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you are right, I did not add the one Tac again that you lost in the first try.
And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon :)
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Added Tac in Holland.
USA 2
1. R&D / PURCHASE (52)
- 2 Research Tokens (10)
- BB (20)
- AC (16)
- Sub (6)
Rolling 2d6:
(2, 6)