@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTrajan (axis) vs Alexgreat (Allies) G40 A3
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Lucky, and this time it wont be radar :wink:
Rolling 1d6:
(5) -
Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.
2. COMBAT MOVEMENT
3. NON-COMBAT MOVEMENT
Fleet SZ 89 –> SZ 101
Mech SE-Mex --> E-US
2 Inf, Art C-US --> E-US
Sub SZ 54 --> SZ 30
Fig Guam --> Mid4. MOBILIZATION
Sub, BB, AC SZ 10
5. INCOME
52 (terr)
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CHINA 2
1. PURCHASE (15)
- 5 Inf
2. COMBAT MOVES
3. NON-COMBAT MOVES
13 Inf, Fig She –> Sze
4. MOBILIZATON
1 Inf She
1 Inf Kan
3 Inf Sze5. INCOME
5 (terr)
No map, comes with UK
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UK 2
1. PURCHASE (43/21)
Europe:
- Reduce air base damage by 3 (3)
- AC (16)
- 2 Fig (20)
- Mech (4)
Pacific:
- 7 Inf
2. COMBAT MOVES
SZ 97 <– Bomber UK autokills 2 TTs
3. NON-COMBAT MOVES
Bomber SZ 97 lands in Syria
Fleet SZ 91 --> SZ 109
TT SZ 106 brings Arm from Que to UK
CR, DD SZ 106 --> SZ 109
1 Fig UK --> SZ 109
Inf TJ --> Syr
Inf Egy --> TJ
DD SZ 79 --> 39
Inf E-Pers --> C-Persia, activate
TT SZ 41 --> SZ 39
Art Que–> Ont
Burma all bar 2 Inf --> India4. MOBILIZATION
AC, 2 Fig SZ 109
Mech S-Afr
7 Inf India5. INCOME
Europe 28 (terr)
Pacific 21 (terr) -
COntinuing with ANZAC
ANZAC 2
1. PURCHASE (14)
- Arm (6)
- 1 Art (4)
- 1 Mech (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
DD SZ 57 –> 39
CR SZ 56 --> 37
Fig Java --> Queensland
TT SZ 42 --> SZ 61
2 INf, Art NSW --> Queens4. MOBILIZATION
Arm, Art, Mech Queensland
5. INCOME
14 (terr)
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one UK correction, take AA gun from Gib to UK
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Yup, it’s only 7 from UK to Syr…that was dumb…although I think I get your Bom
I3:
Purchase:
2 Tr (14)
Save 9Repair BB z93
Combat:
Alx ()
Blitz in / out Tk TobAlg ()
Inf Rt Mec TunTang ()
Inf KenCon ()
Inf KenSyr (2 Inf 1 Bom)
1 Tk 1 Rt Gre via Tr z95
Cr + BB in z93 Bombard
1 Bom Tob
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (4, 6)2@4: (1, 2)
Defend:
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)If you have anything left, I’ll need you OOL
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Poor play + bad dice = bad combination. I see it as a 93% win.
Definitely need you OOL. If you keep the Bom, I’ll continue rolling Bom vs Bom. If you keep the inf, I’ll retreat the plane.
Alx, Alg, Tang, Con twol.Non-Coms:
If my Bom retreats or wins, he lands in Tob (I’m putting him there on the map for now).
Rt Ken to Sud
Ftr Tob to Tun
Cr z93 and DD z94 to z95Build 2 Tr z95.
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Also, to save a day, since the Syr debacle won’t affect me:
G3:Tech Rolls
Rolls: 2@6; Total Hits: 22@6: (3, 4)If one hits, use list 2:
Rolls: 1@6; Total Hits: 11@6: (1) -
Nuthin. Save 2 Tokens.
Purchase:
1 Tr (7)
1 DD (8 )
6 Tk (36)
1 Inf (3)Save -0-
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 3 Ftr WFr 3 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
Do you scramble? -
If it’s ok, I’m going to move 2 escorts to the DD, so:
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 2 Ftr WFr 2 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
1 Ftr WFr 1 Ftr Hol
Do you scramble? -
Keep the inf
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no scramble, no intercept. Convincing attacks.
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Trajan,
you cannot bring tank AND art to Syria with TT. ONly one heavy equipment (art, mech, tank) + 1 inf. Or 2 inf.
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Art did not hit anyway, just replace it with inf. Same battle outcome, bomber retreats.
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Wow rookie mistake. Apologies for all the rule errors, I’m clearly a bit rusty (and still learning A3). Again, I think I should lose the Rt, I can’t gain from my error. You are welcome to re-roll the whole thing to…but I don’t think you’d want to.
UK SBR:
AA Guns:
Strats:
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Tacs:
Rolls: 1@1; Total Hits: 11@1: (1)Strats to the MIC, Tac to the AB.
Strat vs MIC:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Tac vs AB:
Rolls: 1@6; Total Hits: 11@6: (6) -
Wow AA hits again…3 of 9 now. 13 more damage on the IC.
z 110:
Attack:
Rolls: 5@3 2@4; Total Hits: 45@3: (1, 5, 6, 3, 2)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6) -
Rules errors dont worry me, no need to apologize. You should see mine….thinking I can block subs with CRs…
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z 110 cwol.
Non-Com:
Land Planes:
4 Ftr 2 Tac to Hol
Everybody else to WGr
Sub z113 to z119
1 Mec WFr to Hol
1 Mec SFr to Hol
2 Rt WGr to Hol
1 Tk WFr to WGr
3 Tk WFt to Hol
3 Tk WGr to Hun
2 Tk Hol to Ger
Inf NIta to SFr
10 Inf Ger to Pol
Rt Ger to Pol
3 AA Ger to WGr
6 Inf Hun to Rom
1 Rt Hun to Pol
2 Rt Hun to Rom
3 AA Hun to Rom
4 Inf Nor to Ger via 2 Tr
4 Inf Nor to FinBuild 6 Tk + Inf Ger
Tr z93
DD z113Earn 44 Ter + 10 NO = 54
(I also forgot to mark Italy IPC = 18 Ter + 5 NO + 9 Saved = 32)





