Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '17 '16 '15 '12

    UK 1

    1. PURCHASE (28/17)

    Europe

    • 6 Inf (18)
      save 10

    India

    • 3 Inf (9)
    • 2 Art (8)

    2. COMBAT MOVES

    SZ 96 <– Fig Malta, Tac SZ 98
    A
    DiceRolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17 '16 '15 '12

    SZ 96
    A
    DiceRolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17 '16 '15 '12

    I dont believe it. Tac down

    SZ 96
    A
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17 '16 '15 '12

    3. NON-COMBAT MOVES

    Inf, Fig Sco –> Malta
    DD, TT SZ 109 --> SZ 106
    Art, Inf Ont --> Que
    CR SZ 91 --> SZ 106
    CR, Tac SZ 98 --> SZ 91
    Fig SZ 96 --> SZ 91
    Fig Malta --> UK
    DD SZ 98 --> SZ 94
    TT SZ 98 --> SZ 91, taking Inf, AA from Mal to Gib
    Bomber UK --> Nova S
    DD SZ 71 --> SZ 78
    2 Inf S-Afr --> Rho
    All Alex --> Egy
    BB SZ 37 --> SZ 39
    Inf W-India activate E-Persia
    2 Inf Mal --> Sham
    Inf India via TT --> Sum
    all other India --> Bur
    Inf Sudan --> Egy
    Inf Egy --> TJ

    4. MOBILIZATION

    6 Inf UK
    3 Inf, 2 Art India

    5. INCOME

    Europe: 28 (terr) + 5 (NO) + 10 (saved) = 43
    India: 21 (terr)

    Trajan_v_Alex_1f UK.AAM

  • '17 '16 '15 '12

    Minor US correction, Mech from W-US goes to S-Mex

    Trajan_v_Alex_1f UK.AAM

  • '17 '16 '15 '12

    another one for UK, DD moves to SZ 110 and bomber stays put and one suicide TT brings 2 Inf from Canada

  • '17 '16 '15 '12

  • '13

    I guess if your opponent is gonna get a Tech roll…US / Radar is the way to go.

    I1

    Purchase:
    1 Tr (7)
    Save 3

    Combat Moves:
    It’s a nice format to do the attacks right below. I may be new but I’ll learn quick.

    SFr (1 Inf 1 Rt)
    2 Inf 1 Rt 1 Tk NIta

    A:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 4)1@3: (4)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Gre (4 Inf)
    2 Inf 1 Tk Alb
    2 Inf SIta via Tr z97
    1 Rt NIta 1 Inf SIta via Tr z96

    A:
    DiceRolls: 4@1 2@2 1@3; Total Hits: 14@1: (6, 2, 3, 4)2@2: (4, 4)1@3: (3)
    D:
    DiceRolls: 4@2; Total Hits: 14@2: (5, 4, 4, 1)

    z93 (1 Cr 1 DD)
    1 BB 1 Cr z97
    1 SS 1 Cr z95

    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 01@2: (5)2@3: (4, 4)1@4: (6)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)

    z94 (1 DD)
    1 DD z95
    2 Ftr SIta

    A:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (3, 5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Tun (1 Inf)
    1 Inf 1 Rt Lib
    1 Mec Tob
    1 Strat NIta

    A:
    DiceRolls: 1@1 2@2 1@4; Total Hits: 21@1: (5)2@2: (2, 4)1@4: (3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Ken ()
    1 Inf 1 Rt Eth
    1 Inf ISo

    Sud ()
    1 Inf Eth

  • '13

    Apparently nobody wants to hit anybody.

    Round 2:
    Sfr
    A:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Gre:
    A:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 3, 1)2@2: (2, 6)1@3: (4)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (3, 5, 1)

    z93:
    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (4, 4)1@4: (2)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)

    z94 twol
    Tun twol
    Ken, Sud walk-in

  • '13

    Seriously S Fr is holding out…

    Round 3:

    SFr (might as well keep going, i’ll need that naval base)
    A:
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Gre twlo 2 inf

    z93:
    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (6, 1)1@4: (2)
    D:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '13

    SFr Rd 4
    A:
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z93 twlo SS

  • '13

    SFr cleared, not taken.  :?

    Non-Com
    All planes land in Tob

    Place Tr z95

    Earn 15 Ter + 5 NO + 3 Saved = 23

    Map attached. If you run A1 and F1 tomorrow I’ll get to G2 tomorrow night.

    Trajan_v_Alex_1gIt.AAM

  • '17 '16 '15 '12

    Good morning Trajan. In such a case where there is no real interaction, you could run Germany with no probs, I would do ANZAC and F after that. But I am also ok with a more slower speed that keeps the turn order :)

    Bad luck about S-Fra, but hardly that important. And yes, Radar is the way to go for me. All the other 5 are hardly usefl for the US  :lol:

  • '17 '16 '15 '12

    ANZAC 1

    1. PURCHASE (10)

    • 2 Inf (6)
    • Art (4)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    DD SZ 62 –> SZ 57
    Inf NSW to Java via TT
    CR SZ 63 --> SZ 58
    Fig NZL --> NSW
    2 AA, Inf NSW --> Que

    4. MOBILIZATION

    2 Inf, Art in NSW

    5. INCOME

    14 (terr)

    FRANCE 1

    NON-COMBAT MOVES

    Inf Alg --> Mor
    Inf FWA --> FCA
    DD SZ 72 --> SZ 78

    No access to map, will send later. Subject to final review but no error in it that could influence Germany 2.

  • '17 '16 '15 '12

    some changes, map now.

    Trajan_v_Alex_1hi_AF.AAM

  • '13

    I can’t post the whole move tonight…which is just as well since you will need to respond.

    G2:

    2 Tech Rolls.
    I don’t know how to roll in the non-AA fashion, but these will hit if 6’s.

    DiceRolls: 2@6; Total Hits: 22@6: (2, 3)

  • '13

    No hits, so I retain 2 tokens.

    Purchase (60 remain):
    1 tac (11)
    1 Ftr (10)
    9 Inf (21)
    1 Rt (12)
    1 SS (6)

    Battle of Britain:
    Against UK:
    2 Bom
    4 Tac
    3 Ftr as escort

    I am unclear on the rules as to whether you send up interceptors before or after I declare the rest of my combat moves. Let me know and I’ll post the rest of G2 tomorrow.

  • '17 '16 '15 '12

    Declare all your combat moves first. Then I decide interceptors (0 to 5 fighters). Interceptors would not be able to fight in other battles this turn.
    Your nine would do air battle with my max 5, then strats and tacs break off to targets you name by then, face AA and bomb away.

  • '17 '16 '15 '12

    in any case, no intercept.

  • '17 '16 '15 '12

    for the way you declared the battle of Britain, that is :)

Suggested Topics

  • 3
  • 17
  • 20
  • 62
  • 86
  • 99
  • 86
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.7k

Users

40.3k

Topics

1.8m

Posts