Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
SUCCESS, token discarded.
Rolling on table 2:
Rolling 1d6:
(4)
Radar.
PURCHASE (47)
3. NON-COMBAT MOVES
Fleet SZ 10 –> SZ 89
Fig W-US --> SZ 101
2 Fig Haw, CR, DD, Sub, TT --> SZ 10
DD, Sub SZ 35 --> SZ 54
Fig Phil --> Guam
Fig E-US --> SZ 101
Bomber E-US --> W-Indies
Arm, 3 Mech, Inf C-US --> E-US
2 Inf, Art, Mech W-US --> C-US
4. MOBILIZATION
AC SZ 10
AC, TT, DD SZ 101
5. INCOME
52 (terr)
CHINA 1
1. PURCHASE (12)
3. NON-COMBAT MOVES
Inf Kwe –> She
Inf Sui --> SHe
6 Inf, Fig Sze --> She
4. MOBILIZATION
4 Inf She
5. INCOME
9 (terr) + 6 (NO) = 15
UK 1
1. PURCHASE (28/17)
Europe
India
2. COMBAT MOVES
SZ 96 <– Fig Malta, Tac SZ 98
A
Rolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 96
A
Rolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
I dont believe it. Tac down
SZ 96
A
Rolls: 1@3; Total Hits: 11@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
3. NON-COMBAT MOVES
Inf, Fig Sco –> Malta
DD, TT SZ 109 --> SZ 106
Art, Inf Ont --> Que
CR SZ 91 --> SZ 106
CR, Tac SZ 98 --> SZ 91
Fig SZ 96 --> SZ 91
Fig Malta --> UK
DD SZ 98 --> SZ 94
TT SZ 98 --> SZ 91, taking Inf, AA from Mal to Gib
Bomber UK --> Nova S
DD SZ 71 --> SZ 78
2 Inf S-Afr --> Rho
All Alex --> Egy
BB SZ 37 --> SZ 39
Inf W-India activate E-Persia
2 Inf Mal --> Sham
Inf India via TT --> Sum
all other India --> Bur
Inf Sudan --> Egy
Inf Egy --> TJ
4. MOBILIZATION
6 Inf UK
3 Inf, 2 Art India
5. INCOME
Europe: 28 (terr) + 5 (NO) + 10 (saved) = 43
India: 21 (terr)
Minor US correction, Mech from W-US goes to S-Mex
another one for UK, DD moves to SZ 110 and bomber stays put and one suicide TT brings 2 Inf from Canada
I guess if your opponent is gonna get a Tech roll…US / Radar is the way to go.
I1
Purchase:
1 Tr (7)
Save 3
Combat Moves:
It’s a nice format to do the attacks right below. I may be new but I’ll learn quick.
SFr (1 Inf 1 Rt)
2 Inf 1 Rt 1 Tk NIta
A:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 4)1@3: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Gre (4 Inf)
2 Inf 1 Tk Alb
2 Inf SIta via Tr z97
1 Rt NIta 1 Inf SIta via Tr z96
A:
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (6, 2, 3, 4)2@2: (4, 4)1@3: (3)
D:
Rolls: 4@2; Total Hits: 14@2: (5, 4, 4, 1)
z93 (1 Cr 1 DD)
1 BB 1 Cr z97
1 SS 1 Cr z95
A:
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (5)2@3: (4, 4)1@4: (6)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
z94 (1 DD)
1 DD z95
2 Ftr SIta
A:
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Tun (1 Inf)
1 Inf 1 Rt Lib
1 Mec Tob
1 Strat NIta
A:
Rolls: 1@1 2@2 1@4; Total Hits: 21@1: (5)2@2: (2, 4)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Ken ()
1 Inf 1 Rt Eth
1 Inf ISo
Sud ()
1 Inf Eth
Apparently nobody wants to hit anybody.
Round 2:
Sfr
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (2)
D:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Gre:
A:
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 3, 1)2@2: (2, 6)1@3: (4)
D:
Rolls: 3@2; Total Hits: 13@2: (3, 5, 1)
z93:
A:
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (4, 4)1@4: (2)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
z94 twol
Tun twol
Ken, Sud walk-in
Seriously S Fr is holding out…
Round 3:
SFr (might as well keep going, i’ll need that naval base)
A:
Rolls: 1@3; Total Hits: 01@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Gre twlo 2 inf
z93:
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (6, 1)1@4: (2)
D:
Rolls: 1@3; Total Hits: 11@3: (1)
SFr Rd 4
A:
Rolls: 1@3; Total Hits: 11@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z93 twlo SS
SFr cleared, not taken. :?
Non-Com
All planes land in Tob
Place Tr z95
Earn 15 Ter + 5 NO + 3 Saved = 23
Map attached. If you run A1 and F1 tomorrow I’ll get to G2 tomorrow night.
Good morning Trajan. In such a case where there is no real interaction, you could run Germany with no probs, I would do ANZAC and F after that. But I am also ok with a more slower speed that keeps the turn order :)
Bad luck about S-Fra, but hardly that important. And yes, Radar is the way to go for me. All the other 5 are hardly usefl for the US :lol:
ANZAC 1
1. PURCHASE (10)
3. NON-COMBAT MOVES
DD SZ 62 –> SZ 57
Inf NSW to Java via TT
CR SZ 63 --> SZ 58
Fig NZL --> NSW
2 AA, Inf NSW --> Que
4. MOBILIZATION
2 Inf, Art in NSW
5. INCOME
14 (terr)
FRANCE 1
NON-COMBAT MOVES
Inf Alg --> Mor
Inf FWA --> FCA
DD SZ 72 --> SZ 78
No access to map, will send later. Subject to final review but no error in it that could influence Germany 2.
some changes, map now.
I can’t post the whole move tonight…which is just as well since you will need to respond.
G2:
2 Tech Rolls.
I don’t know how to roll in the non-AA fashion, but these will hit if 6’s.
Rolls: 2@6; Total Hits: 22@6: (2, 3)
No hits, so I retain 2 tokens.
Purchase (60 remain):
1 tac (11)
1 Ftr (10)
9 Inf (21)
1 Rt (12)
1 SS (6)
Battle of Britain:
Against UK:
2 Bom
4 Tac
3 Ftr as escort
I am unclear on the rules as to whether you send up interceptors before or after I declare the rest of my combat moves. Let me know and I’ll post the rest of G2 tomorrow.