Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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RUSSIA 11
1. PURCHASE (38)
- reduce damage Vol by 6
- Upgrade IC (20)
- 4 Inf (12)
2. COMBAT MOVEMENT
Baltic States <– Fig, 3 Inf Nov
A
Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)Bel <-- Fig, Tac Nov; 4 Inf Bry
A
Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
A
Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)Cau <-- Arm, 2 Mech Vol
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
D
Rolls: 1@3; Total Hits: 01@3: (4) -
Bel
A
Rolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
3. NON-COMBAT
2 Inf Nor –> Fin
all air --> S-Ukr
12 Mech, 6 Arm Bry --> S-Ukr
Mech Rus --> Kaz
3 Inf Rus --> Bry4. MOBILIZATION
Upgrade IC S-Ukr
3 Inf Vol
1 Inf S-Ukr5. INCOME
34 (terr)
Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :)
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Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere!
(If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
Not going to get J11 up tonight, will post early tomorrow. -
Very good.
However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect!
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Thanks! I did however forget the rule that, while Air can hit subs if DD present, the reverse isn’t true.
J11:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (3, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4) -
Nil, save 2 Tokens.
Build:
10 Inf (30)
1 Rt (4)
2 Mec (8 )
1 Tk (6)
2 Sub (10)
1 Tr (6)
1 Ftr (10)
1 mIC (12)Save -0-
Combat:
SBR Vol:
Bom CPr
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
vs. mIC:
Rolls: 1@6; Total Hits: 11@6: (4)Novo (Inf):
2 Mec She
Bom CPr
A:
Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)WInd (Inf):
Mec Ind
Ftr, Tac CPr
2 Ftr z39
A:
Rolls: 1@1 3@3 1@4; Total Hits: 01@1: (4)3@3: (4, 6, 6)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Lin ():
2 Inf via Tr z33Haw (Mec, AA):
Inf, Rt via Tr z33
Inf, Rt via Tr z6
4 Ftr 2 Tac z33
AA:
Rolls: 3@2; Total Hits: 23@2: (5, 1, 1) -
SBR Vol fails.
Novo, Lin twol
Haw I lose 2 FtrWInd Rd 2:
A:
Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (4)3@3: (6, 3, 1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Haw Rd 1:
A:
Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (1, 1, 6, 4)2@3: (1, 4)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Wind twol. Haw tw 2 inf, 2 Rt, 2 Ftr, 2 Tac
Non-Com:
Land Planes:
Ftr, Tac Haw to CV z33 ==> z26
Ftr, Tac Haw to CV z33 ==> z6
Bom Novo to CPr
Ftr, Tac Wind land on CV z35 ==> z37
Ftr Wind to CPr
Ftr Wind to HunOther:
2 DD z33 to z26
Rest of navy z33 to z6
SS z35 to Z54
DD, CC z35 to z37
SS z35 to z6
2 Inf, 2 Tk Ind to CPr via 2 Trs
CV z39 to z80
Tr z39 to z37
2 Mec Mal to Yun
Swap Ftr CPr for Tac WGr
All Kwe to She
5 Mec Yun to She
Mec, Tk Yun to Ind
Rt Yun to Kwe
Ftr Yun to Phi
Ftr Yun to Hun
Bom Ksu to Phi
3 Inf, Rt Jap to Kor via 2 TrBuild:
9 Inf, Rt Jap
Inf, Rt Mal
Tr z37
Tk, 2 Mec Ind
Ftr Ksu
2 Sub z19
mIC KorSo that’s 6 VCs for Japan (Calc, HK, Shang, Tok, Man, Hono) and I don’t see how you can take any of them back in the next turn…so unless I again have a rule error I think we are done?
If so, it’s been a great game, I’d love to do a post-mortem over PM.
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lol…
Unreserved congratulations, you earned this win.For the record, I did not think about VCs for a second because I usually (exception my last game here) go for a total win whichever strategy game I play. Most of the time I cant bring my mind to other winning conditions. Leaving Hawaii defenceless even if I could have hold it forever is a result of this mindset.
Having said all that, again, you manouvered very well, I could not spot an obvious / exploitable mistake and the game served to show me that there is a lot left to learn for me, allies-wise.
Happy to discuss further.





