Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '13

    War Bonds.

    Build:
    1 DD (8 )
    12 Inf (36)

    Combat:
    z113 (CV, 2 BB, 2 Ftr):
    BB, CC, 2 DD, Sub, CV, 2 Ftr z113
    Bom, 2 Ftr, 2 Tac WGr
    Do you scramble? Do you have an OOL or round by round?

    NUkr (Inf):
    2 Inf EPl
    Ftr Hun

    Bal (Inf):
    3 Inf EPl
    Tac, Ftr Hun

    Bel (Mec):
    3 Inf EPl

    Temp map attached (Swe units are of course for z113).

    Trajan_v_Alex_10aGer.AAM

  • '17 '16 '15 '12

    no scramble.

    OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please

  • '17 '16 '15 '12

    ANZAC 10

    1. PURCHASE (10)

    • Art (4)
    • 2 Inf (6)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    all ground to Queens (including UK, if you dont mind)
    Sub 54 –> 60
    DD 63 --> 67
    TT + 1 Inf --> 66

    4. MOBILIZATION

    all NSW

    5. INCOME

    10 (terr)

    will implement in map after Germany

  • '13

    OK UK units to Qns.

    G11 Combat:

    z113 (CV, 2 BB, 2 Ftr):
    BB, CC, 2 DD, Sub, CV, 2 Ftr z113
    Bom, 2 Ftr, 2 Tac WGr
    A:
    DiceRolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
    D:
    DiceRolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)

    NUkr (Inf):
    2 Inf EPl
    Ftr Hun
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bal (2 Inf, Mec):
    2 Inf, Rt EPl
    Tac, Ftr Hun
    Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
    A:
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 5)

    Bel (Mec):
    3 Inf EPl
    A:
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '13

    z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL.
    I take 1 hit each on the CV and BB and lose a Sub.
    NUkr twlo Inf. Bel twol.
    Bal each lose 1 Inf.

    z113 Rd 2:
    A:
    DiceRolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
    D:
    DiceRolls: 2@4; Total Hits: 22@4: (4, 3)

    Bal Rd 2:
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '13

    z113 cleared, I lose 2 DDs.
    Bal tw Inf, Rt, Air remain.

    Non-Com:
    Land Planes:
    z113 to WGr
    Bal Nukr to EPl
    Others:
    3 AA Hun to Ger
    3 Inf Fra to WGr
    8 Tk Hun to EPl
    All Rom, Pol to EPl
    3 Mec Ger to EPl
    Inf Bel to EPl
    Inf CPr to Ind via Tr

    Build:
    10 Inf Ger
    2 Inf WGr
    DD z112

    War Bonds:
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • '13

    CRD Wfr:
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)

  • '13

    Earn:
    42 Ter + 10 NO + 1 WB - 1 CRD = 52.

    Map attached.

    Trajan_v_Alex_10aGer.AAM

  • '17 '16 '15 '12

    Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere.

  • '17 '16 '15 '12

    RUSSIA 11

    1. PURCHASE (38)

    • reduce damage Vol by 6
    • Upgrade IC (20)
    • 4 Inf (12)

    2. COMBAT MOVEMENT

    Baltic States <– Fig, 3 Inf Nov
    A
    DiceRolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Bel <-- Fig, Tac Nov; 4 Inf Bry
    A
    DiceRolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
    D
    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 6)

    N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
    A
    DiceRolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Cau <-- Arm, 2 Mech Vol
    A
    DiceRolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • '17 '16 '15 '12

    Bel
    A
    DiceRolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17 '16 '15 '12

    3. NON-COMBAT

    2 Inf Nor –> Fin
    all air --> S-Ukr
    12 Mech, 6 Arm Bry --> S-Ukr
    Mech Rus --> Kaz
    3 Inf Rus --> Bry

    4. MOBILIZATION

    Upgrade IC S-Ukr
    3 Inf Vol
    1 Inf S-Ukr

    5. INCOME

    34 (terr)

    Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :)

    Trajan_v_Alex_11bR.AAM

  • '13

    Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere!
    (If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
    Not going to get J11 up tonight, will post early tomorrow.

  • '17 '16 '15 '12

    Very good.
    However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.

    In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect!

  • '13

    Thanks! I did however forget the rule that, while Air can hit subs if DD present, the reverse isn’t true.

    J11:
    Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (3, 4)
    Second List:
    DiceRolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4)

  • '13

    Nil, save 2 Tokens.

    Build:
    10 Inf (30)
    1 Rt (4)
    2 Mec (8 )
    1 Tk (6)
    2 Sub (10)
    1 Tr (6)
    1 Ftr (10)
    1 mIC (12)

    Save -0-

    Combat:
    SBR Vol:
    Bom CPr
    AA:
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    vs. mIC:
    DiceRolls: 1@6; Total Hits: 11@6: (4)

    Novo (Inf):
    2 Mec She
    Bom CPr
    A:
    DiceRolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    WInd (Inf):
    Mec Ind
    Ftr, Tac CPr
    2 Ftr z39
    A:
    DiceRolls: 1@1 3@3 1@4; Total Hits: 01@1: (4)3@3: (4, 6, 6)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Lin ():
    2 Inf via Tr z33

    Haw (Mec, AA):
    Inf, Rt via Tr z33
    Inf, Rt via Tr z6
    4 Ftr 2 Tac z33
    AA:
    DiceRolls: 3@2; Total Hits: 23@2: (5, 1, 1)

  • '13

    SBR Vol fails.
    Novo, Lin twol
    Haw I lose 2 Ftr

    WInd Rd 2:
    A:
    DiceRolls: 1@1 3@3 1@4; Total Hits: 21@1: (4)3@3: (6, 3, 1)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Haw Rd 1:
    A:
    DiceRolls: 4@2 2@3 2@4; Total Hits: 54@2: (1, 1, 6, 4)2@3: (1, 4)2@4: (1, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '13

    Wind twol. Haw tw 2 inf, 2 Rt, 2 Ftr, 2 Tac

    Non-Com:
    Land Planes:
    Ftr, Tac Haw to CV z33 ==> z26
    Ftr, Tac Haw to CV z33 ==> z6
    Bom Novo to CPr
    Ftr, Tac Wind land on CV z35 ==> z37
    Ftr Wind to CPr
    Ftr Wind to Hun

    Other:
    2 DD z33 to z26
    Rest of navy z33 to z6
    SS z35 to Z54
    DD, CC z35 to z37
    SS z35 to z6
    2 Inf, 2 Tk Ind to CPr via 2 Trs
    CV z39 to z80
    Tr z39 to z37
    2 Mec Mal to Yun
    Swap Ftr CPr for Tac WGr
    All Kwe to She
    5 Mec Yun to She
    Mec, Tk Yun to Ind
    Rt Yun to Kwe
    Ftr Yun to Phi
    Ftr Yun to Hun
    Bom Ksu to Phi
    3 Inf, Rt Jap to Kor via 2 Tr

    Build:
    9 Inf, Rt Jap
    Inf, Rt Mal
    Tr z37
    Tk, 2 Mec Ind
    Ftr Ksu
    2 Sub z19
    mIC Kor

    So that’s 6 VCs for Japan (Calc, HK, Shang, Tok, Man, Hono) and I don’t see how you can take any of them back in the next turn…so unless I again have a rule error I think we are done?

    If so, it’s been a great game, I’d love to do a post-mortem over PM.

    Trajan_v_Alex_11cJ.AAM

  • '17 '16 '15 '12

    lol…
    Unreserved congratulations, you earned this win.

    For the record, I did not think about VCs for a second because I usually (exception my last game here) go for a total win whichever strategy game I play. Most of the time I cant bring my mind to other winning conditions. Leaving Hawaii defenceless even if I could have hold it forever is a result of this mindset.

    Having said all that, again, you manouvered very well, I could not spot an obvious / exploitable mistake and the game served to show me that there is a lot left to learn for me, allies-wise.

    Happy to discuss further.

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