@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Trajan (axis) vs Alexgreat (Allies) G40 A3
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 Increased Factory Prod. Build: 
 15 Inf (45)
 Save 1Combat: 
 Cauc ():
 Tk from CPr Blitz NPrAlg (): 
 Mec Tob + Inf Egy via Tr z81Mor, Gib (): 
 1 Inf each from Lib and Malta via Tr z96All combats are resolved. Non-Com: 
 Inf Mec Egy to CPr via Tr
 All Sud to Egy
 Ftr z96 to CPr
 Ftr z96 to Egy
 Tac SIta to Egy
 Fleet z96 to z92
 4 Inf NIta to WGr
 All SIta to NIta
 3 Inf Yugo to Hun
 AA Irq to CPrPlace: 
 5 Inf Each NIta, CPr, EgyEarn: 27 Ter + 21 NO + 1 Saved = 49 
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 G11: Tech Rolls: 
  Rolls: 2@6; Total Hits: 22@6: (5, 6) Rolls: 2@6; Total Hits: 22@6: (5, 6)
 First List:
  Rolls: 1@6; Total Hits: 11@6: (5) Rolls: 1@6; Total Hits: 11@6: (5)
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 War Bonds. Build: 
 1 DD (8 )
 12 Inf (36)Combat: 
 z113 (CV, 2 BB, 2 Ftr):
 BB, CC, 2 DD, Sub, CV, 2 Ftr z113
 Bom, 2 Ftr, 2 Tac WGr
 Do you scramble? Do you have an OOL or round by round?NUkr (Inf): 
 2 Inf EPl
 Ftr HunBal (Inf): 
 3 Inf EPl
 Tac, Ftr HunBel (Mec): 
 3 Inf EPlTemp map attached (Swe units are of course for z113). 
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 no scramble. OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please 
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 ANZAC 10 1. PURCHASE (10) - Art (4)
- 2 Inf (6)
 2. COMBAT MOVES3. NON-COMBAT MOVES all ground to Queens (including UK, if you dont mind) 
 Sub 54 –> 60
 DD 63 --> 67
 TT + 1 Inf --> 664. MOBILIZATION all NSW 5. INCOME 10 (terr) will implement in map after Germany 
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 OK UK units to Qns. G11 Combat: z113 (CV, 2 BB, 2 Ftr): 
 BB, CC, 2 DD, Sub, CV, 2 Ftr z113
 Bom, 2 Ftr, 2 Tac WGr
 A:
  Rolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2) Rolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
 D:
  Rolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1) Rolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)NUkr (Inf): 
 2 Inf EPl
 Ftr Hun
 A:
  Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6) Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
 D:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Bal (2 Inf, Mec): 
 2 Inf, Rt EPl
 Tac, Ftr Hun
 Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
 A:
  Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1) Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
 D:
  Rolls: 3@2; Total Hits: 13@2: (6, 2, 5) Rolls: 3@2; Total Hits: 13@2: (6, 2, 5)Bel (Mec): 
 3 Inf EPl
 A:
  Rolls: 3@1; Total Hits: 13@1: (1, 4, 3) Rolls: 3@1; Total Hits: 13@1: (1, 4, 3)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL. 
 I take 1 hit each on the CV and BB and lose a Sub.
 NUkr twlo Inf. Bel twol.
 Bal each lose 1 Inf.z113 Rd 2: 
 A:
  Rolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1) Rolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
 D:
  Rolls: 2@4; Total Hits: 22@4: (4, 3) Rolls: 2@4; Total Hits: 22@4: (4, 3)Bal Rd 2: 
 A:
  Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
 D:
  Rolls: 2@2; Total Hits: 02@2: (3, 4) Rolls: 2@2; Total Hits: 02@2: (3, 4)
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 z113 cleared, I lose 2 DDs. 
 Bal tw Inf, Rt, Air remain.Non-Com: 
 Land Planes:
 z113 to WGr
 Bal Nukr to EPl
 Others:
 3 AA Hun to Ger
 3 Inf Fra to WGr
 8 Tk Hun to EPl
 All Rom, Pol to EPl
 3 Mec Ger to EPl
 Inf Bel to EPl
 Inf CPr to Ind via TrBuild: 
 10 Inf Ger
 2 Inf WGr
 DD z112War Bonds: 
  Rolls: 1@6; Total Hits: 11@6: (1) Rolls: 1@6; Total Hits: 11@6: (1)
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 CRD Wfr: 
  Rolls: 2@3; Total Hits: 12@3: (6, 1) Rolls: 2@3; Total Hits: 12@3: (6, 1)
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 Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere. 
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 RUSSIA 11 1. PURCHASE (38) - reduce damage Vol by 6
- Upgrade IC (20)
- 4 Inf (12)
 2. COMBAT MOVEMENT Baltic States <– Fig, 3 Inf Nov 
 A
  Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1) Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
 D
  Rolls: 2@2; Total Hits: 22@2: (2, 1) Rolls: 2@2; Total Hits: 22@2: (2, 1)Bel <-- Fig, Tac Nov; 4 Inf Bry 
 A
  Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4) Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
 D
  Rolls: 3@2; Total Hits: 23@2: (1, 1, 6) Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr 
 A
  Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4) Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Cau <-- Arm, 2 Mech Vol 
 A
  Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1) Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
 D
  Rolls: 1@3; Total Hits: 01@3: (4) Rolls: 1@3; Total Hits: 01@3: (4)
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 Bel 
 A
  Rolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1) Rolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
 D
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 3. NON-COMBAT 2 Inf Nor –> Fin 
 all air --> S-Ukr
 12 Mech, 6 Arm Bry --> S-Ukr
 Mech Rus --> Kaz
 3 Inf Rus --> Bry4. MOBILIZATION Upgrade IC S-Ukr 
 3 Inf Vol
 1 Inf S-Ukr5. INCOME 34 (terr) Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :) 
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 Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere! 
 (If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
 Not going to get J11 up tonight, will post early tomorrow.
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 Very good. 
 However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect! 
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 Thanks! I did however forget the rule that, while Air can hit subs if DD present, the reverse isn’t true. J11: 
 Tech Rolls:
  Rolls: 2@6; Total Hits: 22@6: (3, 4) Rolls: 2@6; Total Hits: 22@6: (3, 4)
 Second List:
  Rolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4) Rolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4)
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 Nil, save 2 Tokens. Build: 
 10 Inf (30)
 1 Rt (4)
 2 Mec (8 )
 1 Tk (6)
 2 Sub (10)
 1 Tr (6)
 1 Ftr (10)
 1 mIC (12)Save -0- Combat: 
 SBR Vol:
 Bom CPr
 AA:
  Rolls: 1@1; Total Hits: 11@1: (1) Rolls: 1@1; Total Hits: 11@1: (1)
 vs. mIC:
  Rolls: 1@6; Total Hits: 11@6: (4) Rolls: 1@6; Total Hits: 11@6: (4)Novo (Inf): 
 2 Mec She
 Bom CPr
 A:
  Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (1) Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (1)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)WInd (Inf): 
 Mec Ind
 Ftr, Tac CPr
 2 Ftr z39
 A:
  Rolls: 1@1 3@3 1@4; Total Hits: 01@1: (4)3@3: (4, 6, 6)1@4: (5) Rolls: 1@1 3@3 1@4; Total Hits: 01@1: (4)3@3: (4, 6, 6)1@4: (5)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)Lin (): 
 2 Inf via Tr z33Haw (Mec, AA): 
 Inf, Rt via Tr z33
 Inf, Rt via Tr z6
 4 Ftr 2 Tac z33
 AA:
  Rolls: 3@2; Total Hits: 23@2: (5, 1, 1) Rolls: 3@2; Total Hits: 23@2: (5, 1, 1)
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 SBR Vol fails. 
 Novo, Lin twol
 Haw I lose 2 FtrWInd Rd 2: 
 A:
  Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (4)3@3: (6, 3, 1)1@4: (5) Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (4)3@3: (6, 3, 1)1@4: (5)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)Haw Rd 1: 
 A:
  Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (1, 1, 6, 4)2@3: (1, 4)2@4: (1, 1) Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (1, 1, 6, 4)2@3: (1, 4)2@4: (1, 1)
 D:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Wind twol. Haw tw 2 inf, 2 Rt, 2 Ftr, 2 Tac Non-Com: 
 Land Planes:
 Ftr, Tac Haw to CV z33 ==> z26
 Ftr, Tac Haw to CV z33 ==> z6
 Bom Novo to CPr
 Ftr, Tac Wind land on CV z35 ==> z37
 Ftr Wind to CPr
 Ftr Wind to HunOther: 
 2 DD z33 to z26
 Rest of navy z33 to z6
 SS z35 to Z54
 DD, CC z35 to z37
 SS z35 to z6
 2 Inf, 2 Tk Ind to CPr via 2 Trs
 CV z39 to z80
 Tr z39 to z37
 2 Mec Mal to Yun
 Swap Ftr CPr for Tac WGr
 All Kwe to She
 5 Mec Yun to She
 Mec, Tk Yun to Ind
 Rt Yun to Kwe
 Ftr Yun to Phi
 Ftr Yun to Hun
 Bom Ksu to Phi
 3 Inf, Rt Jap to Kor via 2 TrBuild: 
 9 Inf, Rt Jap
 Inf, Rt Mal
 Tr z37
 Tk, 2 Mec Ind
 Ftr Ksu
 2 Sub z19
 mIC KorSo that’s 6 VCs for Japan (Calc, HK, Shang, Tok, Man, Hono) and I don’t see how you can take any of them back in the next turn…so unless I again have a rule error I think we are done? If so, it’s been a great game, I’d love to do a post-mortem over PM. 




 
		 
		





