Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '17 '16 '15 '12

    3. NON-COMBAT

    DD, Sub SZ 106 –> 109
    Inf, AA Nor --> Den
    Inf Bra --> FWA
    Inf FCA --> FEA
    Inf, Mech, Art Fin --> Nor
    2 Fig, Tac Fin --> Nor
    2 Fig Nor --> SZ 113 to land on newly built AC
    Bomb W-US --> UK

    4. MOBILIZATION

    2 BB, AC SZ 113
    2 Inf, Art Fin
    MIC Brazil

    5. INCOME

    61 (terr) + 20 (NO) = 81

  • '17 '16 '15 '12

    UK 10

    1. PURCHASE (23)

    • 5 Inf (15)
    • 2 Mech (8)

    2. COMBAT MOVES

    Arm Rho –> Tan --> Con
    E-Pers <-- 7 Inf, 5 Art, 3 AA

    3. Non-COMBAT

    all Rho --> Cong
    Mech SAF --> Con
    Fleet SZ 91 --> SZ 112
    5 Fig to Denmark
    4 Inf, 2 AA to Denmark
    AA Fin --> Nor
    Inf Nor --> Fin

    4. MOBILIZATION

    2 Mech, Inf SAF
    4 Inf UK

    5. INCOME

    25 (terr)

    So whats in Denmark, map totally overloaded:

    3 AA (2 UK, 1 US)
    5 Fig (UK)
    10 Inf (4UK, 6 US)
    3 Art (US)
    2 Arm (US)

    SZ 113
    2 BB, AC, 2 Fig, 3 potential scramblers from Norway

    Go on with Italy and Germany, ANZAC to follow Germany.

    Trajan_v_Alex_10dUSUK.AAM

  • '13

    I10:
    Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (6, 2)
    First List:
    DiceRolls: 1@6; Total Hits: 11@6: (4)

  • '13

    Increased Factory Prod.

    Build:
    15 Inf (45)
    Save 1

    Combat:
    Cauc ():
    Tk from CPr Blitz NPr

    Alg ():
    Mec Tob + Inf Egy via Tr z81

    Mor, Gib ():
    1 Inf each from Lib and Malta via Tr z96

    All combats are resolved.

    Non-Com:
    Inf Mec Egy to CPr via Tr
    All Sud to Egy
    Ftr z96 to CPr
    Ftr z96 to Egy
    Tac SIta to Egy
    Fleet z96 to z92
    4 Inf NIta to WGr
    All SIta to NIta
    3 Inf Yugo to Hun
    AA Irq to CPr

    Place:
    5 Inf Each NIta, CPr, Egy

    Earn: 27 Ter + 21 NO + 1 Saved = 49

    Trajan_v_Alex_10zIt.AAM

  • '13

    G11:

    Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (5, 6)
    First List:
    DiceRolls: 1@6; Total Hits: 11@6: (5)

  • '13

    War Bonds.

    Build:
    1 DD (8 )
    12 Inf (36)

    Combat:
    z113 (CV, 2 BB, 2 Ftr):
    BB, CC, 2 DD, Sub, CV, 2 Ftr z113
    Bom, 2 Ftr, 2 Tac WGr
    Do you scramble? Do you have an OOL or round by round?

    NUkr (Inf):
    2 Inf EPl
    Ftr Hun

    Bal (Inf):
    3 Inf EPl
    Tac, Ftr Hun

    Bel (Mec):
    3 Inf EPl

    Temp map attached (Swe units are of course for z113).

    Trajan_v_Alex_10aGer.AAM

  • '17 '16 '15 '12

    no scramble.

    OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please

  • '17 '16 '15 '12

    ANZAC 10

    1. PURCHASE (10)

    • Art (4)
    • 2 Inf (6)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    all ground to Queens (including UK, if you dont mind)
    Sub 54 –> 60
    DD 63 --> 67
    TT + 1 Inf --> 66

    4. MOBILIZATION

    all NSW

    5. INCOME

    10 (terr)

    will implement in map after Germany

  • '13

    OK UK units to Qns.

    G11 Combat:

    z113 (CV, 2 BB, 2 Ftr):
    BB, CC, 2 DD, Sub, CV, 2 Ftr z113
    Bom, 2 Ftr, 2 Tac WGr
    A:
    DiceRolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
    D:
    DiceRolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)

    NUkr (Inf):
    2 Inf EPl
    Ftr Hun
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bal (2 Inf, Mec):
    2 Inf, Rt EPl
    Tac, Ftr Hun
    Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
    A:
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 5)

    Bel (Mec):
    3 Inf EPl
    A:
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '13

    z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL.
    I take 1 hit each on the CV and BB and lose a Sub.
    NUkr twlo Inf. Bel twol.
    Bal each lose 1 Inf.

    z113 Rd 2:
    A:
    DiceRolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
    D:
    DiceRolls: 2@4; Total Hits: 22@4: (4, 3)

    Bal Rd 2:
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '13

    z113 cleared, I lose 2 DDs.
    Bal tw Inf, Rt, Air remain.

    Non-Com:
    Land Planes:
    z113 to WGr
    Bal Nukr to EPl
    Others:
    3 AA Hun to Ger
    3 Inf Fra to WGr
    8 Tk Hun to EPl
    All Rom, Pol to EPl
    3 Mec Ger to EPl
    Inf Bel to EPl
    Inf CPr to Ind via Tr

    Build:
    10 Inf Ger
    2 Inf WGr
    DD z112

    War Bonds:
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • '13

    CRD Wfr:
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)

  • '13

    Earn:
    42 Ter + 10 NO + 1 WB - 1 CRD = 52.

    Map attached.

    Trajan_v_Alex_10aGer.AAM

  • '17 '16 '15 '12

    Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere.

  • '17 '16 '15 '12

    RUSSIA 11

    1. PURCHASE (38)

    • reduce damage Vol by 6
    • Upgrade IC (20)
    • 4 Inf (12)

    2. COMBAT MOVEMENT

    Baltic States <– Fig, 3 Inf Nov
    A
    DiceRolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Bel <-- Fig, Tac Nov; 4 Inf Bry
    A
    DiceRolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
    D
    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 6)

    N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
    A
    DiceRolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Cau <-- Arm, 2 Mech Vol
    A
    DiceRolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • '17 '16 '15 '12

    Bel
    A
    DiceRolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17 '16 '15 '12

    3. NON-COMBAT

    2 Inf Nor –> Fin
    all air --> S-Ukr
    12 Mech, 6 Arm Bry --> S-Ukr
    Mech Rus --> Kaz
    3 Inf Rus --> Bry

    4. MOBILIZATION

    Upgrade IC S-Ukr
    3 Inf Vol
    1 Inf S-Ukr

    5. INCOME

    34 (terr)

    Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :)

    Trajan_v_Alex_11bR.AAM

  • '13

    Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere!
    (If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
    Not going to get J11 up tonight, will post early tomorrow.

  • '17 '16 '15 '12

    Very good.
    However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.

    In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect!

  • '13

    Thanks! I did however forget the rule that, while Air can hit subs if DD present, the reverse isn’t true.

    J11:
    Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (3, 4)
    Second List:
    DiceRolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4)

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