TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
3. NON-COMBAT
DD, Sub SZ 106 –> 109
Inf, AA Nor --> Den
Inf Bra --> FWA
Inf FCA --> FEA
Inf, Mech, Art Fin --> Nor
2 Fig, Tac Fin --> Nor
2 Fig Nor --> SZ 113 to land on newly built AC
Bomb W-US --> UK
4. MOBILIZATION
2 BB, AC SZ 113
2 Inf, Art Fin
MIC Brazil
5. INCOME
61 (terr) + 20 (NO) = 81
UK 10
1. PURCHASE (23)
2. COMBAT MOVES
Arm Rho –> Tan --> Con
E-Pers <-- 7 Inf, 5 Art, 3 AA
3. Non-COMBAT
all Rho --> Cong
Mech SAF --> Con
Fleet SZ 91 --> SZ 112
5 Fig to Denmark
4 Inf, 2 AA to Denmark
AA Fin --> Nor
Inf Nor --> Fin
4. MOBILIZATION
2 Mech, Inf SAF
4 Inf UK
5. INCOME
25 (terr)
So whats in Denmark, map totally overloaded:
3 AA (2 UK, 1 US)
5 Fig (UK)
10 Inf (4UK, 6 US)
3 Art (US)
2 Arm (US)
SZ 113
2 BB, AC, 2 Fig, 3 potential scramblers from Norway
Go on with Italy and Germany, ANZAC to follow Germany.
I10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 2)
First List:
Rolls: 1@6; Total Hits: 11@6: (4)
Increased Factory Prod.
Build:
15 Inf (45)
Save 1
Combat:
Cauc ():
Tk from CPr Blitz NPr
Alg ():
Mec Tob + Inf Egy via Tr z81
Mor, Gib ():
1 Inf each from Lib and Malta via Tr z96
All combats are resolved.
Non-Com:
Inf Mec Egy to CPr via Tr
All Sud to Egy
Ftr z96 to CPr
Ftr z96 to Egy
Tac SIta to Egy
Fleet z96 to z92
4 Inf NIta to WGr
All SIta to NIta
3 Inf Yugo to Hun
AA Irq to CPr
Place:
5 Inf Each NIta, CPr, Egy
Earn: 27 Ter + 21 NO + 1 Saved = 49
G11:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 6)
First List:
Rolls: 1@6; Total Hits: 11@6: (5)
War Bonds.
Build:
1 DD (8 )
12 Inf (36)
Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
Do you scramble? Do you have an OOL or round by round?
NUkr (Inf):
2 Inf EPl
Ftr Hun
Bal (Inf):
3 Inf EPl
Tac, Ftr Hun
Bel (Mec):
3 Inf EPl
Temp map attached (Swe units are of course for z113).
no scramble.
OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please
ANZAC 10
1. PURCHASE (10)
3. NON-COMBAT MOVES
all ground to Queens (including UK, if you dont mind)
Sub 54 –> 60
DD 63 --> 67
TT + 1 Inf --> 66
4. MOBILIZATION
all NSW
5. INCOME
10 (terr)
will implement in map after Germany
OK UK units to Qns.
G11 Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
A:
Rolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
D:
Rolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)
NUkr (Inf):
2 Inf EPl
Ftr Hun
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bal (2 Inf, Mec):
2 Inf, Rt EPl
Tac, Ftr Hun
Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 13@2: (6, 2, 5)
Bel (Mec):
3 Inf EPl
A:
Rolls: 3@1; Total Hits: 13@1: (1, 4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL.
I take 1 hit each on the CV and BB and lose a Sub.
NUkr twlo Inf. Bel twol.
Bal each lose 1 Inf.
z113 Rd 2:
A:
Rolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
D:
Rolls: 2@4; Total Hits: 22@4: (4, 3)
Bal Rd 2:
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
z113 cleared, I lose 2 DDs.
Bal tw Inf, Rt, Air remain.
Non-Com:
Land Planes:
z113 to WGr
Bal Nukr to EPl
Others:
3 AA Hun to Ger
3 Inf Fra to WGr
8 Tk Hun to EPl
All Rom, Pol to EPl
3 Mec Ger to EPl
Inf Bel to EPl
Inf CPr to Ind via Tr
Build:
10 Inf Ger
2 Inf WGr
DD z112
War Bonds:
Rolls: 1@6; Total Hits: 11@6: (1)
CRD Wfr:
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere.
RUSSIA 11
1. PURCHASE (38)
2. COMBAT MOVEMENT
Baltic States <– Fig, 3 Inf Nov
A
Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Bel <-- Fig, Tac Nov; 4 Inf Bry
A
Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)
N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
A
Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Cau <-- Arm, 2 Mech Vol
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
D
Rolls: 1@3; Total Hits: 01@3: (4)
Bel
A
Rolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
3. NON-COMBAT
2 Inf Nor –> Fin
all air --> S-Ukr
12 Mech, 6 Arm Bry --> S-Ukr
Mech Rus --> Kaz
3 Inf Rus --> Bry
4. MOBILIZATION
Upgrade IC S-Ukr
3 Inf Vol
1 Inf S-Ukr
5. INCOME
34 (terr)
Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :)
Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere!
(If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
Not going to get J11 up tonight, will post early tomorrow.
Very good.
However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.
In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect!
Thanks! I did however forget the rule that, while Air can hit subs if DD present, the reverse isn’t true.
J11:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (3, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4)