Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 11@3: (6)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
3. NON-COMBAT
DD, Sub SZ 106 –> 109
Inf, AA Nor --> Den
Inf Bra --> FWA
Inf FCA --> FEA
Inf, Mech, Art Fin --> Nor
2 Fig, Tac Fin --> Nor
2 Fig Nor --> SZ 113 to land on newly built AC
Bomb W-US --> UK4. MOBILIZATION
2 BB, AC SZ 113
2 Inf, Art Fin
MIC Brazil5. INCOME
61 (terr) + 20 (NO) = 81
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UK 10
1. PURCHASE (23)
- 5 Inf (15)
- 2 Mech (8)
2. COMBAT MOVES
Arm Rho –> Tan --> Con
E-Pers <-- 7 Inf, 5 Art, 3 AA3. Non-COMBAT
all Rho --> Cong
Mech SAF --> Con
Fleet SZ 91 --> SZ 112
5 Fig to Denmark
4 Inf, 2 AA to Denmark
AA Fin --> Nor
Inf Nor --> Fin4. MOBILIZATION
2 Mech, Inf SAF
4 Inf UK5. INCOME
25 (terr)
So whats in Denmark, map totally overloaded:
3 AA (2 UK, 1 US)
5 Fig (UK)
10 Inf (4UK, 6 US)
3 Art (US)
2 Arm (US)SZ 113
2 BB, AC, 2 Fig, 3 potential scramblers from NorwayGo on with Italy and Germany, ANZAC to follow Germany.
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I10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 2)
First List:
Rolls: 1@6; Total Hits: 11@6: (4) -
Increased Factory Prod.
Build:
15 Inf (45)
Save 1Combat:
Cauc ():
Tk from CPr Blitz NPrAlg ():
Mec Tob + Inf Egy via Tr z81Mor, Gib ():
1 Inf each from Lib and Malta via Tr z96All combats are resolved.
Non-Com:
Inf Mec Egy to CPr via Tr
All Sud to Egy
Ftr z96 to CPr
Ftr z96 to Egy
Tac SIta to Egy
Fleet z96 to z92
4 Inf NIta to WGr
All SIta to NIta
3 Inf Yugo to Hun
AA Irq to CPrPlace:
5 Inf Each NIta, CPr, EgyEarn: 27 Ter + 21 NO + 1 Saved = 49
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G11:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 6)
First List:
Rolls: 1@6; Total Hits: 11@6: (5) -
War Bonds.
Build:
1 DD (8 )
12 Inf (36)Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
Do you scramble? Do you have an OOL or round by round?NUkr (Inf):
2 Inf EPl
Ftr HunBal (Inf):
3 Inf EPl
Tac, Ftr HunBel (Mec):
3 Inf EPlTemp map attached (Swe units are of course for z113).
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no scramble.
OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please
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ANZAC 10
1. PURCHASE (10)
- Art (4)
- 2 Inf (6)
2. COMBAT MOVES
3. NON-COMBAT MOVES
all ground to Queens (including UK, if you dont mind)
Sub 54 –> 60
DD 63 --> 67
TT + 1 Inf --> 664. MOBILIZATION
all NSW
5. INCOME
10 (terr)
will implement in map after Germany
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OK UK units to Qns.
G11 Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
A:
Rolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
D:
Rolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)NUkr (Inf):
2 Inf EPl
Ftr Hun
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)Bal (2 Inf, Mec):
2 Inf, Rt EPl
Tac, Ftr Hun
Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 13@2: (6, 2, 5)Bel (Mec):
3 Inf EPl
A:
Rolls: 3@1; Total Hits: 13@1: (1, 4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL.
I take 1 hit each on the CV and BB and lose a Sub.
NUkr twlo Inf. Bel twol.
Bal each lose 1 Inf.z113 Rd 2:
A:
Rolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
D:
Rolls: 2@4; Total Hits: 22@4: (4, 3)Bal Rd 2:
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
z113 cleared, I lose 2 DDs.
Bal tw Inf, Rt, Air remain.Non-Com:
Land Planes:
z113 to WGr
Bal Nukr to EPl
Others:
3 AA Hun to Ger
3 Inf Fra to WGr
8 Tk Hun to EPl
All Rom, Pol to EPl
3 Mec Ger to EPl
Inf Bel to EPl
Inf CPr to Ind via TrBuild:
10 Inf Ger
2 Inf WGr
DD z112War Bonds:
Rolls: 1@6; Total Hits: 11@6: (1) -
CRD Wfr:
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
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Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere.
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RUSSIA 11
1. PURCHASE (38)
- reduce damage Vol by 6
- Upgrade IC (20)
- 4 Inf (12)
2. COMBAT MOVEMENT
Baltic States <– Fig, 3 Inf Nov
A
Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)Bel <-- Fig, Tac Nov; 4 Inf Bry
A
Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
A
Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)Cau <-- Arm, 2 Mech Vol
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
D
Rolls: 1@3; Total Hits: 01@3: (4) -
Bel
A
Rolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
3. NON-COMBAT
2 Inf Nor –> Fin
all air --> S-Ukr
12 Mech, 6 Arm Bry --> S-Ukr
Mech Rus --> Kaz
3 Inf Rus --> Bry4. MOBILIZATION
Upgrade IC S-Ukr
3 Inf Vol
1 Inf S-Ukr5. INCOME
34 (terr)
Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :)
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Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere!
(If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
Not going to get J11 up tonight, will post early tomorrow. -
Very good.
However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect!





