TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
SBR Max Damage.
z25 cwlo Sub
NPr cwol
Ind twol Inf. MIC => mIC. 5 IPC Plundered.
Non-Com:
Land Planes:
Vol, NPr to CPr
z25 to z33
Other:
Ftr, 3 Tac CPr to WGr
CV z37 to z39 (move 1 Ftr Bur, 1 Ftr Egy onto it)
Rest of z37 to z35
All Tsi, Kwe to She
Navy z6 to z33 except 2 DD, Sub, 1 CV
3 Inf, Rt Jap to Car via 2 Tr
Ksu to Kwe
All Bur to Yun
3 Mec Mal to Yun
Inf Mal to Shn
Inf Anh to Kwe
Bom Mal to CPr
Place:
3 Inf 2 Rt Jap
3 Tr, SS z6
3 Mec Mal
Bom Ksu
Earn 71 Ter + 10 NO + 5 Plunder = 86.
USA 10
1. PURCHASE (83)
Rolling 1d6:
(4)
actually, change the bomber to a minor IC, same money
2. COMBAT MOVES
Denmark <– 5 Inf, 3 Art, 2 Arm from Gib / Norway via 5/6 TTS
Gold Coast <-- Arm, Inf FWA
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
FEA, CON <-- blitz from FCA
SFA <-- 8 Inf, 2 Mech, 2 Art, Arm, AA
Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 11@3: (6)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
3. NON-COMBAT
DD, Sub SZ 106 –> 109
Inf, AA Nor --> Den
Inf Bra --> FWA
Inf FCA --> FEA
Inf, Mech, Art Fin --> Nor
2 Fig, Tac Fin --> Nor
2 Fig Nor --> SZ 113 to land on newly built AC
Bomb W-US --> UK
4. MOBILIZATION
2 BB, AC SZ 113
2 Inf, Art Fin
MIC Brazil
5. INCOME
61 (terr) + 20 (NO) = 81
UK 10
1. PURCHASE (23)
2. COMBAT MOVES
Arm Rho –> Tan --> Con
E-Pers <-- 7 Inf, 5 Art, 3 AA
3. Non-COMBAT
all Rho --> Cong
Mech SAF --> Con
Fleet SZ 91 --> SZ 112
5 Fig to Denmark
4 Inf, 2 AA to Denmark
AA Fin --> Nor
Inf Nor --> Fin
4. MOBILIZATION
2 Mech, Inf SAF
4 Inf UK
5. INCOME
25 (terr)
So whats in Denmark, map totally overloaded:
3 AA (2 UK, 1 US)
5 Fig (UK)
10 Inf (4UK, 6 US)
3 Art (US)
2 Arm (US)
SZ 113
2 BB, AC, 2 Fig, 3 potential scramblers from Norway
Go on with Italy and Germany, ANZAC to follow Germany.
I10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 2)
First List:
Rolls: 1@6; Total Hits: 11@6: (4)
Increased Factory Prod.
Build:
15 Inf (45)
Save 1
Combat:
Cauc ():
Tk from CPr Blitz NPr
Alg ():
Mec Tob + Inf Egy via Tr z81
Mor, Gib ():
1 Inf each from Lib and Malta via Tr z96
All combats are resolved.
Non-Com:
Inf Mec Egy to CPr via Tr
All Sud to Egy
Ftr z96 to CPr
Ftr z96 to Egy
Tac SIta to Egy
Fleet z96 to z92
4 Inf NIta to WGr
All SIta to NIta
3 Inf Yugo to Hun
AA Irq to CPr
Place:
5 Inf Each NIta, CPr, Egy
Earn: 27 Ter + 21 NO + 1 Saved = 49
G11:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 6)
First List:
Rolls: 1@6; Total Hits: 11@6: (5)
War Bonds.
Build:
1 DD (8 )
12 Inf (36)
Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
Do you scramble? Do you have an OOL or round by round?
NUkr (Inf):
2 Inf EPl
Ftr Hun
Bal (Inf):
3 Inf EPl
Tac, Ftr Hun
Bel (Mec):
3 Inf EPl
Temp map attached (Swe units are of course for z113).
no scramble.
OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please
ANZAC 10
1. PURCHASE (10)
3. NON-COMBAT MOVES
all ground to Queens (including UK, if you dont mind)
Sub 54 –> 60
DD 63 --> 67
TT + 1 Inf --> 66
4. MOBILIZATION
all NSW
5. INCOME
10 (terr)
will implement in map after Germany
OK UK units to Qns.
G11 Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
A:
Rolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
D:
Rolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)
NUkr (Inf):
2 Inf EPl
Ftr Hun
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bal (2 Inf, Mec):
2 Inf, Rt EPl
Tac, Ftr Hun
Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 13@2: (6, 2, 5)
Bel (Mec):
3 Inf EPl
A:
Rolls: 3@1; Total Hits: 13@1: (1, 4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL.
I take 1 hit each on the CV and BB and lose a Sub.
NUkr twlo Inf. Bel twol.
Bal each lose 1 Inf.
z113 Rd 2:
A:
Rolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
D:
Rolls: 2@4; Total Hits: 22@4: (4, 3)
Bal Rd 2:
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
z113 cleared, I lose 2 DDs.
Bal tw Inf, Rt, Air remain.
Non-Com:
Land Planes:
z113 to WGr
Bal Nukr to EPl
Others:
3 AA Hun to Ger
3 Inf Fra to WGr
8 Tk Hun to EPl
All Rom, Pol to EPl
3 Mec Ger to EPl
Inf Bel to EPl
Inf CPr to Ind via Tr
Build:
10 Inf Ger
2 Inf WGr
DD z112
War Bonds:
Rolls: 1@6; Total Hits: 11@6: (1)
CRD Wfr:
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere.
RUSSIA 11
1. PURCHASE (38)
2. COMBAT MOVEMENT
Baltic States <– Fig, 3 Inf Nov
A
Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Bel <-- Fig, Tac Nov; 4 Inf Bry
A
Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)
N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
A
Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Cau <-- Arm, 2 Mech Vol
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
D
Rolls: 1@3; Total Hits: 01@3: (4)