Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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Mal, Lib, NIta, Con, z97 twol
Non-Com:
Planes:
Nita to Sita
z97 to z96
Others:
DD z98 to z92
Navy z98 to z96 except Trs to z81
Sub to z96
Mec Egy to Tob
Everything else Egy, Ken to Sud
Tk Npr to Cpr
AA TRj to IrqPlace:
I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
Inf, Mec, Tk CPr
2 Inf, Mec Egy
2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46
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G10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (4, 1)
First List:
Rolls: 1@6; Total Hits: 11@6: (5) -
jeez. I don’t even want to look at how many G & I have missed.
Build:
12 Inf (36)
3 Mec (12)Combat:
Bes (Inf):
2 Inf, Ftr Rom
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Bal (3 Inf):
Tk, 2 Mec Hun
Bom, Ftr, Tac WGr
A:
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4)
D:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)EPl (10 Inf, 2 AA):
8 Inf, 2 Rt Rom
Tac, 3 Ftr Rom
Tac WGr
AA Guns:
Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6) -
Bes, Bal cwol
EPl:
A:
Rolls: 6@1 4@2 3@3 2@4; Total Hits: 96@1: (2, 1, 2, 1, 1, 1)4@2: (4, 5, 6, 2)3@3: (2, 1, 4)2@4: (4, 2)
D:
Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 1, 5, 6, 6, 5, 6) -
I lose 2 Inf. You lose 2 AA, 7 Inf.
Rd 2:
A:
Rolls: 4@1 4@2 3@3 2@4; Total Hits: 34@1: (1, 5, 5, 4)4@2: (5, 3, 4, 4)3@3: (5, 6, 5)2@4: (4, 3)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1) -
EPl tw 5 Inf, 2 Rt, Air remain.
Non-Com:
Land Epl, Bom Bal in Wgr except 1 Ftr z113
Land Bal, Bes in Hun
All Tk, AA Rom to Hun
All Ger to Pol
5 Inf, Rt Hun to Rom
Inf Irq to CPr
Tr to z80Build:
3 Mec, 6 Inf Ger
7 Inf WGr
Inf FraWFr CRD:
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
Earn 41 ter + 5 NO - 2 CRD = 44
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USSR 10
1. PURCHASE (39)
- Arm (6)
- 3 Mech (12)
- 7 Inf (21)
2. COMBAT MOVES
N-Persia <– Mech Cau
Kaz <-- 2 Mech Cau; 2 Mech, Arm Vol; 9 Inf, 2 Mech Sam
A
Rolls: 1@3 15@1; Total Hits: 21@3: (2)15@1: (4, 4, 1, 4, 5, 2, 2, 5, 4, 2, 4, 5, 2, 2, 2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)Bal <-- Fig, 2 Tac, Inf, Mech Nov; 2 Inf Bel
A
Rolls: 1@4 2@3 4@1; Total Hits: 31@4: (1)2@3: (6, 1)4@1: (2, 6, 2, 1)
D
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3) -
3. NON-COMBAT MOVEMENTS
2 Fig, Tac Bal –> Nov
6 Arm, 12 Mech Bel --> Bry
9 Inf, 10 Art N-Ukr --> Bry
Inf Rus --> Bry
Inf Fin --> Nor
2 AA Sam --> Kaz4. MOBILIZATION
Arm, 2 Mech Vol
Inf S-Ukr
3 Inf Nov
3 Inf, Mech Rus5. INCOME
33 (terr) + 5 (NO) = 38
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J10:
Build:
2 Tech Roll (10)
3 Inf (9)
2 Rt (8 )
3 Mec (12)
1 Bom (12)
1 Sub (5)
3 Tr (18 )
Save zero.Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (1, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (3, 1, 4, 5, 6, 6, 4, 4, 2, 2, 2, 1, 2, 2, 2, 5, 3, 2, 1, 5) -
Nothing, save 2 tokens.
Combat:
SBR Vol mIC:
Bom CPr
AA:
Rolls: 1@1; Total Hits: 01@1: (3)
SBR:
Rolls: 1@6; Total Hits: 11@6: (5)z25 (DD)
Sub, 4 Ftr, 2 Tac z6
Attack:
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 5, 4, 4)2@4: (1, 3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)NPr (Mec):
Tac CPr
2 Ftr Bur
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)Ind (Inf):
3 Inf, 3 Rt Mal via 3 Tr
3 Tk 3 Mec Bur
A:
Rolls: 3@1 6@2 3@3; Total Hits: 63@1: (1, 5, 5)6@2: (3, 3, 2, 6, 2, 5)3@3: (3, 1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
SBR Max Damage.
z25 cwlo Sub
NPr cwol
Ind twol Inf. MIC => mIC. 5 IPC Plundered.Non-Com:
Land Planes:
Vol, NPr to CPr
z25 to z33Other:
Ftr, 3 Tac CPr to WGr
CV z37 to z39 (move 1 Ftr Bur, 1 Ftr Egy onto it)
Rest of z37 to z35
All Tsi, Kwe to She
Navy z6 to z33 except 2 DD, Sub, 1 CV
3 Inf, Rt Jap to Car via 2 Tr
Ksu to Kwe
All Bur to Yun
3 Mec Mal to Yun
Inf Mal to Shn
Inf Anh to Kwe
Bom Mal to CPrPlace:
3 Inf 2 Rt Jap
3 Tr, SS z6
3 Mec Mal
Bom KsuEarn 71 Ter + 10 NO + 5 Plunder = 86.
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USA 10
1. PURCHASE (83)
- 2 BB (40)
- AC (16)
- 2 Inf (6)
- Art (3)
- Bomber (12)
- RD (5)
Rolling 1d6:
(4) -
actually, change the bomber to a minor IC, same money
2. COMBAT MOVES
Denmark <– 5 Inf, 3 Art, 2 Arm from Gib / Norway via 5/6 TTS
Gold Coast <-- Arm, Inf FWA
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)FEA, CON <-- blitz from FCA
SFA <-- 8 Inf, 2 Mech, 2 Art, Arm, AA
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Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 11@3: (6)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
3. NON-COMBAT
DD, Sub SZ 106 –> 109
Inf, AA Nor --> Den
Inf Bra --> FWA
Inf FCA --> FEA
Inf, Mech, Art Fin --> Nor
2 Fig, Tac Fin --> Nor
2 Fig Nor --> SZ 113 to land on newly built AC
Bomb W-US --> UK4. MOBILIZATION
2 BB, AC SZ 113
2 Inf, Art Fin
MIC Brazil5. INCOME
61 (terr) + 20 (NO) = 81
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UK 10
1. PURCHASE (23)
- 5 Inf (15)
- 2 Mech (8)
2. COMBAT MOVES
Arm Rho –> Tan --> Con
E-Pers <-- 7 Inf, 5 Art, 3 AA3. Non-COMBAT
all Rho --> Cong
Mech SAF --> Con
Fleet SZ 91 --> SZ 112
5 Fig to Denmark
4 Inf, 2 AA to Denmark
AA Fin --> Nor
Inf Nor --> Fin4. MOBILIZATION
2 Mech, Inf SAF
4 Inf UK5. INCOME
25 (terr)
So whats in Denmark, map totally overloaded:
3 AA (2 UK, 1 US)
5 Fig (UK)
10 Inf (4UK, 6 US)
3 Art (US)
2 Arm (US)SZ 113
2 BB, AC, 2 Fig, 3 potential scramblers from NorwayGo on with Italy and Germany, ANZAC to follow Germany.
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I10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 2)
First List:
Rolls: 1@6; Total Hits: 11@6: (4) -
Increased Factory Prod.
Build:
15 Inf (45)
Save 1Combat:
Cauc ():
Tk from CPr Blitz NPrAlg ():
Mec Tob + Inf Egy via Tr z81Mor, Gib ():
1 Inf each from Lib and Malta via Tr z96All combats are resolved.
Non-Com:
Inf Mec Egy to CPr via Tr
All Sud to Egy
Ftr z96 to CPr
Ftr z96 to Egy
Tac SIta to Egy
Fleet z96 to z92
4 Inf NIta to WGr
All SIta to NIta
3 Inf Yugo to Hun
AA Irq to CPrPlace:
5 Inf Each NIta, CPr, EgyEarn: 27 Ter + 21 NO + 1 Saved = 49





