Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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Lucky, and this time it wont be radar :wink:
Rolling 1d6:
(5) -
Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.
2. COMBAT MOVEMENT
3. NON-COMBAT MOVEMENT
Fleet SZ 89 –> SZ 101
Mech SE-Mex --> E-US
2 Inf, Art C-US --> E-US
Sub SZ 54 --> SZ 30
Fig Guam --> Mid4. MOBILIZATION
Sub, BB, AC SZ 10
5. INCOME
52 (terr)
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CHINA 2
1. PURCHASE (15)
- 5 Inf
2. COMBAT MOVES
3. NON-COMBAT MOVES
13 Inf, Fig She –> Sze
4. MOBILIZATON
1 Inf She
1 Inf Kan
3 Inf Sze5. INCOME
5 (terr)
No map, comes with UK
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UK 2
1. PURCHASE (43/21)
Europe:
- Reduce air base damage by 3 (3)
- AC (16)
- 2 Fig (20)
- Mech (4)
Pacific:
- 7 Inf
2. COMBAT MOVES
SZ 97 <– Bomber UK autokills 2 TTs
3. NON-COMBAT MOVES
Bomber SZ 97 lands in Syria
Fleet SZ 91 --> SZ 109
TT SZ 106 brings Arm from Que to UK
CR, DD SZ 106 --> SZ 109
1 Fig UK --> SZ 109
Inf TJ --> Syr
Inf Egy --> TJ
DD SZ 79 --> 39
Inf E-Pers --> C-Persia, activate
TT SZ 41 --> SZ 39
Art Que–> Ont
Burma all bar 2 Inf --> India4. MOBILIZATION
AC, 2 Fig SZ 109
Mech S-Afr
7 Inf India5. INCOME
Europe 28 (terr)
Pacific 21 (terr) -
COntinuing with ANZAC
ANZAC 2
1. PURCHASE (14)
- Arm (6)
- 1 Art (4)
- 1 Mech (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
DD SZ 57 –> 39
CR SZ 56 --> 37
Fig Java --> Queensland
TT SZ 42 --> SZ 61
2 INf, Art NSW --> Queens4. MOBILIZATION
Arm, Art, Mech Queensland
5. INCOME
14 (terr)
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one UK correction, take AA gun from Gib to UK
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Yup, it’s only 7 from UK to Syr…that was dumb…although I think I get your Bom
I3:
Purchase:
2 Tr (14)
Save 9Repair BB z93
Combat:
Alx ()
Blitz in / out Tk TobAlg ()
Inf Rt Mec TunTang ()
Inf KenCon ()
Inf KenSyr (2 Inf 1 Bom)
1 Tk 1 Rt Gre via Tr z95
Cr + BB in z93 Bombard
1 Bom Tob
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (4, 6)2@4: (1, 2)
Defend:
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)If you have anything left, I’ll need you OOL
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Poor play + bad dice = bad combination. I see it as a 93% win.
Definitely need you OOL. If you keep the Bom, I’ll continue rolling Bom vs Bom. If you keep the inf, I’ll retreat the plane.
Alx, Alg, Tang, Con twol.Non-Coms:
If my Bom retreats or wins, he lands in Tob (I’m putting him there on the map for now).
Rt Ken to Sud
Ftr Tob to Tun
Cr z93 and DD z94 to z95Build 2 Tr z95.
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Also, to save a day, since the Syr debacle won’t affect me:
G3:Tech Rolls
Rolls: 2@6; Total Hits: 22@6: (3, 4)If one hits, use list 2:
Rolls: 1@6; Total Hits: 11@6: (1) -
Nuthin. Save 2 Tokens.
Purchase:
1 Tr (7)
1 DD (8 )
6 Tk (36)
1 Inf (3)Save -0-
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 3 Ftr WFr 3 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
Do you scramble? -
If it’s ok, I’m going to move 2 escorts to the DD, so:
Combat:
UK SBR
2 Strat WGr
1 Tac WGr
Accompany w/ 2 Ftr WFr 2 Ftr Hol
Do you intercept?z110 (DD)
5 Tac WGr
1 Ftr WFr 1 Ftr Hol
Do you scramble? -
Keep the inf
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no scramble, no intercept. Convincing attacks.
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Trajan,
you cannot bring tank AND art to Syria with TT. ONly one heavy equipment (art, mech, tank) + 1 inf. Or 2 inf.
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Art did not hit anyway, just replace it with inf. Same battle outcome, bomber retreats.
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Wow rookie mistake. Apologies for all the rule errors, I’m clearly a bit rusty (and still learning A3). Again, I think I should lose the Rt, I can’t gain from my error. You are welcome to re-roll the whole thing to…but I don’t think you’d want to.
UK SBR:
AA Guns:
Strats:
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Tacs:
Rolls: 1@1; Total Hits: 11@1: (1)Strats to the MIC, Tac to the AB.
Strat vs MIC:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Tac vs AB:
Rolls: 1@6; Total Hits: 11@6: (6) -
Wow AA hits again…3 of 9 now. 13 more damage on the IC.
z 110:
Attack:
Rolls: 5@3 2@4; Total Hits: 45@3: (1, 5, 6, 3, 2)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6) -
Rules errors dont worry me, no need to apologize. You should see mine….thinking I can block subs with CRs…
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z 110 cwol.
Non-Com:
Land Planes:
4 Ftr 2 Tac to Hol
Everybody else to WGr
Sub z113 to z119
1 Mec WFr to Hol
1 Mec SFr to Hol
2 Rt WGr to Hol
1 Tk WFr to WGr
3 Tk WFt to Hol
3 Tk WGr to Hun
2 Tk Hol to Ger
Inf NIta to SFr
10 Inf Ger to Pol
Rt Ger to Pol
3 AA Ger to WGr
6 Inf Hun to Rom
1 Rt Hun to Pol
2 Rt Hun to Rom
3 AA Hun to Rom
4 Inf Nor to Ger via 2 Tr
4 Inf Nor to FinBuild 6 Tk + Inf Ger
Tr z93
DD z113Earn 44 Ter + 10 NO = 54
(I also forgot to mark Italy IPC = 18 Ter + 5 NO + 9 Saved = 32)





