Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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Rolling 1d6:
(4) -
Radar. Cant complain about success rate, but I dont get what I need.
2. PURCHASE (21/5)
Europe
- 4 Inf (12)
- 1 AA (5)
- Mech (4)
Pacific
- Inf
save 2
3. COMBAT MOVES
Congo <– Blitz and back
West India <-- 9 Inf, 5 Art India
A
Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1)
D
Rolls: 2@3; Total Hits: 12@3: (1, 6) -
4. NON-COMBAT
2 TT SZ 112 –> SZ 91
All UNits S-Afr --> Rhod
Fleet SZ 96 --> SZ 91
AA Nor --> Fin
3 AA Ind --> W-Ind5. MOBILIZATION
3 Inf, AA UK
Inf, Mech S-Afr
Inf India6. INCOME
Europe 23 (terr), Pacific 5 (terr)
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ANZAC 9
1. PURCHASE
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has 10, not 16.
1. PURCHASE (10)
- TT (7)
- Inf (3)
2. COMBAT MOVES
3. NON-COMBAT MOVES
Fig India –> N-T
Fig NSW --> N-T
2 Inf NSW --> Queens
Sub SZ 56 --> SZ 544. MOBILIZATION
Inf NSW
TT SZ 625. INCOME
10 (terr)
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You unfortunately can’t move that Ftr out of Ind before Italy goes.
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Sorry, ignore that. Of course you can move the Ftr out before Japan goes.
I really shouldn’t post when not infront of the board. -
I9:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3) -
again nothing…
Build:
6 Inf (18)
2 Mec (8 )
Tk (6)
Ftr (10)Combat:
Mal, Lib ():
1 Inf Each from SIta via Tr z 98NIta (Inf):
4 Inf SIta
Bom Egy
Ftr, Tac z98
A:
Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)z97 (tr):
Fr EgyCon ():
Tk Ken Blitz to Sud -
Mal, Lib, NIta, Con, z97 twol
Non-Com:
Planes:
Nita to Sita
z97 to z96
Others:
DD z98 to z92
Navy z98 to z96 except Trs to z81
Sub to z96
Mec Egy to Tob
Everything else Egy, Ken to Sud
Tk Npr to Cpr
AA TRj to IrqPlace:
I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
Inf, Mec, Tk CPr
2 Inf, Mec Egy
2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46
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G10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (4, 1)
First List:
Rolls: 1@6; Total Hits: 11@6: (5) -
jeez. I don’t even want to look at how many G & I have missed.
Build:
12 Inf (36)
3 Mec (12)Combat:
Bes (Inf):
2 Inf, Ftr Rom
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Bal (3 Inf):
Tk, 2 Mec Hun
Bom, Ftr, Tac WGr
A:
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4)
D:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)EPl (10 Inf, 2 AA):
8 Inf, 2 Rt Rom
Tac, 3 Ftr Rom
Tac WGr
AA Guns:
Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6) -
Bes, Bal cwol
EPl:
A:
Rolls: 6@1 4@2 3@3 2@4; Total Hits: 96@1: (2, 1, 2, 1, 1, 1)4@2: (4, 5, 6, 2)3@3: (2, 1, 4)2@4: (4, 2)
D:
Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 1, 5, 6, 6, 5, 6) -
I lose 2 Inf. You lose 2 AA, 7 Inf.
Rd 2:
A:
Rolls: 4@1 4@2 3@3 2@4; Total Hits: 34@1: (1, 5, 5, 4)4@2: (5, 3, 4, 4)3@3: (5, 6, 5)2@4: (4, 3)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1) -
EPl tw 5 Inf, 2 Rt, Air remain.
Non-Com:
Land Epl, Bom Bal in Wgr except 1 Ftr z113
Land Bal, Bes in Hun
All Tk, AA Rom to Hun
All Ger to Pol
5 Inf, Rt Hun to Rom
Inf Irq to CPr
Tr to z80Build:
3 Mec, 6 Inf Ger
7 Inf WGr
Inf FraWFr CRD:
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
Earn 41 ter + 5 NO - 2 CRD = 44
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USSR 10
1. PURCHASE (39)
- Arm (6)
- 3 Mech (12)
- 7 Inf (21)
2. COMBAT MOVES
N-Persia <– Mech Cau
Kaz <-- 2 Mech Cau; 2 Mech, Arm Vol; 9 Inf, 2 Mech Sam
A
Rolls: 1@3 15@1; Total Hits: 21@3: (2)15@1: (4, 4, 1, 4, 5, 2, 2, 5, 4, 2, 4, 5, 2, 2, 2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)Bal <-- Fig, 2 Tac, Inf, Mech Nov; 2 Inf Bel
A
Rolls: 1@4 2@3 4@1; Total Hits: 31@4: (1)2@3: (6, 1)4@1: (2, 6, 2, 1)
D
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3) -
3. NON-COMBAT MOVEMENTS
2 Fig, Tac Bal –> Nov
6 Arm, 12 Mech Bel --> Bry
9 Inf, 10 Art N-Ukr --> Bry
Inf Rus --> Bry
Inf Fin --> Nor
2 AA Sam --> Kaz4. MOBILIZATION
Arm, 2 Mech Vol
Inf S-Ukr
3 Inf Nov
3 Inf, Mech Rus5. INCOME
33 (terr) + 5 (NO) = 38
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J10:
Build:
2 Tech Roll (10)
3 Inf (9)
2 Rt (8 )
3 Mec (12)
1 Bom (12)
1 Sub (5)
3 Tr (18 )
Save zero.Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (1, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (3, 1, 4, 5, 6, 6, 4, 4, 2, 2, 2, 1, 2, 2, 2, 5, 3, 2, 1, 5) -
Nothing, save 2 tokens.
Combat:
SBR Vol mIC:
Bom CPr
AA:
Rolls: 1@1; Total Hits: 01@1: (3)
SBR:
Rolls: 1@6; Total Hits: 11@6: (5)z25 (DD)
Sub, 4 Ftr, 2 Tac z6
Attack:
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 5, 4, 4)2@4: (1, 3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)NPr (Mec):
Tac CPr
2 Ftr Bur
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)Ind (Inf):
3 Inf, 3 Rt Mal via 3 Tr
3 Tk 3 Mec Bur
A:
Rolls: 3@1 6@2 3@3; Total Hits: 63@1: (1, 5, 5)6@2: (3, 3, 2, 6, 2, 5)3@3: (3, 1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)





