Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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SBRs:
You kill 1 Bom
I do 4 dam Ind IC, 6 Ind AB, 5 CPR NBBur twlo Inf
Sui twol
Kan cwlo MecNon-Com:
Land planes:
5 Ftr Ind, Tac Ind, 1 Tac Bur, Tac CPr to Irq
Everybody else to She
Others:
3 Tk Kwe, Tk Yun to She
3 Mec Ksu to Kwe
2 AC, DD z41 to z37
Rt Sum, Inf Jav to Shn via Tr z41
2 Inf Phi to Shn via Tr z35
Inf, Rt Yun to Sze
Inf, Rt Yun to Shn
Tk Shn to Yun
CV z20 to z37
DD z35 to z37
AA Man to Jeh
2 Inf Jap to Phi via Tr z6
Tr z35 to z6
Rest of z6 navy to z35 except 1 DDBuild:
2 Mec, Bom Ksu
3 Mec Mal
2 Inf, Ftr, Mec Jap
Sub z6Earn 65 Ter + 5 NO + 1 Saved (pls confirm this) = 71
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yes, you save the ship building
and sorry, on the ski lift I thought the sub should stay where it is :)USA 6
1. PURCHASE (74)
- 2 TT (14)
- 2 Inf (6)
- 2 Art (8)
- 1 AC (16)
- 1 Fig (10)
- 2 Subs (12)
- 1 DD (8)
2. COMBAT MOVES
Norway <– 2 TT from SZ 125 with Art, Mech, 2 Inf, Fig, Tac from SZ 112, BB, 2 CR do naval bombardment (I dont think you scramble against SZ 112, TT are too far away to scramble)
A
Rolls: 2@4 3@3 2@2 2@1; Total Hits: 52@4: (2, 2)3@3: (4, 3, 2)2@2: (1, 3)2@1: (3, 6)
D
Rolls: 1@3; Total Hits: 01@3: (6) -
3. NON-COMBAT MOVES
TT 123 –> 125, bringing Inf, AA to Norway
DD 119 --> 112
Fleet 10 --> 26 + W-US land units4. MOBILIZATION
all in SZ 10 / W-US
5. INCOME
53 (terr) + 20 (NO) = 73
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CHINA 6
Build Inf Kan, save 1
Income: 3 + 1 saved = 4
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UK 6
1. RD roll
Rolling 1d6:
(3) -
2. PURCHASE (26/6)
Europe
remove 6 dam from C-Persia MIC (6)
remove 3 dam from C-Persia NB (3)
remove 6 dam London IC (6)- 2 Inf (6)
- AA (5)
Pacific
remove 3 damage India IC (3)
- Inf (3)
3. COMBAT MOVES
Ken, Con, both blitzed from Tan and back
*** rest to come*** (on holidays, this is why my gaming is so protracted)
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actually, remove 4 from India AB and two from the IC
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which means no inf there, of course
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C-Persia NB will not be repaired, one more inf bought
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last order countermanded…original order is valid. You give me a lot of trouble, this game teaches me a lot.
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Burma<– 2 Inf, Fig, Tac India
A
Rolls: 1@4 1@3 2@1; Total Hits: 11@4: (2)1@3: (5)2@1: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
3. NON-COMBAT
CR SZ 91 –> SZ 112
4 Inf, 2 AA UK --> Norway
AC, 1 Fig 112 --> 125
4 Fig 112 --> Norway
1 Inf W-India --> E-Persia
1 DD SZ 80 --> SZ 76
Fleet SZ 80 --> SZ 58
Fig Burma --> SZ 58
Tac Burma --> India
Art BC --> Alaska4. MOBILIZATION
2 Inf, AA C-Persia
*** And if we are at it, original order (remove 3 dam IC, build inf, stands; no point in building up the AB)
Inf India
5. INCOME
Europe 25 (terr)
Pacific 6 (terr)Go ahead Italy AND Germany (as G does not have an influence on either F or A)
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Italy 6:
2 Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Second list:
Rolls: 1@6; Total Hits: 11@6: (2) -
Nothing, save 2 tokens.
Build:
4 Inf (12)
3 TK (18)
1 Bom (12)
Save 1Combat:
CPr SBR:
Bom Egy
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
SBR:
Rolls: 1@6; Total Hits: 11@6: (2)FWA ():
Inf NigNPr (Inf):
2 Inf Irq
Ftr TrJ
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)z76 (DD):
BB, Cr, DD, CV z98
Ftr, Tac TrJ
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 6)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4) -
Bom lost, no SBR. I take back my comment a bit ago about the dice…
FWA, NPr twol, z76 cwolNon-Com:
Land Ftr NPr in TrJ
2 SS z92 to z89
SS z95 to z92
Cr, DD z98 to z94
Inf Syr, TrJ, AA TrJ to Irq
Tr z99 to z98
Tk, 2 Mec Egy to Irq
Tk Egy to Sud
Tr z97 to z98 w/ Inf, Mec to TrJ
2 Inf, AA NIta to WGrEarn 25 Ter + 19 NO + 1 Saved = 45
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Germany:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 2)
FIRST list:
Rolls: 1@6; Total Hits: 11@6: (6) -
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bombing is a risky business, one should only do it when one can afford it :)
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True that! Happy I built the extra Bom…and It can afford anything this game.
G Purchase:
2 Ftr (20)
1 Tac (11)
10 Inf (30)
Save 2Combat:
Bel (4 Inf):
3 Inf, Rt EPl
2 Ftr WGr
Attack:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (4, 2)2@2: (2, 1)2@3: (3, 4)
Defend:
Rolls: 4@2; Total Hits: 14@2: (2, 6, 5, 4)NUkr (Inf, Rt):
3 Inf EPl
Ftr WGr
Attack:
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 2)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 6)SUKr (2 Inf, Rt):
2 Inf Bes
Tk, Tac EPl
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (1)1@4: (4)
Defend:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3) -
Bel, I lose 1 inf, you lose 3.
Round 2:
Attack:
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (6, 2)2@3: (3, 6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)NUkr each lose inf. Rd 2:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)SUkr you lose 2 inf. Rd 2:
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (2)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)





