@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTrajan (axis) vs Alexgreat (Allies) G40 A3
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Super Subs.
Repair CV z35
Build:
3 Inf (9)
2 Rt (8 )
4 Mec (16)
5 DD (35)
1 SS (5)
Save -0-Combat:
Kaz (Inf):
2 Mec Tsi
Bom SIta
Ftr CPr
2 Tac Yun
A:
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (2, 6)2@3: (3, 3)2@4: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Kaz twol.
Non-Com:
All Kaz planes land CPr
Ftr SIta to Egy
2 Tac SIta to CPr
Mec, 2 Tk, 2 Ftr Mal to Bur
Rt, Tk Yun to Bur
Tk, 2 Mec Kwe to Bur
Ftr Man to Bur
2 Ftr z35 to Bur
3 Tr z35 to z37 (Carrying 4 Inf, Rt, Mec to Mal)
Cr, DD, 2 CV (carry 2 Ftr), 2 SS, Tr z35 to z37
3 CV, 2 Ftr, 2 Tac, 2 Sub z35 to z6
2 Inf Sib to Sak
Tk, Mec She to Tsi
Tk, Mec Ksu to Kwe
Inf Ksu to Anh
2 Inf Jap to Kor via Tr z6Build:
5 DD, Sub z6
Rt, 2 Mec Mal
3 Inf, Rt Jap
2 Mec KsuEarn 69 Ter + 5 NO = 74.
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USA 9
1. PURCHASE (79)
1 RD (5)
- Minor IC (12)
- 3 Arm (18)
- 4 Inf (12)
- 2 TT (14)
- Bomber (12)
- Sub (6)
Rolling 1d6:
(6) -
Rolling 10d6:
(1, 1, 2, 2, 3, 5, 6, 6, 6, 6) -
sorry, this was the wrong command, this way results are ordered automatically
Rolls: 10@1; Total Hits: 310@1: (5, 1, 5, 1, 6, 6, 5, 6, 1, 2)
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Heavy Bomber
2. COMBAT MOVES
N-Italy <– Inf Lyb, TT SZ 96 to SZ 97; reduces N-Italian factory to a minor one
FCA <-- Arm, Inf FWA (blitzing through Nig)
SZ 106 <-- Sub, DD SZ 101
A
Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2)
D
Rolls: 1@1; Total Hits: 01@1: (4)
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3. NON-COMBAT MOVES
Inf, Arm Brazil –> FWA
2 Inf Brazil --> Gib
Fig Mor --> Nor
Fig SZ 86 --> Nor
2 Fig, Tac Norway --> Fin
Fleet SZ 96 --> SZ 91
Inf, Art Lyb --> Gib
Sub, DD SZ 89 --> SZ 91
Sub, 3 TT SZ 101 --> SZ 91
2 Inf, 2 Art E-US --> Gib
TT Sz 112 --> SZ 91
DD SZ 26 --> SZ 25
Fleet SZ 26 --> SZ 10, land units to W-US4. MOBILIZATION
MIC Fin
2 Arm, Inf Nor
2 TT, Sub SZ 10
Arm, 3 Inf W-US
Bomber W-US5. INCOME
63 (terr) + 20 (NO) = 83
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UK 9
1. RD
Rolling 1d6:
(6) -
Rolling 1d6:
(4) -
Radar. Cant complain about success rate, but I dont get what I need.
2. PURCHASE (21/5)
Europe
- 4 Inf (12)
- 1 AA (5)
- Mech (4)
Pacific
- Inf
save 2
3. COMBAT MOVES
Congo <– Blitz and back
West India <-- 9 Inf, 5 Art India
A
Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1)
D
Rolls: 2@3; Total Hits: 12@3: (1, 6)
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4. NON-COMBAT
2 TT SZ 112 –> SZ 91
All UNits S-Afr --> Rhod
Fleet SZ 96 --> SZ 91
AA Nor --> Fin
3 AA Ind --> W-Ind5. MOBILIZATION
3 Inf, AA UK
Inf, Mech S-Afr
Inf India6. INCOME
Europe 23 (terr), Pacific 5 (terr)
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ANZAC 9
1. PURCHASE
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has 10, not 16.
1. PURCHASE (10)
- TT (7)
- Inf (3)
2. COMBAT MOVES
3. NON-COMBAT MOVES
Fig India –> N-T
Fig NSW --> N-T
2 Inf NSW --> Queens
Sub SZ 56 --> SZ 544. MOBILIZATION
Inf NSW
TT SZ 625. INCOME
10 (terr)
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You unfortunately can’t move that Ftr out of Ind before Italy goes.
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Sorry, ignore that. Of course you can move the Ftr out before Japan goes.
I really shouldn’t post when not infront of the board. -
I9:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3)
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again nothing…
Build:
6 Inf (18)
2 Mec (8 )
Tk (6)
Ftr (10)Combat:
Mal, Lib ():
1 Inf Each from SIta via Tr z 98NIta (Inf):
4 Inf SIta
Bom Egy
Ftr, Tac z98
A:
Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z97 (tr):
Fr EgyCon ():
Tk Ken Blitz to Sud -
Mal, Lib, NIta, Con, z97 twol
Non-Com:
Planes:
Nita to Sita
z97 to z96
Others:
DD z98 to z92
Navy z98 to z96 except Trs to z81
Sub to z96
Mec Egy to Tob
Everything else Egy, Ken to Sud
Tk Npr to Cpr
AA TRj to IrqPlace:
I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
Inf, Mec, Tk CPr
2 Inf, Mec Egy
2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46
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G10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (4, 1)
First List:
Rolls: 1@6; Total Hits: 11@6: (5)
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jeez. I don’t even want to look at how many G & I have missed.
Build:
12 Inf (36)
3 Mec (12)Combat:
Bes (Inf):
2 Inf, Ftr Rom
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Bal (3 Inf):
Tk, 2 Mec Hun
Bom, Ftr, Tac WGr
A:
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4)
D:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
EPl (10 Inf, 2 AA):
8 Inf, 2 Rt Rom
Tac, 3 Ftr Rom
Tac WGr
AA Guns:
Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6)