TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Bal
A
Rolls: 1@4 2@3 3@1; Total Hits: 31@4: (1)2@3: (4, 3)3@1: (3, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
3. Non-COMBAT
2 Inf Nov –> Bel
Inf Vy --> Fin
2 Fig, Tac Bal --> Nov
Inf S-Ukr --> Bes
3 Mech Vol --> Cau
5 Inf, 2 Mech, 2 AA Kaz --> Sam
3 Inf Rus --> Sam
4. MOBILIZATION
2 Mech, Arm Vol
2 Mech, Arm Nov
Inf Rus
5. INCOME
34 (terr) + 5 (NO) = 39
Sorry, I missed the CRD on WFr:
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Max 2.
1 Damage so Ger is 48.
J9:
Tech rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 2)
Second List:
Rolls: 10@6; Total Hits: 1010@6: (4, 5, 1, 3, 1, 1, 1, 2, 4, 2)
Super Subs.
Repair CV z35
Build:
3 Inf (9)
2 Rt (8 )
4 Mec (16)
5 DD (35)
1 SS (5)
Save -0-
Combat:
Kaz (Inf):
2 Mec Tsi
Bom SIta
Ftr CPr
2 Tac Yun
A:
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (2, 6)2@3: (3, 3)2@4: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Kaz twol.
Non-Com:
All Kaz planes land CPr
Ftr SIta to Egy
2 Tac SIta to CPr
Mec, 2 Tk, 2 Ftr Mal to Bur
Rt, Tk Yun to Bur
Tk, 2 Mec Kwe to Bur
Ftr Man to Bur
2 Ftr z35 to Bur
3 Tr z35 to z37 (Carrying 4 Inf, Rt, Mec to Mal)
Cr, DD, 2 CV (carry 2 Ftr), 2 SS, Tr z35 to z37
3 CV, 2 Ftr, 2 Tac, 2 Sub z35 to z6
2 Inf Sib to Sak
Tk, Mec She to Tsi
Tk, Mec Ksu to Kwe
Inf Ksu to Anh
2 Inf Jap to Kor via Tr z6
Build:
5 DD, Sub z6
Rt, 2 Mec Mal
3 Inf, Rt Jap
2 Mec Ksu
Earn 69 Ter + 5 NO = 74.
USA 9
1. PURCHASE (79)
1 RD (5)
Rolling 1d6:
(6)
Rolling 10d6:
(1, 1, 2, 2, 3, 5, 6, 6, 6, 6)
sorry, this was the wrong command, this way results are ordered automatically
Rolls: 10@1; Total Hits: 310@1: (5, 1, 5, 1, 6, 6, 5, 6, 1, 2)
Heavy Bomber
2. COMBAT MOVES
N-Italy <– Inf Lyb, TT SZ 96 to SZ 97; reduces N-Italian factory to a minor one
FCA <-- Arm, Inf FWA (blitzing through Nig)
SZ 106 <-- Sub, DD SZ 101
A
Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2)
D
Rolls: 1@1; Total Hits: 01@1: (4)
3. NON-COMBAT MOVES
Inf, Arm Brazil –> FWA
2 Inf Brazil --> Gib
Fig Mor --> Nor
Fig SZ 86 --> Nor
2 Fig, Tac Norway --> Fin
Fleet SZ 96 --> SZ 91
Inf, Art Lyb --> Gib
Sub, DD SZ 89 --> SZ 91
Sub, 3 TT SZ 101 --> SZ 91
2 Inf, 2 Art E-US --> Gib
TT Sz 112 --> SZ 91
DD SZ 26 --> SZ 25
Fleet SZ 26 --> SZ 10, land units to W-US
4. MOBILIZATION
MIC Fin
2 Arm, Inf Nor
2 TT, Sub SZ 10
Arm, 3 Inf W-US
Bomber W-US
5. INCOME
63 (terr) + 20 (NO) = 83
UK 9
1. RD
Rolling 1d6:
(6)
Rolling 1d6:
(4)
Radar. Cant complain about success rate, but I dont get what I need.
2. PURCHASE (21/5)
Europe
Pacific
3. COMBAT MOVES
Congo <– Blitz and back
West India <-- 9 Inf, 5 Art India
A
Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1)
D
Rolls: 2@3; Total Hits: 12@3: (1, 6)
4. NON-COMBAT
2 TT SZ 112 –> SZ 91
All UNits S-Afr --> Rhod
Fleet SZ 96 --> SZ 91
AA Nor --> Fin
3 AA Ind --> W-Ind
5. MOBILIZATION
3 Inf, AA UK
Inf, Mech S-Afr
Inf India
6. INCOME
Europe 23 (terr), Pacific 5 (terr)
ANZAC 9
1. PURCHASE
has 10, not 16.
1. PURCHASE (10)
3. NON-COMBAT MOVES
Fig India –> N-T
Fig NSW --> N-T
2 Inf NSW --> Queens
Sub SZ 56 --> SZ 54
4. MOBILIZATION
Inf NSW
TT SZ 62
5. INCOME
10 (terr)
You unfortunately can’t move that Ftr out of Ind before Italy goes.
Sorry, ignore that. Of course you can move the Ftr out before Japan goes.
I really shouldn’t post when not infront of the board.
I9:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3)